This is the fork of [LordHavoc's DarkPlaces Quake engine](https://icculus.org/twilight/darkplaces/) that is used in the game [WRATH: Aeon of Ruin](http://wrath.game/).
It's based on the [13/05/2014 DarkPlaces source snapshot](https://icculus.org/twilight/darkplaces/files/darkplacesengine20140513.zip), with some minor additions and alterations.
## This repository
This repository contains the up-to-date version of the source code used to build the WRATH binaries. It'll be updated with every Steam/GOG update that changes the binaries.
Pull requests to this repository are **not** accepted.
Currently the only version of the executable on Steam/GOG is the WGL x64 build. SDL/SDL2 builds work on both Windows and Linux, but have some mouse-related issues in the UI. The Linux GLX build has slight sound issues with the ALSA backend.
1. Install dependencies (if you're using msys2, you can get most of these using pacman; some libraries are loaded dynamically and you can just copy the DLLs from the game folder, or from a DarkPlaces release);
1.`cd` to this directory;
2. Run `make` to get the list of available targets.
Rename your binary to `wrath` (or `wrath.exe` on Windows), place it into the game directory and run it.
Alternatively instead of renaming you can pass `-wrath` as a command line parameter: `./darkplaces-sdl -wrath`.
## License
DarkPlaces and this fork are licensed under version 2 of the GNU General Public License. A copy of the license is included in this repository (see [`COPYING`](https://github.com/KillPixelGames/wrath-darkplaces/blob/master/COPYING)).