..
collider
Happy new year!
2021-01-03 19:40:16 +01:00
core
Happy new year!
2021-01-03 19:40:16 +01:00
galaxy
Add search for the geometrically closest jumpable
2021-01-13 16:34:41 -05:00
graphics
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2021-01-03 19:40:16 +01:00
gui
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2021-01-03 19:40:16 +01:00
lua
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2021-01-03 19:40:16 +01:00
pigui
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2021-01-03 19:40:16 +01:00
posix
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2021-01-03 19:40:16 +01:00
scenegraph
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2021-01-03 19:40:16 +01:00
ship
Happy new year!
2021-01-03 19:40:16 +01:00
sound
Stop planet ambient sound once player is flying
2021-01-08 10:21:16 +01:00
terrain
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2021-01-03 19:40:16 +01:00
text
Happy new year!
2021-01-03 19:40:16 +01:00
win32
Happy new year!
2021-01-03 19:40:16 +01:00
Aabb.h
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2021-01-03 19:40:16 +01:00
AnimationCurves.h
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2021-01-03 19:40:16 +01:00
Background.cpp
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2021-01-03 19:40:16 +01:00
Background.h
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2021-01-03 19:40:16 +01:00
BaseSphere.cpp
Happy new year!
2021-01-03 19:40:16 +01:00
BaseSphere.h
Happy new year!
2021-01-03 19:40:16 +01:00
Beam.cpp
Refactor Body inheritance tree to remove Object and CityOnPlanet ( #4995 )
2020-11-11 19:33:04 -05:00
Beam.h
Refactor Body inheritance tree to remove Object and CityOnPlanet ( #4995 )
2020-11-11 19:33:04 -05:00
Body.cpp
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2021-01-03 19:40:16 +01:00
Body.h
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2021-01-03 19:40:16 +01:00
ByteRange.h
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2021-01-03 19:40:16 +01:00
CRC32.cpp
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2021-01-03 19:40:16 +01:00
CRC32.h
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2021-01-03 19:40:16 +01:00
Camera.cpp
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2021-01-03 19:40:16 +01:00
Camera.h
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2021-01-03 19:40:16 +01:00
CargoBody.cpp
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2021-01-03 19:40:16 +01:00
CargoBody.h
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2021-01-03 19:40:16 +01:00
CityOnPlanet.cpp
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2021-01-03 19:40:16 +01:00
CityOnPlanet.h
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2021-01-03 19:40:16 +01:00
CollMesh.cpp
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2021-01-03 19:40:16 +01:00
CollMesh.h
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2021-01-03 19:40:16 +01:00
Color.cpp
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2021-01-03 19:40:16 +01:00
Color.h
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2021-01-03 19:40:16 +01:00
Cutscene.h
Happy new year!
2021-01-03 19:40:16 +01:00
DateTime.cpp
Run clang-format over the entire code base.
2019-01-05 17:09:05 -05:00
DateTime.h
Don't use SDL typedefs in DateTime.h
2020-05-15 16:39:45 -04:00
DeathView.cpp
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2021-01-03 19:40:16 +01:00
DeathView.h
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2021-01-03 19:40:16 +01:00
DeleteEmitter.h
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2021-01-03 19:40:16 +01:00
DynamicBody.cpp
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2021-01-03 19:40:16 +01:00
DynamicBody.h
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2021-01-03 19:40:16 +01:00
Easing.h
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2021-01-03 19:40:16 +01:00
EnumStrings.cpp
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2021-01-03 19:40:16 +01:00
EnumStrings.h
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2021-01-03 19:40:16 +01:00
FaceParts.cpp
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2021-01-03 19:40:16 +01:00
FaceParts.h
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2021-01-03 19:40:16 +01:00
FileSourceZip.cpp
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2021-01-03 19:40:16 +01:00
FileSourceZip.h
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2021-01-03 19:40:16 +01:00
FileSystem.cpp
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2021-01-03 19:40:16 +01:00
FileSystem.h
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2021-01-03 19:40:16 +01:00
FixedGuns.cpp
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2021-01-03 19:40:16 +01:00
FixedGuns.h
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2021-01-03 19:40:16 +01:00
FloatComparison.h
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2021-01-03 19:40:16 +01:00
FontCache.cpp
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2021-01-03 19:40:16 +01:00
FontCache.h
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2021-01-03 19:40:16 +01:00
Frame.cpp
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2021-01-03 19:40:16 +01:00
Frame.h
Happy new year!
2021-01-03 19:40:16 +01:00
FrameId.h
Cleanup Win32 Build (VS 2019)
2020-07-10 10:28:50 -04:00
Game.cpp
Happy new year!
2021-01-03 19:40:16 +01:00
Game.h
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2021-01-03 19:40:16 +01:00
GameConfig.cpp
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2021-01-03 19:40:16 +01:00
GameConfig.h
Happy new year!
2021-01-03 19:40:16 +01:00
GameLog.cpp
Update includes to point to new lua/ directory
2020-01-20 18:13:45 -05:00
GameLog.h
Run clang-format over the entire code base.
2019-01-05 17:09:05 -05:00
GameSaveError.h
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2021-01-03 19:40:16 +01:00
GasGiant.cpp
Happy new year!
2021-01-03 19:40:16 +01:00
GasGiant.h
Happy new year!
2021-01-03 19:40:16 +01:00
GasGiantJobs.cpp
Deprecate matrix4x4d renderer methods, add better Viewport handling
2020-09-07 15:31:15 -04:00
GasGiantJobs.h
Remove many warnings
2020-04-25 01:31:42 +02:00
GeoPatch.cpp
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2021-01-03 19:40:16 +01:00
GeoPatch.h
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2021-01-03 19:40:16 +01:00
GeoPatchContext.cpp
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2021-01-03 19:40:16 +01:00
GeoPatchContext.h
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2021-01-03 19:40:16 +01:00
GeoPatchID.cpp
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2021-01-03 19:40:16 +01:00
GeoPatchID.h
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2021-01-03 19:40:16 +01:00
GeoPatchJobs.cpp
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2021-01-03 19:40:16 +01:00
GeoPatchJobs.h
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2021-01-03 19:40:16 +01:00
GeoSphere.cpp
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2021-01-03 19:40:16 +01:00
GeoSphere.h
Happy new year!
2021-01-03 19:40:16 +01:00
HeatGradientPar.h
Decouple includes; Remove some unused variable; Fix an equation in Space.cpp
2019-10-20 11:19:45 +02:00
HudTrail.cpp
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2021-01-03 19:40:16 +01:00
HudTrail.h
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2021-01-03 19:40:16 +01:00
HyperspaceCloud.cpp
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2021-01-03 19:40:16 +01:00
HyperspaceCloud.h
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2021-01-03 19:40:16 +01:00
Input.cpp
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2021-01-03 19:40:16 +01:00
Input.h
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2021-01-03 19:40:16 +01:00
InputBindings.cpp
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2021-01-03 19:40:16 +01:00
InputBindings.h
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2021-01-03 19:40:16 +01:00
Intro.cpp
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2021-01-03 19:40:16 +01:00
Intro.h
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2021-01-03 19:40:16 +01:00
IterationProxy.h
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2021-01-03 19:40:16 +01:00
JobQueue.cpp
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2021-01-03 19:40:16 +01:00
JobQueue.h
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2021-01-03 19:40:16 +01:00
Json.h
Update pioneer to use the new save system.
2018-10-11 11:45:57 -04:00
JsonFwd.h
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2021-01-03 19:40:16 +01:00
JsonUtils.cpp
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2021-01-03 19:40:16 +01:00
JsonUtils.h
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2021-01-03 19:40:16 +01:00
Lang.cpp
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2021-01-03 19:40:16 +01:00
Lang.h
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2021-01-03 19:40:16 +01:00
LangStrings.inc.h
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2021-01-03 19:40:16 +01:00
MathUtil.cpp
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2021-01-03 19:40:16 +01:00
MathUtil.h
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2021-01-03 19:40:16 +01:00
Missile.cpp
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2021-01-03 19:40:16 +01:00
Missile.h
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2021-01-03 19:40:16 +01:00
ModManager.cpp
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2021-01-03 19:40:16 +01:00
ModManager.h
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2021-01-03 19:40:16 +01:00
ModelBody.cpp
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2021-01-03 19:40:16 +01:00
ModelBody.h
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2021-01-03 19:40:16 +01:00
ModelCache.cpp
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2021-01-03 19:40:16 +01:00
ModelCache.h
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2021-01-03 19:40:16 +01:00
ModelViewer.cpp
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2021-01-03 19:40:16 +01:00
ModelViewer.h
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2021-01-03 19:40:16 +01:00
NavLights.cpp
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2021-01-03 19:40:16 +01:00
NavLights.h
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2021-01-03 19:40:16 +01:00
ObjectViewerView.cpp
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2021-01-03 19:40:16 +01:00
ObjectViewerView.h
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2021-01-03 19:40:16 +01:00
Orbit.cpp
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2021-01-03 19:40:16 +01:00
Orbit.h
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2021-01-03 19:40:16 +01:00
PerfStats.cpp
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2021-01-03 19:40:16 +01:00
PerfStats.h
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2021-01-03 19:40:16 +01:00
Pi.cpp
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2021-01-03 19:40:16 +01:00
Pi.h
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2021-01-03 19:40:16 +01:00
Plane.cpp
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2021-01-03 19:40:16 +01:00
Plane.h
Happy new year!
2021-01-03 19:40:16 +01:00
Planet.cpp
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2021-01-03 19:40:16 +01:00
Planet.h
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2021-01-03 19:40:16 +01:00
Player.cpp
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2021-01-03 19:40:16 +01:00
Player.h
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2021-01-03 19:40:16 +01:00
PngWriter.cpp
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2021-01-03 19:40:16 +01:00
PngWriter.h
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2021-01-03 19:40:16 +01:00
Projectile.cpp
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2021-01-03 19:40:16 +01:00
Projectile.h
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2021-01-03 19:40:16 +01:00
Quaternion.h
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2021-01-03 19:40:16 +01:00
Random.h
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2021-01-03 19:40:16 +01:00
RandomColor.cpp
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2021-01-03 19:40:16 +01:00
RandomColor.h
Delete unused Range.h header
2020-06-05 15:42:52 -04:00
RefCounted.h
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2021-01-03 19:40:16 +01:00
SDLWrappers.cpp
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2021-01-03 19:40:16 +01:00
SDLWrappers.h
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2021-01-03 19:40:16 +01:00
SectorView.cpp
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2021-01-03 19:40:16 +01:00
SectorView.h
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2021-01-03 19:40:16 +01:00
Sensors.cpp
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2021-01-03 19:40:16 +01:00
Sensors.h
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2021-01-03 19:40:16 +01:00
ServerAgent.cpp
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2021-01-03 19:40:16 +01:00
ServerAgent.h
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2021-01-03 19:40:16 +01:00
Sfx.cpp
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2021-01-03 19:40:16 +01:00
Sfx.h
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2021-01-03 19:40:16 +01:00
Shields.cpp
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2021-01-03 19:40:16 +01:00
Shields.h
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2021-01-03 19:40:16 +01:00
Ship-AI.cpp
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2021-01-03 19:40:16 +01:00
Ship.cpp
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2021-01-03 19:40:16 +01:00
Ship.h
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2021-01-03 19:40:16 +01:00
ShipAICmd.cpp
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2021-01-03 19:40:16 +01:00
ShipAICmd.h
Happy new year!
2021-01-03 19:40:16 +01:00
ShipCockpit.cpp
Move CameraController.h to ship/
2020-09-07 22:17:41 +01:00
ShipCockpit.h
Update all files to store and use FrameId instead of raw pointers
2019-11-16 17:54:14 +01:00
ShipType.cpp
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2021-01-03 19:40:16 +01:00
ShipType.h
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2021-01-03 19:40:16 +01:00
SmartPtr.h
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2021-01-03 19:40:16 +01:00
Space.cpp
Happy new year!
2021-01-03 19:40:16 +01:00
Space.h
Happy new year!
2021-01-03 19:40:16 +01:00
SpaceStation.cpp
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2021-01-03 19:40:16 +01:00
SpaceStation.h
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2021-01-03 19:40:16 +01:00
SpaceStationType.cpp
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2021-01-03 19:40:16 +01:00
SpaceStationType.h
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2021-01-03 19:40:16 +01:00
SpeedLines.cpp
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2021-01-03 19:40:16 +01:00
SpeedLines.h
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2021-01-03 19:40:16 +01:00
Sphere.cpp
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2021-01-03 19:40:16 +01:00
Sphere.h
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2021-01-03 19:40:16 +01:00
Star.cpp
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2021-01-03 19:40:16 +01:00
Star.h
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2021-01-03 19:40:16 +01:00
StringF.cpp
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2021-01-03 19:40:16 +01:00
StringF.h
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2021-01-03 19:40:16 +01:00
StringRange.h
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2021-01-03 19:40:16 +01:00
SystemInfoView.cpp
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2021-01-03 19:40:16 +01:00
SystemInfoView.h
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2021-01-03 19:40:16 +01:00
SystemView.cpp
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2021-01-03 19:40:16 +01:00
SystemView.h
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2021-01-03 19:40:16 +01:00
TerrainBody.cpp
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2021-01-03 19:40:16 +01:00
TerrainBody.h
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2021-01-03 19:40:16 +01:00
Tombstone.cpp
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2021-01-03 19:40:16 +01:00
Tombstone.h
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2021-01-03 19:40:16 +01:00
TransferPlanner.cpp
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2021-01-03 19:40:16 +01:00
TransferPlanner.h
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2021-01-03 19:40:16 +01:00
VideoLink.h
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2021-01-03 19:40:16 +01:00
View.cpp
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2021-01-03 19:40:16 +01:00
View.h
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2021-01-03 19:40:16 +01:00
ViewController.h
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2021-01-03 19:40:16 +01:00
WorldView.cpp
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2021-01-03 19:40:16 +01:00
WorldView.h
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2021-01-03 19:40:16 +01:00
enum_table.cpp
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2021-01-03 19:40:16 +01:00
enum_table.h
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2021-01-03 19:40:16 +01:00
fixed.h
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2021-01-03 19:40:16 +01:00
gameconsts.h
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2021-01-03 19:40:16 +01:00
libs.h
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2021-01-03 19:40:16 +01:00
main.cpp
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2021-01-03 19:40:16 +01:00
matrix3x3.h
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2021-01-03 19:40:16 +01:00
matrix4x4.h
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2021-01-03 19:40:16 +01:00
modelcompiler.cpp
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2021-01-03 19:40:16 +01:00
perlin.cpp
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2021-01-03 19:40:16 +01:00
perlin.h
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2021-01-03 19:40:16 +01:00
savegamedump.cpp
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2021-01-03 19:40:16 +01:00
utils.cpp
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2021-01-03 19:40:16 +01:00
utils.h
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2021-01-03 19:40:16 +01:00
vector2.h
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2021-01-03 19:40:16 +01:00
vector3.h
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2021-01-03 19:40:16 +01:00
versioningInfo.cpp
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2021-01-03 19:40:16 +01:00
versioningInfo.h
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2021-01-03 19:40:16 +01:00