Karl F
9e44b09314
Happy new year!
...
HAPPY MERRY 2021!
2021-01-03 19:40:16 +01:00
Karl F
436db08636
Happy new decade!
...
May you live long and prosper!
2020-01-01 10:47:46 +01:00
Andrew Copland
da1c2bb1db
Remove fractal and terrain "texture" options - fix them as always on and average
2019-03-03 11:12:11 +00:00
Webster Sheets
5cdaefad6a
Run clang-format over the entire code base.
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Fix hidden header-inclusion-order dependency errors.
Update .clang-format for v7.0.1.
2019-01-05 17:09:05 -05:00
Karl F
d2ab921b62
Happy New Year!
...
Awesome sauce (for next year):
find . -type f -exec sed -i 's/2008-2018 Pioneer Developers'/'2008-2019 Pioneer Developers/g' {} \;
closes #4507
2019-01-03 15:28:42 +01:00
Karl F
7225e9c723
Happy New Year!
...
Ten years in the making now, but how can we improve upon perfection
for ten more years?
2018-01-01 21:22:12 +01:00
Andrew Copland
74d50958fe
MERRY HAPPY 2017
2017-01-04 15:11:15 +00:00
Andrew Copland
fea5ac26b2
MERRY HAPPY 2016
2016-01-29 11:31:54 +00:00
Robert Norris
9f95339a9d
MERRY HAPPY
2014-12-31 23:05:37 +11:00
Robert Norris
6dc4283eb6
happy new year
2014-01-02 14:43:38 +11:00
Andrew Copland
9b0b9b190b
Removed ability to cancel terrain jobs.
...
Added a class static flag to abort all patch jobs.
Added base class for patch jobs, derived single and quad patch jobs.
Changed ALL terrain height and colour to be const to make calling them cleaner.
Made Pi::pJobs into a ScopedPtr so it get's cleaned up at program exit, no longer delete it when leaving a game.
2013-03-24 20:55:35 +00:00
Robert Norris
91b8586653
happy new year
2013-01-01 12:36:52 +11:00
Robert Norris
efbce7648a
update license paths
2012-09-16 10:59:15 +10:00
Robert Norris
e9f4448bba
add copyright notices to all the code
2012-09-16 09:45:04 +10:00
John Bartholomew
00421aef91
global replace SBody -> SystemBody
2012-05-04 00:25:15 +01:00
Robert Norris
058edaf758
rename "component" to "feature"
2011-10-20 20:30:40 +11:00
Robert Norris
139087f77e
teach all the fractals their names and emit debug in geosphere
2011-10-20 20:26:31 +11:00
Robert Norris
3096966562
move the height class constructors to the top
2011-10-20 09:51:59 +11:00
Robert Norris
b61db1a3f0
don't pass the rng to SetFracDef, it doesn't use it anyway
2011-10-20 09:42:34 +11:00
Robert Norris
dbbd6b0725
setup fracdefs in fractal class constructors
2011-10-20 09:32:40 +11:00
Robert Norris
fc9e29aabd
move terrain fracdef init out to the classes
2011-10-19 20:53:51 +11:00
Robert Norris
a73c40228f
beginnings of per-terrain fracdef init
2011-10-18 22:49:57 +11:00
Robert Norris
436998e343
break the height functions into their own files
2011-10-18 13:49:49 +11:00