UnexploredGray
zoomed out sectorview shows unexplored stars as gray instead of independent yellow.master
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f74f870143
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e81babded5
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@ -1211,6 +1211,13 @@ void SectorView::BuildFarSector(RefCountedPtr<Sector> sec, const vector3f &origi
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// skip the system if it doesn't fall within the sphere we're viewing.
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if ((m_pos*Sector::SIZE - (*i).GetFullPosition()).Length() > (m_zoomClamped/FAR_THRESHOLD )*OUTER_RADIUS) continue;
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if (!i->IsExplored())
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{
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points.push_back((*i).GetFullPosition() - origin);
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colors.push_back({ 100,100,100,155 }); // flat gray for unexplored systems
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continue;
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}
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// if the system belongs to a faction we've chosen to hide also skip it, if it's not selectd in some way
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m_visibleFactions.insert(i->GetFaction());
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if (m_hiddenFactions.find(i->GetFaction()) != m_hiddenFactions.end()
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