Apply clang-format changes
parent
2d9531d3d7
commit
753b36a9b2
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@ -6,8 +6,8 @@
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#include "GasGiant.h"
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#include "GeoSphere.h"
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#include "graphics/Renderer.h"
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#include "graphics/Drawables.h"
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#include "graphics/Renderer.h"
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BaseSphere::BaseSphere(const SystemBody *body) :
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m_sbody(body),
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@ -122,7 +122,7 @@ void GalaxyGenerator::ToJson(Json &jsonObj, RefCountedPtr<Galaxy> galaxy)
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sysgen->ToJson(starSystemStageArrayEl, galaxy);
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starSystemStageArray.push_back(starSystemStageArrayEl); // Append system stage object to array.
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}
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galaxyGenObj["sector_stage"] = sectorStageArray; // Add sector stage array to galaxy generator object.
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galaxyGenObj["sector_stage"] = sectorStageArray; // Add sector stage array to galaxy generator object.
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galaxyGenObj["star_system_stage"] = starSystemStageArray; // Add system stage array to galaxy generator object.
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jsonObj["galaxy_generator"] = galaxyGenObj; // Add galaxy generator object to supplied object.
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@ -7,8 +7,8 @@
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#include "utils.h"
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#include <SDL_image.h>
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#include <SDL_rwops.h>
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#include <sstream>
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#include <algorithm>
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#include <sstream>
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namespace Graphics {
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@ -73,29 +73,29 @@ namespace Graphics {
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#error "SDL surface pixel formats are endian-specific"
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#endif
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static SDL_PixelFormat pixelFormatRGBA = {
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0, // format#
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0, // palette
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32, // bits per pixel
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4, // bytes per pixel
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{ 0, 0 }, // padding
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0, // format#
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0, // palette
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32, // bits per pixel
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4, // bytes per pixel
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{ 0, 0 }, // padding
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0xff, 0xff00, 0xff0000, 0xff000000, // RGBA mask
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0, 0, 0, 0, // RGBA loss
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24, 16, 8, 0, // RGBA shift
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0, // colour key
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0 // alpha
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0, 0, 0, 0, // RGBA loss
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24, 16, 8, 0, // RGBA shift
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0, // colour key
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0 // alpha
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};
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static SDL_PixelFormat pixelFormatRGB = {
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0, // format#
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0, // palette
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24, // bits per pixel
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3, // bytes per pixel
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{ 0, 0 }, // padding
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0, // format#
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0, // palette
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24, // bits per pixel
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3, // bytes per pixel
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{ 0, 0 }, // padding
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0xff, 0xff00, 0xff0000, 0, // RGBA mask
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0, 0, 0, 0, // RGBA loss
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16, 8, 0, 0, // RGBA shift
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0, // colour key
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0 // alpha
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0, 0, 0, 0, // RGBA loss
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16, 8, 0, 0, // RGBA shift
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0, // colour key
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0 // alpha
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};
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static inline bool GetTargetFormat(const SDL_PixelFormat *sourcePixelFormat, TextureFormat *targetTextureFormat, SDL_PixelFormat **targetPixelFormat, bool forceRGBA)
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@ -201,7 +201,7 @@ namespace Graphics {
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Output("WARNING: texture '%s' is not power-of-two and may not display correctly\n", m_filenames.front().c_str());
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}
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} else {
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if(m_textureType != TEXTURE_2D_ARRAY) {
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if (m_textureType != TEXTURE_2D_ARRAY) {
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switch (m_dds.GetTextureFormat()) {
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case PicoDDS::FORMAT_DXT1: targetTextureFormat = TEXTURE_DXT1; break;
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case PicoDDS::FORMAT_DXT5: targetTextureFormat = TEXTURE_DXT5; break;
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@ -219,10 +219,10 @@ namespace Graphics {
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// Cube map must be fully defined (6 images) to be used correctly
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assert(numberOfImages == 6);
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}
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} else if(m_textureType == TEXTURE_2D_ARRAY) {
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} else if (m_textureType == TEXTURE_2D_ARRAY) {
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assert(m_ddsarray.size() == m_layers);
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assert(m_layers>0);
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switch(m_ddsarray[0].GetTextureFormat()) {
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assert(m_layers > 0);
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switch (m_ddsarray[0].GetTextureFormat()) {
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case PicoDDS::FORMAT_DXT1: targetTextureFormat = TEXTURE_DXT1; break;
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case PicoDDS::FORMAT_DXT5: targetTextureFormat = TEXTURE_DXT5; break;
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default:
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@ -230,14 +230,14 @@ namespace Graphics {
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assert(false);
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return;
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}
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for(size_t i=0; i<m_layers; i++) {
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for (size_t i = 0; i < m_layers; i++) {
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const PicoDDS::DDSImage &dds = m_ddsarray[0];
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virtualWidth = actualWidth = dds.imgdata_.width;
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virtualHeight = actualHeight = dds.imgdata_.height;
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numberOfMipMaps = dds.imgdata_.numMipMaps;
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numberOfImages += dds.imgdata_.numImages;
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}
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assert((numberOfImages-1) == m_layers);
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assert((numberOfImages - 1) == m_layers);
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} else {
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Output("ERROR: unexpected texture type");
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abort();
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@ -246,7 +246,7 @@ namespace Graphics {
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m_descriptor = TextureDescriptor(
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targetTextureFormat,
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vector3f(actualWidth,actualHeight,m_layers),
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vector3f(actualWidth, actualHeight, m_layers),
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vector2f(float(virtualWidth) / float(actualWidth), float(virtualHeight) / float(actualHeight)),
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m_sampleMode, m_generateMipmaps, m_compressTextures, m_anisotropicFiltering, numberOfMipMaps, m_textureType);
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@ -279,7 +279,7 @@ namespace Graphics {
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}
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} else if (m_textureType == TEXTURE_CUBE_MAP) {
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Output("LoadSurface: %s: cannot load non-DDS cubemaps\n", m_filenames.front().c_str());
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} else if(m_textureType == TEXTURE_2D_ARRAY) {
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} else if (m_textureType == TEXTURE_2D_ARRAY) {
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Output("LoadSurface: %s: cannot load non-DDS texture array files\n", m_filenames.front().c_str());
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}
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@ -293,21 +293,18 @@ namespace Graphics {
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PROFILE_SCOPED()
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assert(!m_surface);
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assert(!m_dds.headerdone_);
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if(m_textureType != TEXTURE_2D_ARRAY)
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{
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if (m_textureType != TEXTURE_2D_ARRAY) {
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LoadDDSFromFile(m_filenames.front(), m_dds);
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if (!m_dds.headerdone_) {
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m_surface = LoadSurfaceFromFile("textures/unknown.png");
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}
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} else if(m_textureType == TEXTURE_2D_ARRAY)
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{
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} else if (m_textureType == TEXTURE_2D_ARRAY) {
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m_ddsarray.clear();
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const size_t layers = m_layers;
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m_ddsarray.resize(layers);
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for (size_t i = 0; i < layers; i++)
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{
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for (size_t i = 0; i < layers; i++) {
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PiVerify(LoadDDSFromFile(m_filenames[i], m_ddsarray[i]));
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}
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}
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@ -318,7 +315,7 @@ namespace Graphics {
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{
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if (m_surface) {
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if (texture->GetDescriptor().type == TEXTURE_2D && m_textureType == TEXTURE_2D) {
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texture->Update(m_surface->pixels, vector3f(m_surface->w,m_surface->h,0.0f), m_descriptor.format, 0);
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texture->Update(m_surface->pixels, vector3f(m_surface->w, m_surface->h, 0.0f), m_descriptor.format, 0);
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} else if (texture->GetDescriptor().type == TEXTURE_CUBE_MAP && m_textureType == TEXTURE_CUBE_MAP) {
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assert(m_cubemap.size() == 6);
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TextureCubeData tcd;
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@ -329,16 +326,16 @@ namespace Graphics {
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tcd.negY = m_cubemap[3]->pixels;
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tcd.posZ = m_cubemap[4]->pixels;
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tcd.negZ = m_cubemap[5]->pixels;
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texture->Update(tcd, vector3f(m_cubemap[0]->w, m_cubemap[0]->h,0.0f), m_descriptor.format, 0);
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texture->Update(tcd, vector3f(m_cubemap[0]->w, m_cubemap[0]->h, 0.0f), m_descriptor.format, 0);
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} else {
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// Given texture and current texture don't have the same type!
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assert(0);
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}
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} else if( m_dds.headerdone_ ) {
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} else if (m_dds.headerdone_) {
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assert(m_dds.headerdone_);
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assert(m_descriptor.format == TEXTURE_DXT1 || m_descriptor.format == TEXTURE_DXT5);
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if (texture->GetDescriptor().type == TEXTURE_2D && m_textureType == TEXTURE_2D) {
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texture->Update(m_dds.imgdata_.imgData, vector3f(m_dds.imgdata_.width,m_dds.imgdata_.height,0.0f), m_descriptor.format, m_dds.imgdata_.numMipMaps);
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texture->Update(m_dds.imgdata_.imgData, vector3f(m_dds.imgdata_.width, m_dds.imgdata_.height, 0.0f), m_descriptor.format, m_dds.imgdata_.numMipMaps);
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} else if (texture->GetDescriptor().type == TEXTURE_CUBE_MAP && m_textureType == TEXTURE_CUBE_MAP) {
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TextureCubeData tcd;
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// Size in bytes of each cube map face
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@ -350,20 +347,20 @@ namespace Graphics {
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tcd.negY = static_cast<void *>(m_dds.imgdata_.imgData + (3 * face_size));
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tcd.posZ = static_cast<void *>(m_dds.imgdata_.imgData + (4 * face_size));
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tcd.negZ = static_cast<void *>(m_dds.imgdata_.imgData + (5 * face_size));
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texture->Update(tcd, vector3f(m_dds.imgdata_.width, m_dds.imgdata_.height,0.0f), m_descriptor.format, m_dds.imgdata_.numMipMaps);
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texture->Update(tcd, vector3f(m_dds.imgdata_.width, m_dds.imgdata_.height, 0.0f), m_descriptor.format, m_dds.imgdata_.numMipMaps);
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} else {
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// Given texture and current texture don't have the same type!
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assert(0);
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}
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} else if( !m_ddsarray.empty() ) {
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} else if (!m_ddsarray.empty()) {
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// texture array
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assert(m_textureType == TEXTURE_2D_ARRAY);
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const TextureDescriptor &desc = texture->GetDescriptor();
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// virtual void Update(const vecDataPtr &data, const vector3f &dataSize, const TextureFormat format, const unsigned int numMips = 0) = 0;
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Texture::vecDataPtr dataPtrs;
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dataPtrs.reserve(m_layers);
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for(size_t i=0; i<m_layers; i++) {
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dataPtrs.push_back( m_ddsarray[i].imgdata_.imgData );
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for (size_t i = 0; i < m_layers; i++) {
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dataPtrs.push_back(m_ddsarray[i].imgdata_.imgData);
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}
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texture->Update(dataPtrs, desc.dataSize, desc.format, desc.numberOfMipMaps);
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}
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@ -3,8 +3,8 @@
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#include "Gui.h"
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#include "graphics/Graphics.h"
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#include "graphics/Renderer.h"
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#include "graphics/RenderState.h"
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#include "graphics/Renderer.h"
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#include "libs.h"
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namespace Gui {
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