pioneer/src/GameConfig.h

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// Copyright © 2008-2020 Pioneer Developers. See AUTHORS.txt for details
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// Licensed under the terms of the GPL v3. See licenses/GPL-3.txt
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#ifndef _GAMECONFIG_H
#define _GAMECONFIG_H
#include "IniConfig.h"
class GameConfig : public IniConfig {
public:
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typedef std::map<std::string, std::string> map_string;
GameConfig(const map_string &override_ = map_string());
void Load();
bool Save();
};
#endif