2014-01-01 19:43:38 -08:00
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// Copyright © 2008-2014 Pioneer Developers. See AUTHORS.txt for details
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2012-09-15 17:59:15 -07:00
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// Licensed under the terms of the GPL v3. See licenses/GPL-3.txt
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2012-09-12 04:38:30 -07:00
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2008-06-24 03:17:31 -07:00
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#include "SpaceStation.h"
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2012-11-17 17:56:43 -08:00
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#include "CityOnPlanet.h"
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#include "FileSystem.h"
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2008-12-27 17:02:45 -08:00
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#include "Frame.h"
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2012-11-17 17:56:43 -08:00
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#include "Game.h"
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#include "gameconsts.h"
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#include "Lang.h"
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#include "LuaEvent.h"
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#include "LuaVector.h"
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2008-12-05 14:02:43 -08:00
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#include "Pi.h"
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2012-11-17 17:56:43 -08:00
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#include "Planet.h"
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#include "Player.h"
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#include "Polit.h"
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2012-11-17 17:56:43 -08:00
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#include "Serializer.h"
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#include "Ship.h"
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#include "Space.h"
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#include "StringF.h"
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#include "ShipCpanel.h"
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#include "galaxy/StarSystem.h"
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#include "graphics/Graphics.h"
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#include "scenegraph/ModelSkin.h"
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#include <algorithm>
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2010-01-17 12:25:52 -08:00
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void SpaceStation::Init()
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{
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SpaceStationType::Init();
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}
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2008-07-02 04:44:19 -07:00
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2011-10-08 21:05:09 -07:00
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void SpaceStation::Uninit()
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{
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SpaceStationType::Uninit();
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}
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2011-11-17 21:41:00 -08:00
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void SpaceStation::Save(Serializer::Writer &wr, Space *space)
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{
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ModelBody::Save(wr, space);
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wr.Int32(m_shipDocking.size());
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for (Uint32 i=0; i<m_shipDocking.size(); i++) {
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wr.Int32(space->GetIndexForBody(m_shipDocking[i].ship));
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2010-05-22 10:26:25 -07:00
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wr.Int32(m_shipDocking[i].stage);
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wr.Float(float(m_shipDocking[i].stagePos));
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wr.Vector3d(m_shipDocking[i].fromPos);
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wr.WrQuaternionf(m_shipDocking[i].fromRot);
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}
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// store each of the bay groupings
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wr.Int32(mBayGroups.size());
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for (Uint32 i=0; i<mBayGroups.size(); i++) {
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wr.Int32(mBayGroups[i].minShipSize);
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wr.Int32(mBayGroups[i].maxShipSize);
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wr.Bool(mBayGroups[i].inUse);
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wr.Int32(mBayGroups[i].bayIDs.size());
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for (Uint32 j=0; j<mBayGroups[i].bayIDs.size(); j++) {
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wr.Int32(mBayGroups[i].bayIDs[j]);
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}
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}
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wr.Int32(space->GetIndexForSystemBody(m_sbody));
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wr.Int32(m_numPoliceDocked);
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wr.Double(m_doorAnimationStep);
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wr.Double(m_doorAnimationState);
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m_navLights->Save(wr);
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}
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2011-11-17 13:38:06 -08:00
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void SpaceStation::Load(Serializer::Reader &rd, Space *space)
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{
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ModelBody::Load(rd, space);
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m_oldAngDisplacement = 0.0;
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const Uint32 numShipDocking = rd.Int32();
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m_shipDocking.reserve(numShipDocking);
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for (Uint32 i=0; i<numShipDocking; i++) {
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m_shipDocking.push_back(shipDocking_t());
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shipDocking_t &sd = m_shipDocking.back();
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sd.shipIndex = rd.Int32();
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sd.stage = rd.Int32();
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sd.stagePos = rd.Float();
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sd.fromPos = rd.Vector3d();
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sd.fromRot = rd.RdQuaternionf();
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}
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// retrieve each of the bay groupings
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const Uint32 numBays = rd.Int32();
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mBayGroups.reserve(numBays);
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for (Uint32 i=0; i<numBays; i++) {
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mBayGroups.push_back(SpaceStationType::SBayGroup());
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SpaceStationType::SBayGroup &bay = mBayGroups.back();
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bay.minShipSize = rd.Int32();
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bay.maxShipSize = rd.Int32();
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bay.inUse = rd.Bool();
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const Uint32 numBayIds = rd.Int32();
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bay.bayIDs.reserve(numBayIds);
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for (Uint32 j=0; j<numBayIds; j++) {
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const Uint32 ID = rd.Int32();
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bay.bayIDs.push_back(ID);
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}
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}
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2012-04-17 18:53:53 -07:00
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m_sbody = space->GetSystemBodyByIndex(rd.Int32());
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m_numPoliceDocked = rd.Int32();
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m_doorAnimationStep = rd.Double();
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m_doorAnimationState = rd.Double();
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2010-01-17 12:25:52 -08:00
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InitStation();
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m_navLights->Load(rd);
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}
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2011-11-17 13:38:06 -08:00
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void SpaceStation::PostLoadFixup(Space *space)
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{
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ModelBody::PostLoadFixup(space);
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for (Uint32 i=0; i<m_shipDocking.size(); i++) {
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m_shipDocking[i].ship = static_cast<Ship*>(space->GetBodyByIndex(m_shipDocking[i].shipIndex));
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}
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}
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SpaceStation::SpaceStation(const SystemBody *sbody): ModelBody()
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{
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m_sbody = sbody;
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m_numPoliceDocked = Pi::rng.Int32(3,10);
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2012-11-25 19:05:43 -08:00
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m_oldAngDisplacement = 0.0;
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2011-10-12 19:18:46 -07:00
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2013-05-02 04:05:14 -07:00
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m_doorAnimationStep = m_doorAnimationState = 0.0;
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2010-01-17 12:25:52 -08:00
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InitStation();
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2008-09-18 19:23:48 -07:00
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}
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2010-01-17 12:25:52 -08:00
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void SpaceStation::InitStation()
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{
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m_adjacentCity = 0;
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for(int i=0; i<NUM_STATIC_SLOTS; i++) m_staticSlot[i] = false;
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2014-02-20 13:40:31 -08:00
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Random rand(m_sbody->GetSeed());
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bool ground = m_sbody->GetType() == SystemBody::TYPE_STARPORT_ORBITAL ? false : true;
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if (ground) {
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m_type = &SpaceStationType::surfaceStationTypes[ rand.Int32(SpaceStationType::surfaceStationTypes.size()) ];
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} else {
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m_type = &SpaceStationType::orbitalStationTypes[ rand.Int32(SpaceStationType::orbitalStationTypes.size()) ];
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}
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2013-05-14 14:58:05 -07:00
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if(m_shipDocking.empty()) {
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m_shipDocking.reserve(m_type->numDockingPorts);
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for (unsigned int i=0; i<m_type->numDockingPorts; i++) {
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m_shipDocking.push_back(shipDocking_t());
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}
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// only (re)set these if we've not come from the ::Load method
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m_doorAnimationStep = m_doorAnimationState = 0.0;
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}
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assert(m_shipDocking.size() == m_type->numDockingPorts);
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2012-07-20 02:41:05 -07:00
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2013-02-03 05:03:52 -08:00
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// This SpaceStation's bay groups is an instance of...
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mBayGroups = m_type->bayGroups;
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2012-07-20 02:41:05 -07:00
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2012-11-18 10:13:47 -08:00
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SetStatic(ground); // orbital stations are dynamic now
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2013-05-14 14:58:05 -07:00
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// XXX hack. if we loaded a game then ModelBody::Load already restored the
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// model and we shouldn't overwrite it
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if (!GetModel())
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SetModel(m_type->modelName.c_str());
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2012-11-25 19:05:43 -08:00
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2014-01-26 13:38:24 -08:00
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SceneGraph::Model *model = GetModel();
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m_navLights.reset(new NavLights(model, 2.2f));
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2013-02-16 08:36:19 -08:00
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m_navLights->SetEnabled(true);
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2012-11-26 15:40:03 -08:00
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if (ground) SetClipRadius(CITY_ON_PLANET_RADIUS); // overrides setmodel
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2013-02-18 23:45:58 -08:00
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2014-01-26 13:38:24 -08:00
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m_doorAnimation = model->FindAnimation("doors");
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2014-01-26 13:39:09 -08:00
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SceneGraph::ModelSkin skin;
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skin.SetDecal("pioneer");
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skin.Apply(model);
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2008-06-24 03:17:31 -07:00
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}
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SpaceStation::~SpaceStation()
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{
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if (m_adjacentCity) delete m_adjacentCity;
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2008-06-24 03:17:31 -07:00
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}
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2012-11-18 21:25:00 -08:00
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void SpaceStation::NotifyRemoved(const Body* const removedBody)
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{
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for (Uint32 i=0; i<m_shipDocking.size(); i++) {
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if (m_shipDocking[i].ship == removedBody) {
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m_shipDocking[i].ship = 0;
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}
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}
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}
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int SpaceStation::GetMyDockingPort(const Ship *s) const
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{
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for (Uint32 i=0; i<m_shipDocking.size(); i++) {
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if (s == m_shipDocking[i].ship) return i;
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}
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return -1;
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}
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2013-11-08 14:45:38 -08:00
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int SpaceStation::NumShipsDocked() const
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{
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Sint32 numShipsDocked = 0;
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for (Uint32 i=0; i<m_shipDocking.size(); i++) {
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2014-07-03 20:52:34 -07:00
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if (NULL != m_shipDocking[i].ship)
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++numShipsDocked;
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}
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return numShipsDocked;
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}
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int SpaceStation::GetFreeDockingPort(const Ship *s) const
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{
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assert(s);
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for (unsigned int i=0; i<m_type->numDockingPorts; i++) {
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2012-11-18 21:25:00 -08:00
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if (m_shipDocking[i].ship == 0) {
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2013-11-18 10:55:41 -08:00
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// fwing
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// initial unoccupied check
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if (m_shipDocking[i].ship != 0) continue;
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// size-of-ship vs size-of-bay check
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const SpaceStationType::SBayGroup *const pBayGroup = m_type->FindGroupByBay(i);
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if( !pBayGroup ) continue;
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const Aabb &bbox = s->GetAabb();
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const double bboxRad = bbox.GetRadius();
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if( pBayGroup->minShipSize < bboxRad && bboxRad < pBayGroup->maxShipSize ) {
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2013-11-08 14:45:38 -08:00
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return i;
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}
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2012-11-18 21:25:00 -08:00
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}
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}
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return -1;
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}
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void SpaceStation::SetDocked(Ship *ship, int port)
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{
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m_shipDocking[port].ship = ship;
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m_shipDocking[port].stage = m_type->numDockingStages+1;
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// have to do this crap again in case it was called directly (Ship::SetDockWith())
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ship->SetFlightState(Ship::DOCKED);
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ship->SetVelocity(vector3d(0.0));
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ship->SetAngVelocity(vector3d(0.0));
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ship->ClearThrusterState();
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2012-12-15 16:22:24 -08:00
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PositionDockedShip(ship, port);
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2012-11-18 21:25:00 -08:00
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}
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2013-11-18 10:55:41 -08:00
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void SpaceStation::SwapDockedShipsPort(const int oldPort, const int newPort)
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2013-11-08 14:45:38 -08:00
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{
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if( oldPort == newPort )
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return;
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// set new location
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2013-11-18 10:55:41 -08:00
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Ship *ship = m_shipDocking[oldPort].ship;
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assert(ship);
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2013-11-08 14:45:38 -08:00
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ship->SetDockedWith(this, newPort);
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m_shipDocking[oldPort].ship = 0;
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m_shipDocking[oldPort].stage = 0;
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}
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2012-11-18 21:25:00 -08:00
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|
bool SpaceStation::LaunchShip(Ship *ship, int port)
|
|
|
|
{
|
|
|
|
shipDocking_t &sd = m_shipDocking[port];
|
|
|
|
if (sd.stage < 0) return true; // already launching
|
2013-02-03 05:03:52 -08:00
|
|
|
if (IsPortLocked(port)) return false; // another ship docking
|
|
|
|
LockPort(port, true);
|
2012-11-18 21:25:00 -08:00
|
|
|
|
|
|
|
sd.ship = ship;
|
|
|
|
sd.stage = -1;
|
2013-02-25 09:47:04 -08:00
|
|
|
sd.stagePos = 0.0;
|
2012-11-18 21:25:00 -08:00
|
|
|
|
2013-02-18 23:45:58 -08:00
|
|
|
m_doorAnimationStep = 0.3; // open door
|
|
|
|
|
2013-02-25 09:47:04 -08:00
|
|
|
const Aabb& aabb = ship->GetAabb();
|
2014-04-16 10:09:40 -07:00
|
|
|
const matrix3x3d& mt = ship->GetOrient();
|
2013-02-25 09:47:04 -08:00
|
|
|
const vector3d up = mt.VectorY().Normalized() * aabb.min.y;
|
2013-06-26 18:07:40 -07:00
|
|
|
|
2013-02-25 09:47:04 -08:00
|
|
|
sd.fromPos = (ship->GetPosition() - GetPosition() + up) * GetOrient(); // station space
|
|
|
|
sd.fromRot = Quaterniond::FromMatrix3x3(GetOrient().Transpose() * mt);
|
2012-11-18 21:25:00 -08:00
|
|
|
|
|
|
|
ship->SetFlightState(Ship::DOCKING);
|
2013-02-18 23:45:58 -08:00
|
|
|
|
2012-11-18 21:25:00 -08:00
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool SpaceStation::GetDockingClearance(Ship *s, std::string &outMsg)
|
|
|
|
{
|
2013-05-02 04:06:53 -07:00
|
|
|
assert(m_shipDocking.size() == m_type->numDockingPorts);
|
2013-06-26 18:26:55 -07:00
|
|
|
for (Uint32 i=0; i<m_shipDocking.size(); i++) {
|
2013-05-02 04:12:49 -07:00
|
|
|
if (m_shipDocking[i].ship == s) {
|
2012-11-18 21:25:00 -08:00
|
|
|
outMsg = stringf(Lang::CLEARANCE_ALREADY_GRANTED_BAY_N, formatarg("bay", i+1));
|
2013-05-02 04:12:49 -07:00
|
|
|
return (m_shipDocking[i].stage > 0); // grant docking only if the ship is not already docked/undocking
|
2012-11-18 21:25:00 -08:00
|
|
|
}
|
|
|
|
}
|
2013-06-26 18:26:55 -07:00
|
|
|
for (Uint32 i=0; i<m_shipDocking.size(); i++) {
|
2013-05-14 14:58:05 -07:00
|
|
|
// initial unoccupied check
|
2012-11-18 21:25:00 -08:00
|
|
|
if (m_shipDocking[i].ship != 0) continue;
|
2013-05-14 14:58:05 -07:00
|
|
|
|
|
|
|
// size-of-ship vs size-of-bay check
|
|
|
|
const SpaceStationType::SBayGroup *const pBayGroup = m_type->FindGroupByBay(i);
|
|
|
|
if( !pBayGroup ) continue;
|
|
|
|
|
|
|
|
const Aabb &bbox = s->GetAabb();
|
|
|
|
const double bboxRad = bbox.GetRadius();
|
|
|
|
|
|
|
|
if( pBayGroup->minShipSize < bboxRad && bboxRad < pBayGroup->maxShipSize ) {
|
|
|
|
shipDocking_t &sd = m_shipDocking[i];
|
|
|
|
sd.ship = s;
|
|
|
|
sd.stage = 1;
|
|
|
|
sd.stagePos = 0;
|
|
|
|
outMsg = stringf(Lang::CLEARANCE_GRANTED_BAY_N, formatarg("bay", i+1));
|
|
|
|
return true;
|
|
|
|
}
|
2012-11-18 21:25:00 -08:00
|
|
|
}
|
|
|
|
outMsg = Lang::CLEARANCE_DENIED_NO_BAYS;
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool SpaceStation::OnCollision(Object *b, Uint32 flags, double relVel)
|
|
|
|
{
|
|
|
|
if ((flags & 0x10) && (b->IsType(Object::SHIP))) {
|
|
|
|
Ship *s = static_cast<Ship*>(b);
|
|
|
|
|
|
|
|
int port = -1;
|
2013-06-26 18:26:55 -07:00
|
|
|
for (Uint32 i=0; i<m_shipDocking.size(); i++) {
|
2012-11-18 21:25:00 -08:00
|
|
|
if (m_shipDocking[i].ship == s) { port = i; break; }
|
|
|
|
}
|
|
|
|
if (port == -1) return false; // no permission
|
2013-03-12 12:15:51 -07:00
|
|
|
if (IsPortLocked(port)) {
|
|
|
|
return false;
|
2012-11-18 21:25:00 -08:00
|
|
|
}
|
|
|
|
if (m_shipDocking[port].stage != 1) return false; // already docking?
|
|
|
|
|
|
|
|
SpaceStationType::positionOrient_t dport;
|
|
|
|
// why stage 2? Because stage 1 is permission to dock
|
|
|
|
// granted, stage 2 is start of docking animation.
|
|
|
|
PiVerify(m_type->GetDockAnimPositionOrient(port, 2, 0.0, vector3d(0.0), dport, s));
|
|
|
|
|
|
|
|
// must be oriented sensibly and have wheels down
|
|
|
|
if (IsGroundStation()) {
|
|
|
|
vector3d dockingNormal = GetOrient()*dport.yaxis;
|
|
|
|
const double dot = s->GetOrient().VectorY().Dot(dockingNormal);
|
|
|
|
if ((dot < 0.99) || (s->GetWheelState() < 1.0)) return false; // <0.99 harsh?
|
|
|
|
if (s->GetVelocity().Length() > MAX_LANDING_SPEED) return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
// if there is more docking port anim to do, don't set docked yet
|
|
|
|
if (m_type->numDockingStages >= 2) {
|
|
|
|
shipDocking_t &sd = m_shipDocking[port];
|
|
|
|
sd.ship = s;
|
|
|
|
sd.stage = 2;
|
|
|
|
sd.stagePos = 0;
|
|
|
|
sd.fromPos = (s->GetPosition() - GetPosition()) * GetOrient(); // station space
|
|
|
|
sd.fromRot = Quaterniond::FromMatrix3x3(GetOrient().Transpose() * s->GetOrient());
|
2013-02-03 05:03:52 -08:00
|
|
|
LockPort(port, true);
|
2012-11-18 21:25:00 -08:00
|
|
|
|
|
|
|
s->SetFlightState(Ship::DOCKING);
|
|
|
|
s->SetVelocity(vector3d(0.0));
|
|
|
|
s->SetAngVelocity(vector3d(0.0));
|
|
|
|
s->ClearThrusterState();
|
|
|
|
} else {
|
|
|
|
s->SetDockedWith(this, port); // bounces back to SS::SetDocked()
|
|
|
|
LuaEvent::Queue("onShipDocked", s, this);
|
|
|
|
}
|
|
|
|
return false;
|
|
|
|
} else {
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2013-02-18 23:45:58 -08:00
|
|
|
// XXX SGModel door animation. We have one station (hoop_spacestation) with a
|
|
|
|
// door, so this is pretty much based on how it does things. This all needs
|
|
|
|
// rewriting to handle triggering animations at waypoints.
|
|
|
|
//
|
|
|
|
// Docking:
|
|
|
|
// Stage 1 (clearance granted): open
|
|
|
|
// (clearance expired): close
|
|
|
|
// Docked: close
|
2013-06-26 18:07:40 -07:00
|
|
|
//
|
2013-02-18 23:45:58 -08:00
|
|
|
// Undocking:
|
|
|
|
// Stage -1 (LaunchShip): open
|
|
|
|
// Post-launch: close
|
2013-06-26 18:07:40 -07:00
|
|
|
//
|
2013-02-18 23:45:58 -08:00
|
|
|
|
2012-11-18 21:25:00 -08:00
|
|
|
void SpaceStation::DockingUpdate(const double timeStep)
|
2009-08-02 05:40:09 -07:00
|
|
|
{
|
2009-08-06 08:00:08 -07:00
|
|
|
vector3d p1, p2, zaxis;
|
2013-06-26 18:26:55 -07:00
|
|
|
for (Uint32 i=0; i<m_shipDocking.size(); i++) {
|
2009-08-02 05:40:09 -07:00
|
|
|
shipDocking_t &dt = m_shipDocking[i];
|
2010-02-01 12:13:52 -08:00
|
|
|
if (!dt.ship) continue;
|
2012-11-18 21:25:00 -08:00
|
|
|
// docked stage is m_type->numDockingPorts + 1 => ship docked
|
2010-02-01 12:13:52 -08:00
|
|
|
if (dt.stage > m_type->numDockingStages) continue;
|
2009-08-03 04:16:31 -07:00
|
|
|
|
2011-02-17 20:06:05 -08:00
|
|
|
double stageDuration = (dt.stage > 0 ?
|
2013-04-27 13:22:59 -07:00
|
|
|
m_type->GetDockAnimStageDuration(dt.stage-1) :
|
|
|
|
m_type->GetUndockAnimStageDuration(abs(dt.stage)-1));
|
2010-02-01 12:13:52 -08:00
|
|
|
dt.stagePos += timeStep / stageDuration;
|
2009-08-06 08:00:08 -07:00
|
|
|
|
2010-02-01 12:13:52 -08:00
|
|
|
if (dt.stage == 1) {
|
2012-11-18 21:25:00 -08:00
|
|
|
// SPECIAL stage! Docking granted but waiting for ship to dock
|
2013-02-18 23:45:58 -08:00
|
|
|
|
|
|
|
m_doorAnimationStep = 0.3; // open door
|
2009-08-03 04:16:31 -07:00
|
|
|
|
|
|
|
if (dt.stagePos >= 1.0) {
|
2014-03-27 14:25:50 -07:00
|
|
|
if (dt.ship == Pi::player)
|
2014-07-30 15:40:57 -07:00
|
|
|
Pi::game->log->Add(GetLabel(), Lang::DOCKING_CLEARANCE_EXPIRED);
|
2009-08-03 04:16:31 -07:00
|
|
|
dt.ship = 0;
|
2010-02-01 12:13:52 -08:00
|
|
|
dt.stage = 0;
|
2013-02-18 23:45:58 -08:00
|
|
|
m_doorAnimationStep = -0.3; // close door
|
2009-08-03 04:16:31 -07:00
|
|
|
}
|
2010-02-01 12:13:52 -08:00
|
|
|
continue;
|
|
|
|
}
|
2012-07-04 12:13:48 -07:00
|
|
|
|
2011-02-17 20:06:05 -08:00
|
|
|
if (dt.stagePos > 1.0) {
|
2012-12-30 13:52:40 -08:00
|
|
|
// use end position of last segment for start position of new segment
|
|
|
|
SpaceStationType::positionOrient_t dport;
|
|
|
|
PiVerify(m_type->GetDockAnimPositionOrient(i, dt.stage, 1.0f, dt.fromPos, dport, dt.ship));
|
2013-01-28 08:16:16 -08:00
|
|
|
matrix3x3d fromRot = matrix3x3d::FromVectors(dport.xaxis, dport.yaxis, dport.zaxis);
|
2012-12-30 13:52:40 -08:00
|
|
|
dt.fromRot = Quaterniond::FromMatrix3x3(fromRot);
|
|
|
|
dt.fromPos = dport.pos;
|
|
|
|
|
2012-11-18 21:25:00 -08:00
|
|
|
// transition between docking stages
|
2010-02-01 12:13:52 -08:00
|
|
|
dt.stagePos = 0;
|
|
|
|
if (dt.stage >= 0) dt.stage++;
|
|
|
|
else dt.stage--;
|
|
|
|
}
|
2009-08-06 04:19:22 -07:00
|
|
|
|
2012-11-23 13:49:47 -08:00
|
|
|
if (dt.stage < -m_type->shipLaunchStage && dt.ship->GetFlightState() != Ship::FLYING) {
|
2012-11-18 21:25:00 -08:00
|
|
|
// launch ship
|
|
|
|
dt.ship->SetFlightState(Ship::FLYING);
|
2012-12-08 17:07:16 -08:00
|
|
|
dt.ship->SetAngVelocity(GetAngVelocity());
|
2012-11-18 21:25:00 -08:00
|
|
|
if (m_type->dockMethod == SpaceStationType::SURFACE) {
|
|
|
|
dt.ship->SetThrusterState(1, 1.0); // up
|
2010-02-01 12:13:52 -08:00
|
|
|
} else {
|
2012-11-18 21:25:00 -08:00
|
|
|
dt.ship->SetThrusterState(2, -1.0); // forward
|
2009-08-02 05:40:09 -07:00
|
|
|
}
|
2012-11-18 21:25:00 -08:00
|
|
|
LuaEvent::Queue("onShipUndocked", dt.ship, this);
|
2010-02-01 12:13:52 -08:00
|
|
|
}
|
2012-11-18 21:25:00 -08:00
|
|
|
if (dt.stage < -m_type->numUndockStages) {
|
|
|
|
// undock animation finished, clear port
|
|
|
|
dt.stage = 0;
|
|
|
|
dt.ship = 0;
|
2013-02-03 05:03:52 -08:00
|
|
|
LockPort(i, false);
|
2013-02-18 23:45:58 -08:00
|
|
|
m_doorAnimationStep = -0.3; // close door
|
2012-11-18 21:25:00 -08:00
|
|
|
}
|
|
|
|
else if (dt.stage > m_type->numDockingStages) {
|
|
|
|
// set docked
|
|
|
|
dt.ship->SetDockedWith(this, i);
|
|
|
|
LuaEvent::Queue("onShipDocked", dt.ship, this);
|
2013-02-03 05:03:52 -08:00
|
|
|
LockPort(i, false);
|
2013-02-18 23:45:58 -08:00
|
|
|
m_doorAnimationStep = -0.3; // close door
|
2009-08-02 05:40:09 -07:00
|
|
|
}
|
2010-01-12 10:42:51 -08:00
|
|
|
}
|
2013-06-26 18:07:40 -07:00
|
|
|
|
2013-02-18 23:45:58 -08:00
|
|
|
m_doorAnimationState = Clamp(m_doorAnimationState + m_doorAnimationStep*timeStep, 0.0, 1.0);
|
|
|
|
if (m_doorAnimation)
|
|
|
|
m_doorAnimation->SetProgress(m_doorAnimationState);
|
2009-08-02 05:40:09 -07:00
|
|
|
}
|
|
|
|
|
2012-11-18 21:25:00 -08:00
|
|
|
void SpaceStation::PositionDockedShip(Ship *ship, int port) const
|
2010-03-16 09:51:50 -07:00
|
|
|
{
|
2012-11-18 21:25:00 -08:00
|
|
|
const shipDocking_t &dt = m_shipDocking[port];
|
|
|
|
SpaceStationType::positionOrient_t dport;
|
|
|
|
PiVerify(m_type->GetDockAnimPositionOrient(port, dt.stage, dt.stagePos, dt.fromPos, dport, ship));
|
2012-12-28 17:34:56 -08:00
|
|
|
assert(dt.ship == ship);
|
|
|
|
|
|
|
|
ship->SetPosition(GetPosition() + GetOrient()*dport.pos);
|
2012-11-18 21:25:00 -08:00
|
|
|
|
|
|
|
// Still in docking animation process?
|
|
|
|
if (dt.stage <= m_type->numDockingStages) {
|
2013-01-28 08:16:16 -08:00
|
|
|
matrix3x3d wantRot = matrix3x3d::FromVectors(dport.xaxis, dport.yaxis, dport.zaxis);
|
2012-11-18 21:25:00 -08:00
|
|
|
// use quaternion spherical linear interpolation to do
|
|
|
|
// rotation smoothly
|
|
|
|
Quaterniond wantQuat = Quaterniond::FromMatrix3x3(wantRot);
|
|
|
|
Quaterniond q = Quaterniond::Nlerp(dt.fromRot, wantQuat, dt.stagePos);
|
|
|
|
wantRot = q.ToMatrix3x3<double>();
|
2012-12-28 17:34:56 -08:00
|
|
|
ship->SetOrient(GetOrient() * wantRot);
|
|
|
|
} else {
|
2012-12-27 16:16:57 -08:00
|
|
|
// Note: ship bounding box is used to generate dport.pos
|
2013-01-28 08:16:16 -08:00
|
|
|
ship->SetOrient(GetOrient() * matrix3x3d::FromVectors(dport.xaxis, dport.yaxis, dport.zaxis));
|
2010-03-16 09:51:50 -07:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2012-11-18 10:13:47 -08:00
|
|
|
void SpaceStation::StaticUpdate(const float timeStep)
|
2009-06-22 06:02:59 -07:00
|
|
|
{
|
2013-01-23 09:52:34 -08:00
|
|
|
DoLawAndOrder(timeStep);
|
2012-11-18 21:25:00 -08:00
|
|
|
DockingUpdate(timeStep);
|
2013-02-16 08:36:19 -08:00
|
|
|
m_navLights->Update(timeStep);
|
2009-06-22 06:02:59 -07:00
|
|
|
}
|
|
|
|
|
2012-11-18 10:13:47 -08:00
|
|
|
void SpaceStation::TimeStepUpdate(const float timeStep)
|
|
|
|
{
|
2013-02-14 02:46:57 -08:00
|
|
|
// rotate the thing
|
2012-11-25 19:05:43 -08:00
|
|
|
double len = m_type->angVel * timeStep;
|
|
|
|
if (!is_zero_exact(len)) {
|
2012-12-27 17:12:36 -08:00
|
|
|
matrix3x3d r = matrix3x3d::RotateY(-len); // RotateY is backwards
|
2012-11-18 10:13:47 -08:00
|
|
|
SetOrient(r * GetOrient());
|
|
|
|
}
|
2012-11-25 19:05:43 -08:00
|
|
|
m_oldAngDisplacement = len;
|
2012-11-18 10:13:47 -08:00
|
|
|
|
2012-11-18 21:25:00 -08:00
|
|
|
// reposition the ships that are docked or docking here
|
2013-03-11 13:53:03 -07:00
|
|
|
for (unsigned int i=0; i<m_type->numDockingPorts; i++) {
|
2012-11-18 21:25:00 -08:00
|
|
|
const shipDocking_t &dt = m_shipDocking[i];
|
2013-02-16 08:36:19 -08:00
|
|
|
if (!dt.ship) { //free
|
|
|
|
m_navLights->SetColor(i+1, NavLights::NAVLIGHT_GREEN);
|
|
|
|
continue;
|
|
|
|
}
|
2013-04-27 14:13:34 -07:00
|
|
|
if (dt.stage == 1) {//reserved
|
2013-02-16 08:36:19 -08:00
|
|
|
m_navLights->SetColor(i+1, NavLights::NAVLIGHT_YELLOW);
|
2013-04-27 14:13:34 -07:00
|
|
|
continue;
|
|
|
|
}
|
2014-02-08 13:11:03 -08:00
|
|
|
if (dt.ship->GetFlightState() != Ship::DOCKED && dt.ship->GetFlightState() != Ship::DOCKING)
|
2013-02-16 08:36:19 -08:00
|
|
|
continue;
|
2012-11-18 21:25:00 -08:00
|
|
|
PositionDockedShip(dt.ship, i);
|
2013-02-16 08:36:19 -08:00
|
|
|
m_navLights->SetColor(i+1, NavLights::NAVLIGHT_RED); //docked
|
2009-10-01 08:42:49 -07:00
|
|
|
}
|
2013-02-18 23:45:58 -08:00
|
|
|
|
2013-10-20 13:55:15 -07:00
|
|
|
ModelBody::TimeStepUpdate(timeStep);
|
2009-10-01 08:42:49 -07:00
|
|
|
}
|
|
|
|
|
2012-11-25 19:05:43 -08:00
|
|
|
void SpaceStation::UpdateInterpTransform(double alpha)
|
|
|
|
{
|
|
|
|
double len = m_oldAngDisplacement * (1.0-alpha);
|
|
|
|
if (!is_zero_exact(len)) {
|
2012-12-27 17:12:36 -08:00
|
|
|
matrix3x3d rot = matrix3x3d::RotateY(len); // RotateY is backwards
|
2012-11-25 19:05:43 -08:00
|
|
|
m_interpOrient = rot * GetOrient();
|
|
|
|
}
|
|
|
|
else m_interpOrient = GetOrient();
|
|
|
|
m_interpPos = GetPosition();
|
|
|
|
}
|
|
|
|
|
2012-11-18 21:25:00 -08:00
|
|
|
bool SpaceStation::IsGroundStation() const
|
2009-10-01 08:42:49 -07:00
|
|
|
{
|
2012-11-18 21:25:00 -08:00
|
|
|
return (m_type->dockMethod == SpaceStationType::SURFACE);
|
2008-09-07 16:32:16 -07:00
|
|
|
}
|
|
|
|
|
2012-07-23 10:51:51 -07:00
|
|
|
// Renders space station and adjacent city if applicable
|
|
|
|
// For orbital starports: renders as normal
|
2012-12-22 14:26:30 -08:00
|
|
|
// For surface starports:
|
2012-07-23 10:51:51 -07:00
|
|
|
// Lighting: Calculates available light for model and splits light between directly and ambiently lit
|
|
|
|
// Lighting is done by manipulating global lights or setting uniforms in atmospheric models shader
|
2013-06-26 18:07:40 -07:00
|
|
|
static const double SQRMAXCITYDIST = 1e5 * 1e5;
|
|
|
|
|
2012-07-24 22:51:17 -07:00
|
|
|
void SpaceStation::Render(Graphics::Renderer *r, const Camera *camera, const vector3d &viewCoords, const matrix4x4d &viewTransform)
|
2008-06-24 03:17:31 -07:00
|
|
|
{
|
2012-11-16 17:07:15 -08:00
|
|
|
Body *b = GetFrame()->GetBody();
|
2012-07-28 15:11:23 -07:00
|
|
|
assert(b);
|
|
|
|
|
|
|
|
if (!b->IsType(Object::PLANET)) {
|
2012-07-14 13:51:03 -07:00
|
|
|
// orbital spaceport -- don't make city turds or change lighting based on atmosphere
|
2013-03-13 21:05:31 -07:00
|
|
|
RenderModel(r, camera, viewCoords, viewTransform);
|
2013-04-26 09:47:49 -07:00
|
|
|
} else {
|
|
|
|
// don't render city if too far away
|
2013-06-22 04:46:38 -07:00
|
|
|
if (viewCoords.LengthSqr() >= SQRMAXCITYDIST) {
|
2013-04-26 09:47:49 -07:00
|
|
|
return;
|
|
|
|
}
|
2013-03-16 20:34:55 -07:00
|
|
|
std::vector<Graphics::Light> oldLights;
|
|
|
|
Color oldAmbient;
|
2013-04-01 04:46:39 -07:00
|
|
|
SetLighting(r, camera, oldLights, oldAmbient);
|
2013-03-16 20:34:55 -07:00
|
|
|
|
2012-07-28 15:11:23 -07:00
|
|
|
Planet *planet = static_cast<Planet*>(b);
|
2013-06-26 18:07:40 -07:00
|
|
|
|
2013-04-26 09:47:49 -07:00
|
|
|
if (!m_adjacentCity) {
|
2014-02-20 13:40:31 -08:00
|
|
|
m_adjacentCity = new CityOnPlanet(planet, this, m_sbody->GetSeed());
|
2012-12-22 14:26:30 -08:00
|
|
|
}
|
2014-01-07 13:30:37 -08:00
|
|
|
m_adjacentCity->Render(r, camera->GetContext()->GetFrustum(), this, viewCoords, viewTransform);
|
2012-07-09 06:47:47 -07:00
|
|
|
|
2013-03-16 20:34:55 -07:00
|
|
|
RenderModel(r, camera, viewCoords, viewTransform, false);
|
|
|
|
|
|
|
|
ResetLighting(r, oldLights, oldAmbient);
|
2009-07-18 07:09:31 -07:00
|
|
|
}
|
2008-06-24 03:17:31 -07:00
|
|
|
}
|
2011-03-14 22:34:46 -07:00
|
|
|
|
2014-01-26 02:29:29 -08:00
|
|
|
void SpaceStation::SetLabel(const std::string &label)
|
|
|
|
{
|
|
|
|
assert(GetModel());
|
|
|
|
GetModel()->SetLabel(label);
|
|
|
|
Body::SetLabel(label);
|
|
|
|
}
|
|
|
|
|
2011-03-14 22:34:46 -07:00
|
|
|
// find an empty position for a static ship and mark it as used. these aren't
|
|
|
|
// saved and are only needed to help modules place bulk ships. this isn't a
|
|
|
|
// great place for this, but its gotta be tracked somewhere
|
|
|
|
bool SpaceStation::AllocateStaticSlot(int& slot)
|
|
|
|
{
|
2012-12-31 00:18:58 -08:00
|
|
|
// no slots at ground stations
|
|
|
|
if (IsGroundStation())
|
|
|
|
return false;
|
|
|
|
|
2012-07-22 07:44:30 -07:00
|
|
|
for (int i=0; i<NUM_STATIC_SLOTS; i++) {
|
2011-03-14 22:34:46 -07:00
|
|
|
if (!m_staticSlot[i]) {
|
|
|
|
m_staticSlot[i] = true;
|
|
|
|
slot = i;
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return false;
|
|
|
|
}
|
2011-04-26 21:44:07 -07:00
|
|
|
|
2011-12-02 08:10:21 -08:00
|
|
|
vector3d SpaceStation::GetTargetIndicatorPosition(const Frame *relTo) const
|
|
|
|
{
|
2012-05-10 18:37:49 -07:00
|
|
|
// return the next waypoint if permission has been granted for player,
|
|
|
|
// and the docking point's position once the docking anim starts
|
2013-06-26 18:26:55 -07:00
|
|
|
for (Uint32 i=0; i<m_shipDocking.size(); i++) {
|
2011-12-02 08:10:21 -08:00
|
|
|
if (i >= m_type->numDockingPorts) break;
|
|
|
|
if ((m_shipDocking[i].ship == Pi::player) && (m_shipDocking[i].stage > 0)) {
|
|
|
|
|
|
|
|
SpaceStationType::positionOrient_t dport;
|
2012-05-10 18:37:49 -07:00
|
|
|
if (!m_type->GetShipApproachWaypoints(i, m_shipDocking[i].stage+1, dport))
|
|
|
|
PiVerify(m_type->GetDockAnimPositionOrient(i, m_type->numDockingStages,
|
2011-12-02 08:10:21 -08:00
|
|
|
1.0f, vector3d(0.0), dport, m_shipDocking[i].ship));
|
|
|
|
|
2012-11-16 17:07:15 -08:00
|
|
|
vector3d v = GetInterpPositionRelTo(relTo);
|
|
|
|
return v + GetInterpOrientRelTo(relTo) * dport.pos;
|
2011-12-02 08:10:21 -08:00
|
|
|
}
|
|
|
|
}
|
2012-11-16 17:07:15 -08:00
|
|
|
return GetInterpPositionRelTo(relTo);
|
2012-01-18 02:43:28 -08:00
|
|
|
}
|
2012-11-18 21:25:00 -08:00
|
|
|
|
2013-01-27 07:22:26 -08:00
|
|
|
// XXX this whole thing should be done by Lua
|
2013-01-23 09:52:34 -08:00
|
|
|
void SpaceStation::DoLawAndOrder(const double timeStep)
|
2012-11-18 21:25:00 -08:00
|
|
|
{
|
|
|
|
Sint64 fine, crimeBitset;
|
|
|
|
Polit::GetCrime(&crimeBitset, &fine);
|
|
|
|
if (Pi::player->GetFlightState() != Ship::DOCKED
|
|
|
|
&& m_numPoliceDocked
|
|
|
|
&& (fine > 1000)
|
|
|
|
&& (GetPositionRelTo(Pi::player).Length() < 100000.0)) {
|
2013-11-08 14:45:38 -08:00
|
|
|
Ship *ship = new Ship(ShipType::POLICE);
|
|
|
|
int port = GetFreeDockingPort(ship);
|
2013-01-27 07:22:26 -08:00
|
|
|
// at 60 Hz updates (ie, 1x time acceleration),
|
|
|
|
// this spawns a police ship with probability ~0.83% each frame
|
|
|
|
// This makes it unlikely (but not impossible) that police will spawn on top of each other
|
|
|
|
// the expected number of game-time seconds between spawns: 120 (2*60 Hz)
|
|
|
|
// variance is quite high though
|
2013-01-23 09:52:34 -08:00
|
|
|
if (port != -1 && 2.0*Pi::rng.Double() < timeStep) {
|
2012-11-18 21:25:00 -08:00
|
|
|
m_numPoliceDocked--;
|
|
|
|
// Make police ship intent on killing the player
|
|
|
|
ship->AIKill(Pi::player);
|
|
|
|
ship->SetFrame(GetFrame());
|
|
|
|
ship->SetDockedWith(this, port);
|
|
|
|
Pi::game->GetSpace()->AddBody(ship);
|
2013-02-11 12:33:37 -08:00
|
|
|
ship->SetLabel(Lang::POLICE_SHIP_REGISTRATION);
|
2014-04-14 14:26:24 -07:00
|
|
|
lua_State *l = Lua::manager->GetLuaState();
|
2014-06-30 01:52:21 -07:00
|
|
|
LUA_DEBUG_START(l);
|
2014-04-14 14:26:24 -07:00
|
|
|
pi_lua_import(l, "Equipment");
|
|
|
|
LuaTable equip(l, -1);
|
2014-06-30 01:52:21 -07:00
|
|
|
LuaTable misc = equip.Sub("misc");
|
2014-04-14 14:26:24 -07:00
|
|
|
LuaObject<Ship>::CallMethod(ship, "AddEquip", equip.Sub("laser").Sub("pulsecannon_dual_1mw"));
|
2014-06-30 01:52:21 -07:00
|
|
|
LuaObject<Ship>::CallMethod(ship, "AddEquip", misc.Sub("laser_cooling_booster"));
|
|
|
|
LuaObject<Ship>::CallMethod(ship, "AddEquip", misc.Sub("atmospheric_shielding"));
|
|
|
|
lua_pop(l, 6);
|
|
|
|
LUA_DEBUG_END(l, 0);
|
2014-07-14 12:48:36 -07:00
|
|
|
ship->UpdateEquipStats();
|
2013-11-08 14:45:38 -08:00
|
|
|
} else {
|
|
|
|
delete ship;
|
2012-11-18 21:25:00 -08:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2013-02-03 05:03:52 -08:00
|
|
|
|
|
|
|
bool SpaceStation::IsPortLocked(const int bay) const
|
|
|
|
{
|
|
|
|
SpaceStationType::TBayGroups::const_iterator bayIter = mBayGroups.begin();
|
|
|
|
for ( ; bayIter!=mBayGroups.end() ; ++bayIter ) {
|
|
|
|
std::vector<int>::const_iterator idIter = (*bayIter).bayIDs.begin();
|
|
|
|
for ( ; idIter!=(*bayIter).bayIDs.end() ; ++idIter ) {
|
|
|
|
if ((*idIter)==bay) {
|
|
|
|
return (*bayIter).inUse;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2013-02-16 07:46:53 -08:00
|
|
|
// is it safer to return that the is loacked?
|
2013-02-03 05:03:52 -08:00
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
void SpaceStation::LockPort(const int bay, const bool lockIt)
|
|
|
|
{
|
|
|
|
SpaceStationType::TBayGroups::iterator bayIter = mBayGroups.begin();
|
|
|
|
for ( ; bayIter!=mBayGroups.end() ; ++bayIter ) {
|
|
|
|
std::vector<int>::iterator idIter = (*bayIter).bayIDs.begin();
|
|
|
|
for ( ; idIter!=(*bayIter).bayIDs.end() ; ++idIter ) {
|
|
|
|
if ((*idIter)==bay) {
|
|
|
|
(*bayIter).inUse = lockIt;
|
2013-02-03 06:25:41 -08:00
|
|
|
return;
|
2013-02-03 05:03:52 -08:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|