oolite/Resources/Config/equipment.plist

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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<array>
<array>
<integer>0</integer>
<integer>2</integer>
<string>Fuel</string>
<string>EQ_FUEL</string>
<string>Fuel for the witchspace engines.</string>
<dict>
<key>available_to_all</key>
<true/>
</dict>
</array>
<array>
<integer>1</integer>
<integer>300</integer>
<string>Missile</string>
<string>EQ_MISSILE</string>
<string>Faulcon de Lacy HM3 homing missile, fast and accurate when used in conjunction with standard targetting scanners.</string>
<dict>
<key>available_to_all</key>
<true/>
<!-- NOTE: for reasons of backwards compatibility, this defaults to true for equipment whose key ends with MISSILE or MINE. -->
<key>requires_empty_pylon</key>
<true/>
</dict>
</array>
<array>
<integer>1</integer>
<integer>4000</integer>
<string>Large Cargo Bay</string>
<string>EQ_CARGO_BAY</string>
<string>Retro-fitted hull extensions permit the enclosure of a few extra tons of cargo capacity.</string>
</array>
<array>
<integer>2</integer>
<integer>6000</integer>
<string>E.C.M. System</string>
<string>EQ_ECM</string>
<string>High power disruptor circuits capable of remotely detonating inbound missiles.</string>
</array>
<array>
<integer>5</integer>
<integer>5250</integer>
<string>Fuel Scoops</string>
<string>EQ_FUEL_SCOOPS</string>
<string>Wide cargo entrance and magnetic scoops enable in-flight capture of mined materials, fuel gasses from the solar corona, and salvage of space debris.</string>
</array>
<array>
<integer>6</integer>
<integer>10000</integer>
<string>Escape Pod</string>
<string>EQ_ESCAPE_POD</string>
<string>A simple emergency capsule with a life-support system, purchase includes comprehensive insurance for your ship and systems.</string>
</array>
<array>
<integer>7</integer>
<integer>9000</integer>
<string>Energy Bomb</string>
<string>EQ_ENERGY_BOMB</string>
<string>A one-shot super-weapon capable of destroying all small craft within range.</string>
</array>
<array>
<integer>8</integer>
<integer>15000</integer>
<string>Extra Energy Unit</string>
<string>EQ_ENERGY_UNIT</string>
<string>An improved efficiency energy recharge unit.</string>
<dict>
<key>incompatible_with_equipment</key>
<string>EQ_NAVAL_ENERGY_UNIT</string>
</dict>
</array>
<!-- next item has a TL too high to be available at all -->
<array>
<integer>99</integer>
<integer>500000</integer>
<string>Naval Energy Unit</string>
<string>EQ_NAVAL_ENERGY_UNIT</string>
<string>A special improved efficiency energy recharge unit, as supplied to Navy vessels.</string>
</array>
<array>
<integer>9</integer>
<integer>15000</integer>
<string>Docking Computers</string>
<string>EQ_DOCK_COMP</string>
<string>A simple autopilot and in-system communication system interlocking with local station systems.</string>
</array>
<array>
<integer>10</integer>
<integer>50000</integer>
<string>Galactic Hyperdrive</string>
<string>EQ_GAL_DRIVE</string>
<string>A one-shot overcharge for the witchspace engines, enabling inter-galactic travel.</string>
<dict>
<key>available_to_all</key>
<true/>
</dict>
</array>
<array>
<integer>3</integer>
<integer>4000</integer>
<string>Pulse Laser</string>
<string>EQ_WEAPON_PULSE_LASER</string>
<string>High powered pulse laser, a basic defense configuration.</string>
<dict>
<key>available_to_all</key>
<true/>
</dict>
</array>
<array>
<integer>4</integer>
<integer>10000</integer>
<string>Beam Laser</string>
<string>EQ_WEAPON_BEAM_LASER</string>
<string>Rapid cycle laser, delivers more energy in less time for more effective results.</string>
<dict>
<key>available_to_all</key>
<true/>
</dict>
</array>
<array>
<integer>10</integer>
<integer>8000</integer>
<string>Mining Laser</string>
<string>EQ_WEAPON_MINING_LASER</string>
<string>High power, slow recharge. Ideal for mineral extraction from large asteroids.</string>
<dict>
<key>available_to_all</key>
<true/>
</dict>
</array>
<array>
<integer>10</integer>
<integer>60000</integer>
<string>Military Laser</string>
<string>EQ_WEAPON_MILITARY_LASER</string>
<string>Increased power beam laser, developed for Naval use.</string>
<dict>
<key>available_to_all</key>
<true/>
</dict>
</array>
<!-- next item has a TL too high to be available at all -->
<array>
<integer>99</integer>
<integer>500000</integer>
<string>Cloaking Device</string>
<string>EQ_CLOAKING_DEVICE</string>
<string>Experimental Naval cloaking device.</string>
<dict>
<key>portable_between_ships</key>
<true/>
</dict>
</array>
<!-- next items are new items, don't place new items before this mark -->
<array><!-- Passenger Compartment, like missiles this can be bought multiple times -->
<integer>5</integer>
<integer>8250</integer>
<string>Passenger Berth - takes up 5t of cargo space</string>
<string>EQ_PASSENGER_BERTH</string>
<string>Provides life support, entertainment and comfort for a single passenger.</string>
<dict>
<key>available_to_all</key>
<true/>
<key>requires_cargo_space</key>
<integer>5</integer>
</dict>
</array>
<array><!-- Passenger Compartment Removal -->
<integer>1</integer>
<integer>1000</integer>
<string>Remove Passenger Berth - reclaims 5t of cargo space</string>
<string>EQ_PASSENGER_BERTH_REMOVAL</string>
<string>Removes a passenger berth.</string>
<dict>
<key>available_to_all</key>
<true/>
</dict>
</array>
<array><!-- Missile Removal -->
<integer>1</integer>
<integer>200</integer>
<string>Unmount and sell all pylon mounted weapons</string>
<string>EQ_MISSILE_REMOVAL</string>
<string>Unmounts, safes, and re-sells at full market value all missiles and mines currently mounted on your craft.</string>
<dict>
<key>available_to_all</key>
<true/>
<key>requires_mounted_pylon</key>
<true/>
</dict>
</array>
<array><!-- ecm hardened missile -->
<integer>9</integer>
<integer>3500</integer>
<string>ECM Hardened Missile</string>
<string>EQ_HARDENED_MISSILE</string>
<string>Faulcon de Lacy HMX5 homing missile - hardened against ECM.</string>
<dict>
<key>available_to_all</key>
<true/>
<!-- NOTE: for reasons of backwards compatibility, this defaults to true for equipment whose key ends with MISSILE or MINE. -->
<key>requires_empty_pylon</key>
<true/>
</dict>
</array>
<array>
<integer>10</integer>
<integer>6000</integer>
<string>Witchdrive Fuel Injectors</string>
<string>EQ_FUEL_INJECTION</string>
<string>A convertor added to your in-system drive that can inject unused witch-drive fuel into your exhaust, massively increasing your speed.</string>
</array>
<array>
<integer>11</integer>
<integer>4500</integer>
<string>Scanner Targeting Enhancement</string>
<string>EQ_SCANNER_SHOW_MISSILE_TARGET</string>
<string>Adds a visible indicator, range and legal status display around the target currently locked into your targetting computer.</string>
</array>
<array>
<integer>5</integer>
<integer>3250</integer>
<string>Multi-Targeting System</string>
<string>EQ_MULTI_TARGET</string>
<string>Allows switching between missile stations and multiple target locks.</string>
</array>
<array>
<integer>7</integer>
<integer>6500</integer>
<string>Advanced Space Compass</string>
<string>EQ_ADVANCED_COMPASS</string>
<string>A Tyley-Feynman GW-99 astro-navigation compass with user-selectable target modes.</string>
<dict>
<key>available_to_all</key>
<true/>
</dict>
</array>
<array>
<integer>6</integer>
<integer>22500</integer>
<string>Advanced Navigational Array</string>
<string>EQ_ADVANCED_NAVIGATIONAL_ARRAY</string>
<string>Navigation Computer software upgrade, improving the functionality of the Galactic Chart and enabling efficient route planning.</string>
<dict>
<key>available_to_all</key>
<true/>
</dict>
</array>
<array>
<integer>8</integer>
<integer>12500</integer>
<string>Target System Memory Expansion</string>
<string>EQ_TARGET_MEMORY</string>
<string>A sixteen core target memory matrix. Allows selection of previous target locks.</string>
<dict>
<key>available_to_all</key>
<true/>
</dict>
</array>
<array>
<integer>99</integer>
<integer>150000</integer>
<string>Thargoid Laser</string>
<string>EQ_WEAPON_THARGOID_LASER</string>
<string>Captured Thargoid weapon, self-aiming.</string>
</array>
<array>
<integer>6</integer>
<integer>25000</integer>
<string>Quirium Cascade Mine</string>
<string>EQ_QC_MINE</string>
<string>Tyley-Feynman Quirium cascade mine. Mounts in place of a missile, but deploys to the rear of your craft. Capable of massive destruction and triggering chain reactions in the witchdrives of ships caught in its blast range.</string>
<dict>
<key>available_to_all</key>
<true/>
<!-- NOTE: for reasons of backwards compatibility, this defaults to true for equipment whose key ends with MISSILE or MINE. -->
<key>requires_empty_pylon</key>
<true/>
</dict>
</array>
<array>
<integer>10</integer>
<integer>147500</integer>
<string>Shield Boosters</string>
<string>EQ_SHIELD_BOOSTER</string>
<string>Shield boosting technology dramatically increases the capability of standard defensive shields.</string>
</array>
<array>
<integer>13</integer>
<integer>475500</integer>
<string>Military Shield Enhancement</string>
<string>EQ_NAVAL_SHIELD_BOOSTER</string>
<string>Military technology, used in conjunction with ordinary shields and shield boosting technology, further increases the capability of standard defensive shields.</string>
</array>
<!-- next item was a test item -->
<array>
<integer>2</integer>
<integer>2000</integer>
<string>Twin Plasma Cannon</string>
<string>EQ_WEAPON_TWIN_PLASMA_CANNON</string>
<string>Basic cannon delivering charged plasma bursts at sublight speed.</string>
</array>
<!-- new items -->
<array>
<integer>4</integer>
<integer>15000</integer>
<string>External Heat Shielding</string>
<string>EQ_HEAT_SHIELD</string>
<string>Additional ceramid-fibre blanketing and tiles, no armour value but provides extra solar insulation.</string>
<dict>
<key>available_to_all</key>
<true/>
</dict>
</array>
<!-- renovation -->
<array>
<integer>6</integer>
<integer>1000</integer> <!-- dummy value, actually 10% of the ship's value which will vary by ship -->
<string>Maintenance Overhaul</string>
<string>EQ_RENOVATION</string>
<string>Covers dry docking fees, cleaning and replating of damaged hull sections, shield and scoop system de-ionization, systems tune-up, repainting and detailed valeting.</string>
<dict>
<key>available_to_all</key>
<true/>
</dict>
</array>
<!-- next item has a TL too high to be available at all -->
<array>
<integer>99</integer>
<integer>1500000</integer>
<string>Military Anti-Scanner Countermeasures (MASC'M)</string>
<string>EQ_MILITARY_JAMMER</string>
<string>Developed from experimental cloaking prototypes, this jamming device stops enemy ships from scanning your craft.</string>
</array>
<!-- next item has a TL too high to be available at all -->
<array>
<integer>99</integer>
<integer>250000</integer>
<string>Military Scanner Filtering</string>
<string>EQ_MILITARY_SCANNER_FILTER</string>
<string>Filters out the jamming signals from MASC'M devices.</string>
</array>
</array>
</plist>