oolite/Resources/Config/explosions.plist
cim d483a2a18b More work on explosions and wreckage
shipdata.plist gets show_damage property to control if sparks, etc. are shown
default to no if energy recharge is zero, yes otherwise, to mimic existing
behaviour.
Set hermit explicitly.
2015-04-03 14:44:24 +01:00

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{
// main ship explosion
"oolite-default-ship-explosion" = {
"alpha" = 0.85;
"color_order" = "rgb";
"count" = 25;
"duration" = 1.5;
"growth_rate" = 1.5;
"size" = 2.5;
"texture" = "oolite-particle-cloud2.png";
};
// slower clouds from fragment explosions
"oolite-wreckage-explosion" = {
"alpha" = 0.85;
"color_order" = "rgb";
"count" = 10;
"duration" = 4.5;
"growth_rate" = 0.6;
"size" = 2.5;
"texture" = "oolite-particle-cloud2.png";
};
"oolite-fragment-explosion" = {
"alpha" = 0.25;
"color_order" = "rgb";
"count" = 5;
"duration" = 1.85;
"growth_rate" = 7;
"spread" = 0.3;
"size" = 1.0;
"texture" = "oolite-particle-fragments.png";
};
"oolite-fragment-explosion-b" = {
"alpha" = 0.25;
"color_order" = "rgb";
"count" = 5;
"duration" = 1.75;
"growth_rate" = 5;
"size" = 1.0;
"texture" = "oolite-particle-fragments2.png";
};
// spark effects as ships badly hit
"oolite-wreckage-chunk" = {
"alpha" = 0.85;
"color_order" = "rgb";
"count" = 10;
"duration" = 1.2;
"growth_rate" = 2.6;
"size" = 2.5;
"texture" = "oolite-particle-cloud2.png";
};
"oolite-wreckage-chunk-fragment" = {
"alpha" = 0.25;
"color_order" = "rgb";
"count" = 5;
"duration" = 0.3;
"growth_rate" = 18;
"spread" = 0.3;
"size" = 1.0;
"texture" = "oolite-particle-fragments.png";
};
"oolite-wreckage-chunk-fragment-b" = {
"alpha" = 0.25;
"color_order" = "rgb";
"count" = 5;
"duration" = 0.4;
"growth_rate" = 12;
"size" = 1.0;
"texture" = "oolite-particle-fragments2.png";
};
"oolite-hull-spark" = {
"alpha" = 0.65;
"color_order" = "bgr";
"count" = 5;
"duration" = 0.22;
"growth_rate" = 3;
"spread" = 0.5;
"size" = 0.12;
"texture" = "oolite-particle-fragments.png";
};
"oolite-hull-spark-b" = {
"alpha" = 0.85;
"color_order" = "white";
"count" = 5;
"duration" = 0.25;
"growth_rate" = 3;
"spread" = 0.5;
"size" = 0.15;
"texture" = "oolite-particle-fragments2.png";
};
// explosion for rocky bodies
"oolite-default-asteroid-explosion" = {
"alpha" = 0.85;
"color_order" = "white";
"count" = 10;
"duration" = 1.2;
"growth_rate" = 1.6;
"size" = 1.6;
"texture" = "oolite-particle-cloud.png";
};
/* The game provides special explosion effects which cannot (yet)
* be redefined. */
// "oolite-builtin-flash"
// "oolite-builtin-slowcloud"
// "oolite-builtin-fastspark"
}