oolite/Oolite.xcodeproj
Jens Ayton ee0dbc2afd * Ship damage is reported to scripts with event shipTakingDamage(amount,
fromEntity, damageType). This is sent after decrementing energy and before
  responding to death, so it can be used to resurrect if ship.energy <= 0.
  Damage may be zero (for player with intact shields). (Feature request #5077)
* Player now correctly uses damage type "cascade weapon" instead of "energy
  damage" when appropriate.
* Player now cascades when hit by a q-mine.
* Player now reports shipEnergyIsLow as appropriate when taking scrape damage.
* Dead ships once again have status STATUS_DEAD during shipDied()/
  shipKilledOther() message pairs.


git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@4235 127b21dd-08f5-0310-b4b7-95ae10353056
2011-02-05 13:42:36 +00:00
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