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fromEntity, damageType). This is sent after decrementing energy and before responding to death, so it can be used to resurrect if ship.energy <= 0. Damage may be zero (for player with intact shields). (Feature request #5077) * Player now correctly uses damage type "cascade weapon" instead of "energy damage" when appropriate. * Player now cascades when hit by a q-mine. * Player now reports shipEnergyIsLow as appropriate when taking scrape damage. * Dead ships once again have status STATUS_DEAD during shipDied()/ shipKilledOther() message pairs. git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@4235 127b21dd-08f5-0310-b4b7-95ae10353056