314 lines
5.6 KiB
Plaintext
314 lines
5.6 KiB
Plaintext
{
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"interstellar space" =
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{
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sky_color_1 = (0, 1, 0.5);
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sky_color_2 = (0, 1, 0);
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sky_n_stars = 480;
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sky_n_blobs = 128;
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};
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universal =
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{
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// The two multiplier values below determine how many more stars will be used to populate space
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// with respect to the number normally used. Apply to all systems by being included in the
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// "universal" section.
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star_count_multiplier = 5;
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nebula_count_multiplier = 1;
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// Default docking clearance requirement for main stations.
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stations_require_docking_clearance = no;
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};
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// Uncomment the desired behaviour for galactic hyperspace exit. Fixed coordinates will put the arrival
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// of an intergalactic jump on map coordinates specified by the key galactic_hyperspace_fixed_coords.
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"galactic_hyperspace_behaviour" = "BEHAVIOUR_STANDARD";
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//"BEHAVIOUR_ALL_SYSTEMS_REACHABLE";
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//"BEHAVIOUR_FIXED_COORDINATES";
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// When using BEHAVIOUR_FIXED_COORDINATES, the key below is used to specify the
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// actual fixed coordinates for the intergalactic jump.
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"galactic_hyperspace_fixed_coords" = "96 96";
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hyperspace_tunnel_color_1 = (1.0, 1.0, 1.0, 0.7); // R, G, B, A values 0.0 to 1.0
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//hyperspace_tunnel_color_1 = (1.0, 0.0, 0.0, 0.5); // fallback value, same as docking tunnel
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//hyperspace_tunnel_color_2 = (0.0, 0.0, 1.0, 0.25); // fallback value, same as docking tunnel
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/* This setting controls the minimum charge level of the energy banks
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before the shields start charging. It's taken as a percentage value
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from 0.0 (0%) to 1.0 (100%). If the energy banks are less than this,
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energy is first used to charge the banks, and only then the shields.
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Default: 0.0
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*/
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//shield_charge_energybank_threshold = 0.75;
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/* The sun colour affects the lighting on the start up ship
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* parade. Therefore, give the initial system a neutral lighting
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* colour. */
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"0 7" =
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{
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// Lave
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sun_color = "1.0 1.0 1.0";
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};
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/* Worlds with "pink oceans" or "vast oceans" according to system
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description. "Unusual oceans" are ignored.
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In theory, oceans could also be "ancient", "great", "funny", "weird",
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"strange", or "peculiar", but only "pink", "vast" and "unusual" ones
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seem to exist in the wild.
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*/
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"0 19" =
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{
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// Azaqu
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sea_hsb_color = "0.96 0.25 1";
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};
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// 0 148 Riraes: naturally pink
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"0 172" =
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{
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// Esveor
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sea_hsb_color = "0.88 0.2 0.95";
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};
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// 0 164 Ribilebi: naturally vast
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"1 25" =
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{
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// Berien
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sea_hsb_color = "0.9 0.2 0.9";
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};
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"1 137" =
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{
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// Lainor
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sea_hsb_color = "0.0 0.25 1";
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};
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"1 160" =
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{
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// Geisan
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sea_hsb_color = "0.01 0.27 1";
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};
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// 1 195 Cebior: naturally vast
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// 1 200 Atgeaner: naturally vastish
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"1 203" =
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{
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// Cemabe - vast oceans, prowled by vicious vicious wolfs.
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percent_land = 25; // Actually results in less than 5% land. Hmm.
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};
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"2 59" =
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{
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// Ceteri
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sea_hsb_color = "0.03 0.3 1";
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};
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"2 112" =
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{
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// Celace
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land_hsb_color = "0.9 0.2 0.9"; // Pink Ondiabweed plantations.
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};
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"2 115" =
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{
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// Usraer
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sea_hsb_color = "0.97 0.45 0.9";
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land_hsb_color = "0.55 0.75 0.8"; // Blue continents - Usraer defaults to a clashing red.
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};
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"2 125" =
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{
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// Edcequor
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sea_hsb_color = "0.93 0.21 1";
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};
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"2 193" =
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{
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// Anondi
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sea_hsb_color = "0.02 0.31 0.85";
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};
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"2 206" =
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{
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// Atlaar
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sea_hsb_color = "0.89 0.32 1";
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};
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"2 215" =
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{
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// Bibira
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sea_hsb_color = "0 0.15 0.95";
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};
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"3 16" =
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{
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// Onzaenve
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percent_land = 15;
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};
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"3 130" =
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{
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// Cebitiza
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percent_land = 35;
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};
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"3 148" =
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{
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// Teisen
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percent_land = 30;
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};
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"3 192" =
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{
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// Laerzaes
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percent_land = 20;
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};
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"3 216" =
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{
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// Edrari
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sea_hsb_color = "0.88 0.2 0.95";
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};
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"3 224" =
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{
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// Orusdire
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percent_land = 20;
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};
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"3 247" =
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{
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// Leisera - muddy pink, for the mud tennis.
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sea_hsb_color = "0.02 0.31 0.85";
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};
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// TODO: double check, and - if needed - tweak pink & vastness factors for the following planets
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"4 62" =
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{
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// Arriti - pink
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sea_hsb_color = "0.9 0.2 0.9";
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};
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"4 65" =
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{
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// Xele - muddy pink
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sea_hsb_color = "0.02 0.31 0.85";
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};
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"4 71" =
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{
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// Usorbela - pink
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sea_hsb_color = "0.9 0.2 0.9";
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};
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"4 93" =
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{
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// Isvequre - pink
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sea_hsb_color = "0.9 0.2 0.9";
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};
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"4 211" =
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{
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// Maeser - vast
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percent_land = 20;
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};
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"4 255" =
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{
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// Cetiisqu - vast
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percent_land = 20;
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};
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"5 26" =
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{
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// Arvelele - vast
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percent_land = 20;
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};
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"5 34" =
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{
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// Maatis - vast
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percent_land = 20;
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};
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"5 72" =
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{
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// Ervedira - vast
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percent_land = 20;
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};
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"5 90" =
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{
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// Lainisri - pink
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sea_hsb_color = "0.9 0.2 0.9";
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};
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"5 153" =
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{
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// Reriarti - vast
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percent_land = 20;
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};
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"5 168" =
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{
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// Ceoreded - vast
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percent_land = 20;
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};
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"5 182" =
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{
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// Gearge - pink
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sea_hsb_color = "0.9 0.2 0.9";
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};
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"5 212" =
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{
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// Reinbixe - pink
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sea_hsb_color = "0.9 0.2 0.9";
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};
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"5 243" =
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{
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// Leera - pink
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sea_hsb_color = "0.9 0.2 0.9";
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};
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"5 247" =
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{
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// Soinisat - pink
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sea_hsb_color = "0.9 0.2 0.9";
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};
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"6 61" =
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{
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// Isanesle - vast
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percent_land = 20;
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};
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"6 139" =
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{
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// Tizaon - pink
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sea_hsb_color = "0.9 0.2 0.9";
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};
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"6 165" =
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{
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// Qureaed - vast
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percent_land = 20;
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};
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"6 195" =
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{
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// Teabi - pink
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sea_hsb_color = "0.9 0.2 0.9";
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};
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"6 213" =
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{
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// Enatzaus - pink
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sea_hsb_color = "0.9 0.2 0.9";
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};
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"7 60" =
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{
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// Onisain - pink
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sea_hsb_color = "0.9 0.2 0.9";
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};
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"7 87" =
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{
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// Teteus - vast
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percent_land = 20;
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};
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"7 94" =
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{
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// Edtetiin - pink
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sea_hsb_color = "0.9 0.2 0.9";
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};
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"7 139" =
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{
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// Rete - vast
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percent_land = 20;
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};
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"7 149" =
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{
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// Arenxeon - vast
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percent_land = 20;
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};
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"7 199" =
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{
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// Mageesti - vast
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percent_land = 20;
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};
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"7 221" =
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{
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// Dienve - vast
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percent_land = 20;
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};
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}
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