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oolite
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Kevin Anthoney
d03d2c526f
Tweak fogging so that it's probably more in line with the fixed functionality, and use GLSL mix function to simplify the shader code
2016-02-24 18:45:28 +00:00
..
oolite-default-planet.fragment
Remove reference to OO_REDUCED_COMPLEXITY from fragment shader
2014-07-07 17:32:08 +01:00
oolite-default-planet.vertex
remove unused uniform from planet vertex shader
2014-08-17 16:15:55 +01:00
oolite-default-shader.fragment
Tweak fogging so that it's probably more in line with the fixed functionality, and use GLSL mix function to simplify the shader code
2016-02-24 18:45:28 +00:00
oolite-dust.fragment
Here goes another year. Happy 2013. The Reference Sheet and the Readme still need to have year references bumped.
2012-12-31 09:00:28 +00:00
oolite-dust.vertex
Modify vertex shaders to use new uniforms
2014-07-09 09:40:26 +01:00
oolite-standard-vertex.vertex
Modify vertex shaders to use new uniforms
2014-07-09 09:40:26 +01:00
oolite-tangent-space-vertex.vertex
Modify vertex shaders to use new uniforms
2014-07-09 09:40:26 +01:00