oolite/Resources/Scripts/oolite-cloaking-device-mission.js
Eric Walch 2c2e3b416a - the restored planet shader files from r4818 now also work on mac builds
- escorts launching from stations, now correctly have their mothers scanClass

git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@4825 127b21dd-08f5-0310-b4b7-95ae10353056
2012-04-01 09:59:08 +00:00

71 lines
1.8 KiB
JavaScript

/*
oolite-cloaking-device-mission.js
Script for cloaking device mission.
Oolite
Copyright © 2004-2012 Giles C Williams and contributors
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
MA 02110-1301, USA.
*/
/*jslint white: true, undef: true, eqeqeq: true, bitwise: true, regexp: true, newcap: true, immed: true */
/*global galaxyNumber, missionVariables, system*/
"use strict";
this.name = "oolite-cloaking-device";
this.author = "Jens Ayton";
this.copyright = "© 2007-2012 the Oolite team.";
this.description = "Cloaking device mission in galaxy 5.";
this.version = "1.77";
this.shipWillExitWitchspace = function ()
{
// If we're in galaxy 5...
if (galaxyNumber === 4)
{
// ...and the asp-cloaked's death_actions haven't triggered...
if (missionVariables.cloak === null)
{
// ...then we count of jumps...
if (!missionVariables.cloakcounter)
{
missionVariables.cloakcounter = 1;
}
else
{
missionVariables.cloakcounter++;
}
// ...until we reach six or more.
if (missionVariables.cloakcounter > 6 && system.countShipsWithRole("asp-cloaked") === 0)
{
// Then trigger the ambush!
system.addShips("asp-cloaked", 1);
system.addShips("asp-pirate", 2);
}
}
}
};