oolite/Resources/AIs/interceptAI.plist
Eric Walch 34b4427b41 - Ships disgorging from wormholes now also use witchspaceLeavingEffects
- Pirate Escorts now correctly follow their leaded trough a wormhole
- Added the AI message ACCEPTED_ESCORT to be able to send attack instructions to the escort when self in fight.

git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@4523 127b21dd-08f5-0310-b4b7-95ae10353056
2011-04-24 10:07:33 +00:00

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{
GLOBAL =
{
ENTER = (switchLightsOn, "setStateTo: ATTACK_SHIP");
};
"ATTACK_SHIP" =
{
ENTER = (performAttack);
"ENERGY_LOW" = ("setStateTo: FLEE");
ATTACKED = (setTargetToPrimaryAggressor, "setStateTo: ATTACK_SHIP");
"ESCORT_ATTACKED" = (setTargetToPrimaryAggressor, groupAttackTarget);
"INCOMING_MISSILE" = (fightOrFleeMissile, "setStateTo: FLEE");
"TARGET_DESTROYED" = (performIdle, switchLightsOff, exitAI);
"TARGET_LOST" = (performIdle, switchLightsOff, exitAI);
"PLAYER WITCHSPACE" = ("setStateTo: PLAYER_WITCHSPACE");
"ENTER WORMHOLE" = (performIdle, switchLightsOff, "exitAIWithMessage: ENTER WORMHOLE");
};
FLEE =
{
ENTER = (deployEscorts, "setDesiredRangeTo: 25600", performFlee);
"ENERGY_FULL" = ("setStateTo: ATTACK_SHIP");
"TARGET_LOST" = (performIdle, switchLightsOff, exitAI);
"TARGET_DESTROYED" = (performIdle, switchLightsOff, exitAI);
"REACHED_SAFETY" = (performIdle, switchLightsOff, exitAI);
"INCOMING_MISSILE" = (fightOrFleeMissile, "setStateTo: FLEE");
"PLAYER WITCHSPACE" = ("setStateTo: PLAYER_WITCHSPACE");
"ENTER WORMHOLE" = (performIdle, switchLightsOff, "exitAIWithMessage: ENTER WORMHOLE");
};
"PLAYER_WITCHSPACE" =
{
"ENTER WORMHOLE" = (performIdle, switchLightsOff, exitAI, enterTargetWormhole);
};
}