oolite/Resources/AIs/homeAI.plist
Eric Walch 450c395138 - AI fix for homeAI. When multiple escape pods are launched, there is no longer a part suddenly disappearing.
- AI fix for looting to prevent a ship circling around a cargo pod as I witnessed the other day.

git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@4673 127b21dd-08f5-0310-b4b7-95ae10353056
2011-12-02 17:18:30 +00:00

31 lines
1.1 KiB
Plaintext

{
GLOBAL =
{
ENTER = ("setSpeedFactorTo: 1.0", "setStateTo: HEAD_FOR_PLANET");
};
"HEAD_FOR_PLANET" =
{
ENTER = (setCourseToPlanet, checkCourseToDestination);
"NOTHING_FOUND" = ("setStateTo: MOVE_AWAY");
"WAYPOINT_SET" = ("setStateTo: NEW_WAYPOINT");
"COURSE_OK" = ("setSpeedFactorTo: 1.0", performFlyToRangeFromDestination);
"DESIRED_RANGE_ACHIEVED" = (landOnPlanet);
"APPROACHING_SURFACE" = (landOnPlanet);
UPDATE = (setCourseToPlanet, checkCourseToDestination, "pauseAI: 10.0");
};
"MOVE_AWAY" =
{
ENTER = (setDestinationToCurrentLocation, "setDesiredRangeTo: 7000.0", checkCourseToDestination);
"COURSE_OK" = ("setSpeedFactorTo: 1.0", performFlyToRangeFromDestination);
"DESIRED_RANGE_ACHIEVED" = ("setAITo: dumbAI.plist");
UPDATE = (checkCourseToDestination, "pauseAI: 10.0");
};
"NEW_WAYPOINT" =
{
ENTER = ("setSpeedFactorTo: 1.0", setDesiredRangeForWaypoint, checkCourseToDestination, "pauseAI: 2.0");
"WAYPOINT_SET" = ("setStateTo: NEW_WAYPOINT");
"COURSE_OK" = ("setStateTo: HEAD_FOR_PLANET");
"DESIRED_RANGE_ACHIEVED" = ("setStateTo: HEAD_FOR_PLANET");
};
}