oolite/Resources/Scripts/oolite-default-ship-script.js

109 lines
3.4 KiB
JavaScript

/*
oolite-default-ship-script.js
Standard ship script; handles legacy foo_actions.
Oolite
Copyright © 2007 Giles C Williams and contributors
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
MA 02110-1301, USA.
*/
this.name = "oolite-default-ship-script";
this.author = "Jens Ayton";
this.copyright = "© 2007 the Oolite team.";
this.description = "Standard script for ships.";
this.version = "1.71";
// launch_actions handled on didSpawn().
if (this.legacy_launchActions != undefined)
{
this.shipSpawned = function ()
{
/* IMPORTANT: runLegacyScriptActions() is a private function. It may
be removed, renamed or have its semantics changed at any time in
the future. Do not use it in your own scripts.
*/
this.ship.runLegacyScriptActions(this.ship, this.legacy_launchActions);
// These can only be used once; keeping them around after that is pointless.
delete this.didSpawn;
delete this.legacy_launchActions;
}
}
// death_actions handled on shipDied().
if (this.legacy_deathActions != undefined)
{
this.shipDied = function ()
{
/* IMPORTANT: runLegacyScriptActions() is a private function. It may
be removed, renamed or have its semantics changed at any time in
the future. Do not use it in your own scripts.
*/
this.ship.runLegacyScriptActions(this.ship, this.legacy_deathActions);
}
}
// script_actions handled on shipDidDock() and wasScooped().
if (this.legacy_scriptActions != undefined)
{
/* legacy script_actions should be called for stations when the player
docks, and for cargo pods when they are is scooped. No sane vessel can
be scooped _and_ docked with. Non-sane vessels are certified insane.
*/
this.otherShipDocked = function (docker)
{
if (docker == player)
{
/* IMPORTANT: runLegacyScriptActions() is a private function. It
may be removed, renamed or have its semantics changed at any
time in the future. Do not use it in your own scripts.
*/
this.ship.runLegacyScriptActions(docker, this.legacy_scriptActions);
}
}
this.shipWasScooped = function (scooper)
{
/* IMPORTANT: runLegacyScriptActions() is a private function. It may
be removed, renamed or have its semantics changed at any time in
the future. Do not use it in your own scripts.
*/
// Note "backwards" call, allowing awardEquipment: and similar to affect the scooper rather than the scoopee.
scooper.runLegacyScriptActions(this.ship, this.legacy_scriptActions);
}
}
// setup_actions handled on script initialization.
if (this.legacy_setupActions != undefined)
{
/* IMPORTANT: runLegacyScriptActions() is a private function. It may be
removed, renamed or have its semantics changed at any time in the
future. Do not use it in your own scripts.
*/
this.ship.runLegacyScriptActions(this.ship, this.legacy_setupActions);
delete this.legacy_setupActions;
}