94 lines
2.3 KiB
JavaScript
94 lines
2.3 KiB
JavaScript
/*
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oolite-registership.js
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Set up ship name and commander name
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Oolite
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Copyright © 2004-2013 Giles C Williams and contributors
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
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MA 02110-1301, USA.
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*/
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/*jslint white: true, undef: true, eqeqeq: true, bitwise: true, regexp: true, newcap: true, immed: true */
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/*global missionVariables, player*/
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"use strict";
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this.name = "oolite-registership";
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this.author = "cim";
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this.copyright = "© 2008-2013 the Oolite team.";
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this.version = "1.79";
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this.startUp = this.shipWillExitWitchspace = function()
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{
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if (system.mainStation)
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{
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system.mainStation.setInterface("oolite-registership",{
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title: expandMissionText("oolite-registership-interface-title"),
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category: expandMissionText("oolite-registership-interface-category"),
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summary: expandMissionText("oolite-registership-interface-summary"),
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callback: this._registerShip.bind(this)
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});
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}
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}
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this._registerShip = function()
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{
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mission.runScreen({
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titleKey: "oolite-registership-title-part1",
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messageKey: "oolite-registership-instructions-part1",
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screenID: "oolite-register",
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textEntry: true
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},this._registerShip2.bind(this));
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}
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this._registerShip2 = function(cdrname)
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{
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if (cdrname && cdrname != "")
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{
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player.name = cdrname;
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}
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mission.runScreen({
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titleKey: "oolite-registership-title-part2",
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messageKey: "oolite-registership-instructions-part2",
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screenID: "oolite-register",
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textEntry: true
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},this._registerShip3.bind(this));
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}
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this._registerShip3 = function(shipname)
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{
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if (shipname && shipname != "")
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{
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player.ship.shipUniqueName = shipname;
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}
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mission.runScreen({
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titleKey: "oolite-registership-title-part3",
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messageKey: "oolite-registership-instructions-part3",
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screenID: "oolite-register",
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});
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}
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