oolite/Resources/Scripts/oolite-registership.js
2013-08-31 18:16:30 +01:00

94 lines
2.3 KiB
JavaScript

/*
oolite-registership.js
Set up ship name and commander name
Oolite
Copyright © 2004-2013 Giles C Williams and contributors
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
MA 02110-1301, USA.
*/
/*jslint white: true, undef: true, eqeqeq: true, bitwise: true, regexp: true, newcap: true, immed: true */
/*global missionVariables, player*/
"use strict";
this.name = "oolite-registership";
this.author = "cim";
this.copyright = "© 2008-2013 the Oolite team.";
this.version = "1.79";
this.startUp = this.shipWillExitWitchspace = function()
{
if (system.mainStation)
{
system.mainStation.setInterface("oolite-registership",{
title: expandMissionText("oolite-registership-interface-title"),
category: expandMissionText("oolite-registership-interface-category"),
summary: expandMissionText("oolite-registership-interface-summary"),
callback: this._registerShip.bind(this)
});
}
}
this._registerShip = function()
{
mission.runScreen({
titleKey: "oolite-registership-title-part1",
messageKey: "oolite-registership-instructions-part1",
screenID: "oolite-register",
textEntry: true
},this._registerShip2.bind(this));
}
this._registerShip2 = function(cdrname)
{
if (cdrname && cdrname != "")
{
player.name = cdrname;
}
mission.runScreen({
titleKey: "oolite-registership-title-part2",
messageKey: "oolite-registership-instructions-part2",
screenID: "oolite-register",
textEntry: true
},this._registerShip3.bind(this));
}
this._registerShip3 = function(shipname)
{
if (shipname && shipname != "")
{
player.ship.shipUniqueName = shipname;
}
mission.runScreen({
titleKey: "oolite-registership-title-part3",
messageKey: "oolite-registership-instructions-part3",
screenID: "oolite-register",
});
}