Marc bb5e6e963d - fix: oolite.setScreenBackground() & oolite.setScreenOverlay() from rev2921 ( the latter was called .setScreenForeground() before ) now change background & overlay for as long as the current GUI screen is still active, as originally intended.
- change: mission.runScreen now accepts the 'overlay' parameter (was 'foreground', which isn't recognised anymore).
- fix: report_screens now call the guiScreenChanged() event too.
- new: added the following keys to screenbackgrounds.plist: 'mission_overlay', 'overlay', 'docked_overlay', 'paused_overlay', 'paused_docked_overlay'. If viewing a gui screen when pause was started, and paused_overlay/paused_docked_overlay produce a texture, the overlay texture is displayed instead of the 'Paused - press P' message.
- fix: save game screen now behaves more like other screens - it responds to the various F keys (while still allowing numbers to be typed in), and the [back] & [more] onscreen buttons work when clicked.

- bouns fixes: random bugfix to a deprecated function redirect, and the 'overwrite game?' mini screen now responds to the translated y/n keys instead of hardcoded ascii values.

git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@2928 127b21dd-08f5-0310-b4b7-95ae10353056
2010-01-04 06:22:35 +00:00
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