0167b32938
- Updated several AIs with reaction to cloaked attacks. git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@4954 127b21dd-08f5-0310-b4b7-95ae10353056
70 lines
3.3 KiB
Plaintext
70 lines
3.3 KiB
Plaintext
{
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GLOBAL =
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{
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"LAUNCHED OKAY" = ("setStateTo: CLEAR_STATION");
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UPDATE = ("setSpeedFactorTo: 1.0", "setStateTo: LOOK_FOR_STUFF");
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};
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"LOOK_FOR_STUFF" =
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{
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ENTER = (performTumble, checkForFullHold);
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ATTACKED = (setTargetToPrimaryAggressor, groupAttackTarget, broadcastDistressMessage, "setStateTo: FLEE");
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"HOLD_FULL" = ("setStateTo: DOCK_WITH_STATION");
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"INCOMING_MISSILE" = (fightOrFleeMissile, "setStateTo: FLEE");
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"CASCADE_WEAPON_DETECTED" = ("setAITo: fleeQMineAI.plist");
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"TARGET_FOUND" = (setTargetToFoundTarget, "setStateTo: COLLECT_STUFF");
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"NOTHING_FOUND" = ("setStateTo: DOCK_WITH_STATION");
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UPDATE = (scanForRandomLoot, "pauseAI: 8.0");
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};
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"CLEAR_STATION" = {
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ENTER = (getWitchspaceEntryCoordinates, setDestinationFromCoordinates, "setDesiredRangeTo: 100.0",
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"setSpeedFactorTo: 0.75", performFlyToRangeFromDestination, "pauseAI: 10");
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UPDATE = ("setStateTo: LOOK_FOR_STUFF");
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};
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"DOCK_WITH_STATION" =
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{
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ENTER = (setTargetToNearestStation, "setDesiredRangeTo: 5000.0", performIntercept);
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ATTACKED = (setTargetToPrimaryAggressor, groupAttackTarget, broadcastDistressMessage, "setStateTo: FLEE");
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"DESIRED_RANGE_ACHIEVED" = ("setAITo: dockingAI.plist");
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"INCOMING_MISSILE" = (fightOrFleeMissile, "setStateTo: FLEE");
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"CASCADE_WEAPON_DETECTED" = ("setStateTo: COLLECT_STUFF", "setAITo: fleeQMineAI.plist");
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"TARGET_LOST" = ("setStateTo: GO_TO_STATION");
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RESTARTED = ("switchAITo: route1traderAI.plist");
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};
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"GO_TO_STATION" =
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{
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ENTER = (setTargetToNearestStation, "setDesiredRangeTo: 5000.0", setDestinationToTarget, checkCourseToDestination);
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"COURSE_OK" = (setSpeedToCruiseSpeed, performFlyToRangeFromDestination);
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"WAYPOINT_SET" = ("setAITo: gotoWaypointAI.plist");
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"DESIRED_RANGE_ACHIEVED" = ("setAITo: dockingAI.plist");
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"INCOMING_MISSILE" = (fightOrFleeMissile, "setStateTo: FLEE");
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"CASCADE_WEAPON_DETECTED" = ("setAITo: fleeQMineAI.plist");
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ATTACKED = (setTargetToPrimaryAggressor, groupAttackTarget, broadcastDistressMessage, "setStateTo: FLEE");
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UPDATE = (setTargetToNearestStation, "setDesiredRangeTo: 5000.0", setDestinationToTarget,
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checkCourseToDestination, "pauseAI: 10.0");
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};
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FLEE =
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{
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ENTER = ("setDesiredRangeTo: 25600", performFlee);
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ATTACKED = (setTargetToPrimaryAggressor, "setStateTo: FLEE");
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"ENERGY_FULL" = (performIdle, "setStateTo: LOOK_FOR_STUFF");
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"TARGET_LOST" = (performIdle, "setStateTo: LOOK_FOR_STUFF");
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"INCOMING_MISSILE" = (fightOrFleeMissile, "setStateTo: FLEE");
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"CASCADE_WEAPON_DETECTED" = ("setAITo: fleeQMineAI.plist");
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"REACHED_SAFETY" = ("setSpeedTo: 0.0", "pauseAI: 60", "setStateTo: LOOK_FOR_STUFF");
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RESTARTED = ("setStateTo: LOOK_FOR_STUFF");
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};
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"COLLECT_STUFF" =
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{
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ENTER = (performCollect);
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FRUSTRATED = ("setSpeedTo: 0.0", setDestinationToTarget, "setDesiredRangeTo: 2.0", performFaceDestination);
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"FACING_DESTINATION" = (performCollect);
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"CARGO_SCOOPED" = ("setStateTo: LOOK_FOR_STUFF");
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ATTACKED = (setTargetToPrimaryAggressor, groupAttackTarget, broadcastDistressMessage, "setStateTo: FLEE");
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"TARGET_LOST" = ("setStateTo: LOOK_FOR_STUFF");
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"COLLISION" = ("setStateTo: LOOK_FOR_STUFF");
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"HOLD_FULL" = ("setStateTo: DOCK_WITH_STATION");
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"INCOMING_MISSILE" = (fightOrFleeMissile, "setStateTo: FLEE");
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"CASCADE_WEAPON_DETECTED" = ("setAITo: fleeQMineAI.plist");
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RESTARTED = ("setStateTo: LOOK_FOR_STUFF");
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};
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} |