oolite/Resources/AIs/oolite-thargoidAI.js

76 lines
2.1 KiB
JavaScript

/*
thargoidAI.js
Priority-based AI for Thargoid warships
Oolite
Copyright © 2004-2013 Giles C Williams and contributors
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
MA 02110-1301, USA.
*/
"use strict";
this.name = "Oolite Thargoid AI";
this.aiStarted = function() {
var ai = new worldScripts["oolite-libPriorityAI"].PriorityAIController(this.ship);
ai.setParameter("oolite_flag_fightsNearHostileStations",true);
ai.setParameter("oolite_flag_likesInterstellarSpace",true);
ai.setCommunicationsRole("_thargoid");
ai.setCommunicationsPersonality("thargoid");
ai.setPriorities([
/* Fight */
{
condition: ai.conditionCascadeDetected,
behaviour: ai.behaviourAvoidCascadeExplosion,
reconsider: 5
},
{
condition: ai.conditionHasNonThargoidTarget,
behaviour: ai.behaviourDestroyCurrentTarget,
reconsider: 5
},
/* Check for targets */
{
preconfiguration: ai.configurationCheckScanner,
condition: ai.conditionScannerContainsNonThargoid,
configuration: ai.configurationAcquireScannedTarget,
behaviour: ai.behaviourDestroyCurrentTarget,
reconsider: 1
},
/* No targets */
/* Interstellar space is straightforward */
{
condition: ai.conditionInInterstellarSpace,
configuration: ai.configurationSetDestinationToWitchpoint,
behaviour: ai.behaviourApproachDestination,
reconsider: 20
},
/* Otherwise, look for targets. Mission: harass shipping. */
{
configuration: ai.configurationSetDestinationToPirateLurk,
behaviour: ai.behaviourApproachDestination,
reconsider: 30
}
]);
}