ca593a0a1e
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@911 127b21dd-08f5-0310-b4b7-95ae10353056
393 lines
13 KiB
XML
393 lines
13 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
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<plist version="1.0">
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<dict>
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<key>$dataCacheDebug</key>
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<string>no</string>
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<key>$dataCacheError</key>
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<string>$error</string>
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<key>$dataCacheStatus</key>
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<string>yes</string>
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<key>$entityState</key>
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<string>no</string>
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<key>$error</key>
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<string>yes</string>
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<key>$linkedListError</key>
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<string>$error</string>
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<key>$plistError</key>
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<string>$error</string>
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<key>$scriptDebugOn</key>
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<string>no</string>
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<key>$scriptError</key>
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<string>yes</string>
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<key>$shaderError</key>
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<string>$scriptError</string>
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<key>$soundDebug</key>
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<string>no</string>
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<key>$soundDebugVerbose</key>
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<string>$soundDebug</string>
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<key>$soundError</key>
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<string>$error</string>
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<key>$troubleShootingDump</key>
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<string>yes</string>
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<key>_default</key>
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<string>yes</string>
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<key>ai</key>
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<string>$entityState</string>
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<key>ai.message.receive</key>
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<string>inherit</string>
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<key>ai.pop</key>
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<string>inherit</string>
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<key>ai.takeAction.badSelector</key>
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<string>inherit</string>
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<key>ai.takeAction.debugMessage</key>
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<string>inherit</string>
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<key>ai.takeAction.noAction</key>
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<string>inherit</string>
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<key>ai.takeAction.orphaned</key>
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<string>$error</string>
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<key>ai.takeAction.takeAction</key>
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<string>inherit</string>
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<key>beacon.list</key>
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<string>$scriptDebugOn</string>
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<key>beacon.list.flightTraining</key>
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<string>inherit</string>
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<key>dataCache.clear.success</key>
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<string>$dataCacheDebug</string>
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<key>dataCache.found</key>
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<string>$dataCacheStatus</string>
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<key>dataCache.notFound</key>
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<string>$dataCacheError</string>
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<key>dataCache.prune</key>
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<string>$dataCacheDebug</string>
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<key>dataCache.rebuild</key>
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<string>$dataCacheStatus</string>
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<key>dataCache.rebuild.datesChanged</key>
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<string>inherit</string>
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<key>dataCache.rebuild.octree</key>
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<string>no</string>
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<key>dataCache.rebuild.pathsChanged</key>
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<string>inherit</string>
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<key>dataCache.remove.success</key>
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<string>$dataCacheDebug</string>
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<key>dataCache.removedOld</key>
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<string>$dataCacheStatus</string>
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<key>dataCache.retrieve.failed</key>
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<string>$dataCacheDebug</string>
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<key>dataCache.retrieve.success</key>
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<string>$dataCacheDebug</string>
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<key>dataCache.set.failed</key>
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<string>$dataCacheError</string>
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<key>dataCache.set.success</key>
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<string>$dataCacheDebug</string>
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<key>dataCache.upToDate</key>
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<string>$dataCacheStatus</string>
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<key>dataCache.write.buildPath.failed</key>
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<string>$dataCacheError</string>
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<key>dataCache.write.failed</key>
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<string>$dataCacheError</string>
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<key>dataCache.write.serialize.failed</key>
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<string>$dataCacheError</string>
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<key>dataCache.write.success</key>
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<string>$dataCacheStatus</string>
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<key>entity.behaviour.changed</key>
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<string>$entityState</string>
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<key>entity.linkedList</key>
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<string>inherit</string>
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<key>entity.linkedList.add</key>
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<string>inherit</string>
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<key>entity.linkedList.add.error</key>
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<string>$linkedListError</string>
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<key>entity.linkedList.remove</key>
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<string>inherit</string>
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<key>entity.linkedList.remove.error</key>
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<string>$linkedListError</string>
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<key>entity.linkedList.update.error</key>
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<string>$linkedListError</string>
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<key>entity.linkedList.verify.error</key>
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<string>$linkedListError</string>
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<key>entity.linkedList.verify.rebuild</key>
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<string>inherit</string>
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<key>equip.buy.mounted</key>
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<string>no</string>
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<key>equip.buy.mounted.failed</key>
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<string>$scriptError</string>
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<key>exception</key>
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<string>yes</string>
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<key>files.notFound</key>
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<string>$error</string>
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<key>files.notLoaded</key>
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<string>$error</string>
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<key>general.error.deprecatedMethod</key>
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<string>inherit</string>
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<key>general.error.parameterError</key>
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<string>inherit</string>
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<key>general.error.subclassResponsibility</key>
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<string>inherit</string>
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<key>growl.debug</key>
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<string>no</string>
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<key>growl.error</key>
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<string>$error</string>
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<key>input.keyMapping.codeOutOfRange</key>
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<string>inherit</string>
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<key>input.keyMapping.keyPress</key>
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<string>no</string>
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<key>input.keyMapping.keyPress.keyDown</key>
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<string>inherit</string>
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<key>input.keyMapping.keyPress.keyUp</key>
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<string>inherit</string>
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<key>mesh.load.error</key>
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<string>$error</string>
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<key>mesh.load.error.fileNotFound</key>
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<string>inherit</string>
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<key>mesh.load.error.tooManyFaces</key>
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<string>inherit</string>
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<key>mesh.load.error.tooManyVertices</key>
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<string>inherit</string>
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<key>oxp.versionMismatch</key>
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<string>$error</string>
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<key>plist.homebrew.badEncoding</key>
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<string>$plistError</string>
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<key>plist.homebrew.exception</key>
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<string>$plistError</string>
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<key>plist.homebrew.interpret.trace</key>
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<string>no</string>
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<key>plist.homebrew.parseError</key>
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<string>$plistError</string>
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<key>plist.homebrew.parseWarning</key>
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<string>$plistError</string>
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<key>plist.homebrew.success</key>
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<string>yes</string>
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<key>plist.homebrew.tokenize.trace</key>
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<string>no</string>
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<key>plist.parse.foundation.failed</key>
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<string>$plistError</string>
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<key>plist.wrongType</key>
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<string>$plistError</string>
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<key>rendering.opengl.error</key>
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<string>$error</string>
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<key>rendering.opengl.extensions</key>
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<string>$troubleShootingDump</string>
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<key>rendering.opengl.shader.init</key>
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<string>inherit</string>
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<key>rendering.opengl.shader.init.dump</key>
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<string>$troubleShootingDump</string>
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<key>rendering.opengl.shader.init.dump.shader</key>
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<string>inherit</string>
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<key>rendering.opengl.shader.init.dump.shaderInfo</key>
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<string>inherit</string>
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<key>rendering.opengl.shader.init.dump.texture</key>
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<string>inherit</string>
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<key>rendering.opengl.shader.init.failed</key>
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<string>$shaderError</string>
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<key>rendering.opengl.shader.init.success</key>
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<string>inherit</string>
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<key>rendering.opengl.shader.support</key>
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<string>$troubleShootingDump</string>
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<key>rendering.opengl.shader.texNameMissing</key>
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<string>$shaderError</string>
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<key>rendering.opengl.stateDump</key>
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<string>$troubleShootingDump</string>
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<key>rendering.opengl.version</key>
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<string>$troubleShootingDump</string>
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<key>script.addShips.failed</key>
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<string>$scriptError</string>
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<key>script.debug</key>
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<string>$scriptDebugOn</string>
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<key>script.debug.message</key>
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<string>inherit</string>
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<key>script.debug.note</key>
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<string>inherit</string>
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<key>script.debug.note.addPlanet</key>
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<string>inherit</string>
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<key>script.debug.note.addShips</key>
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<string>inherit</string>
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<key>script.debug.note.awardCargo</key>
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<string>inherit</string>
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<key>script.debug.note.processSceneString</key>
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<string>inherit</string>
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<key>script.debug.note.removeAllCargo</key>
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<string>inherit</string>
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<key>script.debug.note.replaceVariablesInString</key>
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<string>inherit</string>
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<key>script.debug.note.scriptAction</key>
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<string>inherit</string>
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<key>script.debug.note.set</key>
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<string>inherit</string>
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<key>script.debug.note.setFuelLeak</key>
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<string>inherit</string>
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<key>script.debug.note.showShipModel</key>
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<string>inherit</string>
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<key>script.debug.note.showShipyardModel</key>
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<string>inherit</string>
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<key>script.debug.note.systemSeedForSystemName</key>
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<string>inherit</string>
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<key>script.debug.note.testCondition</key>
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<string>no</string>
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<key>script.debug.note.useSpecialCargo</key>
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<string>inherit</string>
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<key>script.debug.onOff</key>
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<string>inherit</string>
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<key>script.debug.processSceneString.addBillboard</key>
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<string>inherit</string>
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<key>script.debug.processSceneString.addLocalPlanet</key>
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<string>inherit</string>
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<key>script.debug.processSceneString.addModel</key>
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<string>inherit</string>
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<key>script.debug.processSceneString.addScene</key>
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<string>inherit</string>
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<key>script.debug.processSceneString.addTargetPlanet</key>
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<string>inherit</string>
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<key>script.debug.setSunNovaIn</key>
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<string>inherit</string>
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<key>script.debug.syntax</key>
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<string>$scriptError</string>
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<key>script.debug.syntax.action</key>
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<string>inherit</string>
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<key>script.debug.syntax.action.badSelector</key>
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<string>inherit</string>
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<key>script.debug.syntax.action.noneSpecified</key>
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<string>inherit</string>
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<key>script.debug.syntax.addShips</key>
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<string>inherit</string>
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<key>script.debug.syntax.awardCargo</key>
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<string>inherit</string>
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<key>script.debug.syntax.badConditional</key>
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<string>inherit</string>
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<key>script.debug.syntax.messageShipAIs</key>
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<string>inherit</string>
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<key>script.debug.syntax.reset</key>
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<string>inherit</string>
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<key>script.debug.syntax.scriptCondition.noneSpecified</key>
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<string>inherit</string>
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<key>script.debug.syntax.set</key>
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<string>inherit</string>
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<key>script.debug.syntax.setPlanetInfo</key>
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<string>inherit</string>
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<key>script.debug.testCondition</key>
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<string>inherit</string>
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<key>script.debug.testCondition.checkingVariable</key>
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<string>inherit</string>
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<key>script.debug.testCondition.oneOf</key>
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<string>inherit</string>
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<key>script.debug.testCondition.testValues</key>
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<string>inherit</string>
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<key>script.javaScript.badParameter</key>
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<string>$scriptError</string>
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<key>script.javaScript.call.badSelector</key>
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<string>$scriptError</string>
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<key>script.javaScript.error</key>
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<string>$scriptError</string>
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<key>script.javaScript.exception</key>
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<string>$scriptError</string>
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<key>script.javaScript.init.error</key>
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<string>$error</string>
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<key>script.javaScript.init.success</key>
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<string>no</string>
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<key>script.javaScript.load.failed</key>
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<string>$scriptError</string>
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<key>script.javaScript.load.success</key>
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<string>no</string>
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<key>script.javaScript.warning</key>
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<string>$scriptError</string>
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<key>script.load</key>
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<string>no</string>
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<key>script.load.badName</key>
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<string>$scriptError</string>
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<key>script.load.exception</key>
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<string>$error</string>
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<key>script.load.notFound</key>
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<string>$scriptError</string>
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<key>script.load.parseOK</key>
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<string>inherit</string>
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<key>script.load.unnamed</key>
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<string>$scriptError</string>
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<key>script.load.world.listAll</key>
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<string>$troubleShootingDump</string>
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<key>script.missionDescription.noMissionKey</key>
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<string>inherit</string>
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<key>script.missionDescription.noMissionText</key>
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<string>inherit</string>
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<key>script.plist.run.badTarget</key>
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<string>$error</string>
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<key>script.trace</key>
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<string>no</string>
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<key>script.trace.javaScript.call</key>
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<string>inherit</string>
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<key>script.trace.plist.run</key>
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<string>inherit</string>
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<key>script.trace.runWorld</key>
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<string>inherit</string>
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<key>searchPaths.dumpAll</key>
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<string>$troubleShootingDump</string>
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<key>sound.channel.cleanup.failed</key>
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<string>$soundError</string>
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<key>sound.channel.cleanup.failed.badState</key>
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<string>inherit</string>
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<key>sound.channel.cleanup.failed.broken</key>
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<string>inherit</string>
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<key>sound.channel.cleanup.success</key>
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<string>$soundDebugVerbose</string>
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<key>sound.channel.machPortError</key>
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<string>$soundError</string>
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<key>sound.initialization</key>
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<string>inherit</string>
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<key>sound.initialization.error</key>
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<string>$soundError</string>
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<key>sound.invalidBeep</key>
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<string>inherit</string>
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<key>sound.load.failed</key>
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<string>$soundError</string>
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<key>sound.load.success</key>
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<string>$soundDebug</string>
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<key>sound.mixer.failedToConnectChannel</key>
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<string>$soundError</string>
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<key>sound.mixer.inspector.loadFailed</key>
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<string>$soundError</string>
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<key>sound.mixer.outOfChannels</key>
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<string>$soundError</string>
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<key>sound.mixer.replacingBrokenChannel</key>
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<string>$soundDebug</string>
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<key>sound.play.failed</key>
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<string>$soundError</string>
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<key>sound.play.failed.auError</key>
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<string>inherit</string>
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<key>sound.play.failed.badReuse</key>
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<string>inherit</string>
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<key>sound.play.failed.setupFailed</key>
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<string>inherit</string>
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<key>sound.play.success</key>
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<string>$soundDebugVerbose</string>
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<key>sound.render.undexpectedNull</key>
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<string>$soundError</string>
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<key>sound.streaming.loop</key>
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<string>$soundDebug</string>
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<key>sound.streaming.refill</key>
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<string>$soundDebugVerbose</string>
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<key>sound.streaming.releaseContext</key>
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<string>$soundDebug</string>
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<key>sound.streaming.underflow</key>
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<string>$soundError</string>
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<key>sound.virtualringbuffer</key>
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<string>$soundError</string>
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<key>strings.conversion</key>
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<string>$scriptError</string>
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<key>strings.conversion.quaternion</key>
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<string>inherit</string>
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<key>strings.conversion.randomSeed</key>
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<string>inherit</string>
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<key>strings.conversion.vector</key>
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<string>inherit</string>
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<key>strings.conversion.vectorAndQuaternion</key>
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<string>inherit</string>
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<key>texture.planet.generate</key>
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<string>inherit</string>
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<key>unclassified</key>
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<string>inherit</string>
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<key>universe.populate</key>
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<string>$troubleShootingDump</string>
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<key>universe.populate.witchspace</key>
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<string>inherit</string>
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</dict>
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</plist>
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