oolite/Resources/AIs/interceptAI.plist
Eric Walch 0167b32938 - Added a new AI command 'setDestinationToJinkPosition'
- Updated several AIs with reaction to cloaked attacks.

git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@4954 127b21dd-08f5-0310-b4b7-95ae10353056
2012-05-22 20:06:21 +00:00

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{
GLOBAL =
{
ENTER = (switchLightsOn, "setStateTo: ATTACK_SHIP");
};
"ATTACK_SHIP" =
{
ENTER = (performAttack);
"ENERGY_LOW" = ("setStateTo: FLEE");
ATTACKED = (setTargetToPrimaryAggressor, "setStateTo: ATTACK_SHIP");
"ESCORT_ATTACKED" = (setTargetToPrimaryAggressor, groupAttackTarget);
"INCOMING_MISSILE" = (fightOrFleeMissile, "setStateTo: FLEE");
"CASCADE_WEAPON_DETECTED" = ("exitAIWithMessage: CASCADE_WEAPON_DETECTED");
"TARGET_DESTROYED" = (performIdle, switchLightsOff, exitAI);
"TARGET_LOST" = (performIdle, switchLightsOff, exitAI);
"ATTACKED_BY_CLOAKED" = ("setStateTo: FLEE_FOR_CLOAKED");
"TARGET_CLOAKED" = ("setStateTo: FLEE_FOR_CLOAKED");
"PLAYER WITCHSPACE" = ("setStateTo: PLAYER_WITCHSPACE");
"ENTER WORMHOLE" = (performIdle, switchLightsOff, "exitAIWithMessage: ENTER WORMHOLE");
"DEFENSE_TARGET_LOST" = (findNewDefenseTarget);
"DEFENSE_TARGET_DESTROYED" = (findNewDefenseTarget);
};
FLEE =
{
ENTER = (deployEscorts, "setDesiredRangeTo: 25600", performFlee);
"ENERGY_FULL" = ("setStateTo: ATTACK_SHIP");
"TARGET_LOST" = (performIdle, switchLightsOff, exitAI);
"TARGET_DESTROYED" = (performIdle, switchLightsOff, exitAI);
"REACHED_SAFETY" = (performIdle, switchLightsOff, exitAI);
"INCOMING_MISSILE" = (fightOrFleeMissile, "setStateTo: FLEE");
"CASCADE_WEAPON_DETECTED" = ("exitAIWithMessage: CASCADE_WEAPON_DETECTED");
"ATTACKED_BY_CLOAKED" = ("setStateTo: FLEE_FOR_CLOAKED");
"TARGET_CLOAKED" = ("setStateTo: FLEE_FOR_CLOAKED");
"PLAYER WITCHSPACE" = ("setStateTo: PLAYER_WITCHSPACE");
"ENTER WORMHOLE" = (performIdle, switchLightsOff, "exitAIWithMessage: ENTER WORMHOLE");
"ATTACKED" = (addPrimaryAggressorAsDefenseTarget);
"DEFENSE_TARGET_LOST" = (findNewDefenseTarget);
"DEFENSE_TARGET_DESTROYED" = (findNewDefenseTarget);
"TARGET_LOST" = (performIdle, switchLightsOff, exitAI);
};
"FLEE_FOR_CLOAKED" = {
ENTER = (storeTarget,
setDestinationToCurrentLocation,
"setDesiredRangeTo: 25600",
performFlyToRangeFromDestination
);
"DESIRED_RANGE_ACHIEVED" = (performIdle, switchLightsOff, exitAI);
"INCOMING_MISSILE" = (fightOrFleeMissile, "setStateTo: FLEE");
"CASCADE_WEAPON_DETECTED" = ("setAITo: fleeQMineAI.plist");
ATTACKED = (setTargetToPrimaryAggressor, "setStateTo: ATTACK_SHIP");
"ATTACKED_BY_CLOAKED" = (setDestinationToJinkPosition);
"TARGET_FOUND" = (setTargetToFoundTarget, "setStateTo: ATTACK_SHIP");
RESTARTED = (performIdle, switchLightsOff, exitAI);
UPDATE = (recallStoredTarget, "pauseAI: 2.0");
};
"PLAYER_WITCHSPACE" =
{
"ENTER WORMHOLE" = (performIdle, switchLightsOff, exitAI, enterTargetWormhole);
};
}