oolite/Resources/AIs/fallingShuttleAI.plist
Eric Walch 86bc4b2c36 - Added RESTARTED messages to some of the AIs that use the new fleeQMineAI to prevent leaving the ships idle.
- also added the q-mine warning inside becomeEnergyBlast so that custom q-mines also give a warning, albeit later.

git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@4903 127b21dd-08f5-0310-b4b7-95ae10353056
2012-05-03 20:34:19 +00:00

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{
GLOBAL =
{
ENTER = ("setSpeedFactorTo: 0.25", "setStateTo: FLY_HOME");
};
"FLY_HOME" = {
"COURSE_OK" = ("setSpeedFactorTo: 1.0", performFlyToRangeFromDestination);
"WAYPOINT_SET" = ("setStateTo: GO_TO_WAYPOINT");
"APPROACHING_SURFACE" = ("setSpeedFactorTo: 0.3", "setStateTo: LANDING");
"DESIRED_RANGE_ACHIEVED" = ("setSpeedFactorTo: 0.7", "setStateTo: APPROACH");
"AEGIS_LEAVING_DOCKING_RANGE" = ("setStateTo: APPROACH");
"LAUNCHED OKAY" = ("setStateTo: CLEAR_STATION");
ATTACKED = (setTargetToPrimaryAggressor, broadcastDistressMessage);
"INCOMING_MISSILE" = (fireECM);
"CASCADE_WEAPON_DETECTED" = ("setAITo: fleeQMineAI.plist");
UPDATE = (setCourseToPlanet, checkCourseToDestination, "pauseAI: 10.0");
};
"GO_TO_WAYPOINT" = {
ENTER = ("setDesiredRangeTo: 50.0", checkCourseToDestination);
"COURSE_OK" = ("setSpeedFactorTo: 0.8", performFlyToRangeFromDestination);
"WAYPOINT_SET" = ("setDesiredRangeTo: 50.0", checkCourseToDestination);
"APPROACHING_SURFACE" = ("setStateTo: LANDING");
"DESIRED_RANGE_ACHIEVED" = ("setStateTo: FLY_HOME");
ATTACKED = (setTargetToPrimaryAggressor, broadcastDistressMessage);
"CASCADE_WEAPON_DETECTED" = ("setAITo: fleeQMineAI.plist");
"AEGIS_LEAVING_DOCKING_RANGE" = ("setStateTo: APPROACH");
"INCOMING_MISSILE" = (fireECM);
RESTARTED = ("setStateTo: FLY_HOME");
UPDATE = ("pauseAI: 10.0");
};
"CLEAR_STATION" = {
ENTER = (getWitchspaceEntryCoordinates, setDestinationFromCoordinates, "setDesiredRangeTo: 100.0",
"setSpeedFactorTo: 0.75", performFlyToRangeFromDestination, "pauseAI: 15");
UPDATE = ("setStateTo: FLY_HOME", "pauseAI: 5.0");
};
"APPROACH" = {
ENTER = (setCourseToPlanet, performFlyToRangeFromDestination);
"APPROACHING_SURFACE" = ("setStateTo: LANDING");
"DESIRED_RANGE_ACHIEVED" = ("setStateTo: LANDING");
ATTACKED = (setTargetToPrimaryAggressor, broadcastDistressMessage);
"INCOMING_MISSILE" = (fireECM, "setSpeedFactorTo: 1.0");
"CASCADE_WEAPON_DETECTED" = ("setAITo: fleeQMineAI.plist");
RESTARTED = ("setStateTo: FLY_HOME");
};
"LANDING" = {
ENTER = (performLandOnPlanet);
"NO_PLANET_NEARBY" = ("setStateTo: APPROACH");
};
}