oolite/Resources/Config/material-defaults.plist

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/* Settings for shader system.
While it is possible to override this in the usual fashion, it would not
be a very good idea.
*/
{
// Macros prepended to shader source code for ship entities.
"ship-prefix-macros" =
{
"OO_ENGINE_LEVEL" = 1;
"OO_ENTITY_PERSONALITY" = 1;
"OO_ENTITY_PERSONALITY_INT" = 1;
"OO_ENTITY_LASER_HEAT_LEVEL" = 1;
"OO_HULL_HEAT_LEVEL" = 1;
"OO_TIME" = 1;
"OO_USER_DEFINED_BINDINGS" = 1;
};
// Material definition used for DAT files with no TEXTURES section (which specifies material names and texture co-ordinates).
"no-textures-material" =
{
"diffuse_map" = "";
"diffuse" = (0, 0, 0.4);
"ambient" = (0, 0, 0.4);
"emission" = (0.5, 0.1, 0.0);
"specular" = (1.0, 0.2, 0.2);
"shininess" = 5;
};
}