06f072b100
(This should make releases a bit easier...)
119 lines
3.7 KiB
JavaScript
119 lines
3.7 KiB
JavaScript
/*
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oolite-default-ship-script.js
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Standard ship script; handles legacy foo_actions.
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Oolite
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Copyright © 2004-2013 Giles C Williams and contributors
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
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MA 02110-1301, USA.
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*/
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/*jslint white: true, undef: true, eqeqeq: true, bitwise: true, regexp: true, newcap: true, immed: true */
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"use strict";
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this.name = "oolite-default-ship-script";
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this.author = "Jens Ayton";
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this.copyright = "© 2007-2013 the Oolite team.";
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this.description = "Standard script for ships.";
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// launch_actions handled on shipSpawned(). For parity with 1.65, launch_actions don’t fire for the main station.
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if (this.legacy_launchActions !== undefined && this !== system.mainStation)
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{
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this.shipSpawned = function ()
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{
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/* IMPORTANT: __runLegacyScriptActions() is a private function. It may
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be removed, renamed or have its semantics changed at any time in
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the future. Do not use it in your own scripts.
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*/
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this.ship.__runLegacyScriptActions(this.ship, this.legacy_launchActions);
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delete this.shipSpawned;
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};
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}
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// death_actions handled on shipDied().
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if (this.legacy_deathActions !== undefined)
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{
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this.shipDied = function ()
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{
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/* IMPORTANT: __runLegacyScriptActions() is a private function. It may
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be removed, renamed or have its semantics changed at any time in
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the future. Do not use it in your own scripts.
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*/
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this.ship.__runLegacyScriptActions(this.ship, this.legacy_deathActions);
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};
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}
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// script_actions handled on otherShipDocked() and shipWasScooped().
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if (this.legacy_scriptActions !== undefined)
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{
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/* legacy script_actions should be called for stations when the player
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docks, and for cargo pods when they are is scooped. No sane vessel can
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be scooped _and_ docked with. Non-sane vessels are certified insane.
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*/
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this.otherShipDocked = function (docker)
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{
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if (docker.isPlayer)
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{
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/* IMPORTANT: __runLegacyScriptActions() is a private function. It
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may be removed, renamed or have its semantics changed at any
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time in the future. Do not use it in your own scripts.
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*/
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this.ship.__runLegacyScriptActions(docker, this.legacy_scriptActions);
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}
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};
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this.shipWasScooped = function (scooper)
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{
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/* IMPORTANT: __runLegacyScriptActions() is a private function. It may
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be removed, renamed or have its semantics changed at any time in
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the future. Do not use it in your own scripts.
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*/
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// Note "backwards" call, allowing awardEquipment: and similar to affect the scooper rather than the scoopee.
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scooper.__runLegacyScriptActions(this.ship, this.legacy_scriptActions);
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};
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}
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// setup_actions handled on script initialization.
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if (this.legacy_setupActions !== undefined)
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{
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/* IMPORTANT: __runLegacyScriptActions() is a private function. It may be
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removed, renamed or have its semantics changed at any time in the
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future. Do not use it in your own scripts.
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*/
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this.ship.__runLegacyScriptActions(this.ship, this.legacy_setupActions);
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}
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// function for missiles and other entities using missile AI
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this.ooliteDetonateAsStandardMissile = function()
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{
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this.ship.dealEnergyDamage(170, 32.5, 0.25);
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this.ship.explode();
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}
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