94 lines
2.5 KiB
JavaScript
94 lines
2.5 KiB
JavaScript
/*
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shuttleAI.js
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Priority-based AI for in-system shuttles
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Oolite
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Copyright © 2004-2013 Giles C Williams and contributors
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
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MA 02110-1301, USA.
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*/
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"use strict";
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this.name = "Oolite Shuttle AI";
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this.version = "1.79";
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this.aiStarted = function() {
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var ai = new worldScripts["oolite-libPriorityAI"].PriorityAIController(this.ship);
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ai.setParameter("oolite_flag_sendsDistressCalls",true);
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ai.setParameter("oolite_flag_allowPlanetaryLanding",true);
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ai.setCommunicationsRole("shuttle");
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ai.setParameter("oolite_friendlyRoles",["oolite-pirate-victim"]);
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ai.setPriorities([
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{
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condition: ai.conditionInCombat,
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behaviour: ai.behaviourFleeCombat
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},
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{
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condition: ai.conditionHostileStationNearby,
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configuration: ai.configurationSetDestinationToNearestStation,
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behaviour: ai.behaviourLeaveVicinityOfDestination,
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reconsider: 20
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},
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{
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condition: ai.conditionHasSelectedStation,
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truebranch: [
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{
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condition: ai.conditionSelectedStationNearby,
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configuration: ai.configurationSetSelectedStationForDocking,
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behaviour: ai.behaviourDockWithStation,
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reconsider: 30
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},
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{
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configuration: ai.configurationSetDestinationToSelectedStation,
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behaviour: ai.behaviourApproachDestination,
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reconsider: 30
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}
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]
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},
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{
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condition: ai.conditionHasSelectedPlanet,
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truebranch: [
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{
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preconfiguration: ai.configurationSetDestinationToSelectedPlanet,
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condition: ai.conditionNearDestination,
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behaviour: ai.behaviourLandOnPlanet
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},
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{
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behaviour: ai.behaviourApproachDestination,
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reconsider: 30
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}
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]
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},
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/* TODO: need to try to hitchhike out! */
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{
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condition: ai.conditionInInterstellarSpace,
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truebranch: ai.templateWitchspaceJumpAnywhere()
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},
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{
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configuration: ai.configurationSelectShuttleDestination,
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behaviour: ai.behaviourApproachDestination,
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reconsider: 1
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}
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]);
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} |