oolite/Resources/AIs/oolite-shuttleAI.js

94 lines
2.5 KiB
JavaScript

/*
shuttleAI.js
Priority-based AI for in-system shuttles
Oolite
Copyright © 2004-2013 Giles C Williams and contributors
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
MA 02110-1301, USA.
*/
"use strict";
this.name = "Oolite Shuttle AI";
this.version = "1.79";
this.aiStarted = function() {
var ai = new worldScripts["oolite-libPriorityAI"].PriorityAIController(this.ship);
ai.setParameter("oolite_flag_sendsDistressCalls",true);
ai.setParameter("oolite_flag_allowPlanetaryLanding",true);
ai.setCommunicationsRole("shuttle");
ai.setParameter("oolite_friendlyRoles",["oolite-pirate-victim"]);
ai.setPriorities([
{
condition: ai.conditionInCombat,
behaviour: ai.behaviourFleeCombat
},
{
condition: ai.conditionHostileStationNearby,
configuration: ai.configurationSetDestinationToNearestStation,
behaviour: ai.behaviourLeaveVicinityOfDestination,
reconsider: 20
},
{
condition: ai.conditionHasSelectedStation,
truebranch: [
{
condition: ai.conditionSelectedStationNearby,
configuration: ai.configurationSetSelectedStationForDocking,
behaviour: ai.behaviourDockWithStation,
reconsider: 30
},
{
configuration: ai.configurationSetDestinationToSelectedStation,
behaviour: ai.behaviourApproachDestination,
reconsider: 30
}
]
},
{
condition: ai.conditionHasSelectedPlanet,
truebranch: [
{
preconfiguration: ai.configurationSetDestinationToSelectedPlanet,
condition: ai.conditionNearDestination,
behaviour: ai.behaviourLandOnPlanet
},
{
behaviour: ai.behaviourApproachDestination,
reconsider: 30
}
]
},
/* TODO: need to try to hitchhike out! */
{
condition: ai.conditionInInterstellarSpace,
truebranch: ai.templateWitchspaceJumpAnywhere()
},
{
configuration: ai.configurationSelectShuttleDestination,
behaviour: ai.behaviourApproachDestination,
reconsider: 1
}
]);
}