06f072b100
(This should make releases a bit easier...)
63 lines
1.7 KiB
JavaScript
63 lines
1.7 KiB
JavaScript
/*
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oolite-tutorialFighterAI.js
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AI for the tutorial simulated combat
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Oolite
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Copyright © 2004-2013 Giles C Williams and contributors
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
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MA 02110-1301, USA.
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*/
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"use strict";
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this.name = "Oolite Tutorial Fighter AI";
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this.aiStarted = function() {
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var ai = new worldScripts["oolite-libPriorityAI"].PriorityAIController(this.ship);
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ai.setCommunicationsRole("_tutorial");
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ai.setPriorities([
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/* Fight */
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{
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condition: ai.conditionInCombat,
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configuration: ai.configurationAcquireCombatTarget,
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behaviour: ai.behaviourDestroyCurrentTarget,
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reconsider: 30 // makes missiles more distracting
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},
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/* Stop following me! */
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{
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condition: ai.conditionPlayerNearby,
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configuration: ai.configurationAcquirePlayerAsTarget,
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behaviour: ai.behaviourDestroyCurrentTarget,
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reconsider: 5
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},
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/* Chase Player */
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{
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configuration: function() {
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this.ship.destination = player.ship.position;
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this.ship.desiredSpeed = 300;
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},
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behaviour: ai.behaviourApproachDestination,
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reconsider: 5
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}
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],3+Math.random()+Math.random());
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} |