86bc4b2c36
- also added the q-mine warning inside becomeEnergyBlast so that custom q-mines also give a warning, albeit later. git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@4903 127b21dd-08f5-0310-b4b7-95ae10353056
114 lines
4.3 KiB
Plaintext
114 lines
4.3 KiB
Plaintext
{
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GLOBAL =
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{
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ENTER = ("setStateTo: HEAD_FOR_SUN");
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};
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"ATTACK_SHIP" =
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{
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ENTER = (performAttack);
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"ENERGY_LOW" = ("setSpeedFactorTo: 1.0", "pauseAI: 15.0", "setStateTo: EXIT_SYSTEM");
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"INCOMING_MISSILE" = (
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fightOrFleeMissile,
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"setSpeedFactorTo: 1.0",
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"pauseAI: 15.0",
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"setStateTo: EXIT_SYSTEM"
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);
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"CASCADE_WEAPON_DETECTED" = ("setAITo: fleeQMineAI.plist");
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"TARGET_DESTROYED" = ("setStateTo: CONSIDER_RESUMING");
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"TARGET_LOST" = ("setStateTo: CONSIDER_RESUMING");
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RESTARTED = (performIdle, "setStateTo: CONSIDER_RESUMING");
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};
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"EXIT_SYSTEM" =
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{
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"WITCHSPACE OKAY" = (wormholeEscorts);
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"WITCHSPACE BLOCKED" = (setTargetToFoundTarget, setDestinationWithinTarget, "setDesiredRangeTo: 10000.0", performFlyToRangeFromDestination);
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"WITCHSPACE UNAVAILABLE" = ("setAITo: route1traderAI.plist");
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UPDATE = (performHyperSpaceExit);
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};
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FLEE =
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{
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ENTER = ("setDesiredRangeTo: 25600", performFlee);
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ATTACKED = (fightOrFleeHostiles);
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FIGHTING = (setTargetToPrimaryAggressor, "setStateTo: ATTACK_SHIP");
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FLEEING = (setTargetToPrimaryAggressor, "setStateTo: FLEE");
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"INCOMING_MISSILE" = (setTargetToPrimaryAggressor, broadcastDistressMessage, fightOrFleeMissile);
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"CASCADE_WEAPON_DETECTED" = ("setAITo: fleeQMineAI.plist");
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"REACHED_SAFETY" = (performIdle, "setStateTo: CONSIDER_RESUMING");
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"TARGET_DESTROYED" = (performIdle, "setStateTo: CONSIDER_RESUMING");
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"TARGET_LOST" = (performIdle, "setStateTo: CONSIDER_RESUMING");
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RESTARTED = (performIdle, "setStateTo: CONSIDER_RESUMING");
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};
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"GO_TO_WAYPOINT1" =
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{
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ENTER = ("setDesiredRangeTo: 50.0", checkCourseToDestination);
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ATTACKED = (fightOrFleeHostiles);
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"COURSE_OK" = ("setSpeedFactorTo: 0.75", performFlyToRangeFromDestination);
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"DESIRED_RANGE_ACHIEVED" = ("setStateTo: HEAD_FOR_SUN");
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FIGHTING = (setTargetToPrimaryAggressor, "setStateTo: ATTACK_SHIP");
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FLEEING = (setTargetToPrimaryAggressor, "setStateTo: FLEE");
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"INCOMING_MISSILE" = (fightOrFleeMissile, "setStateTo: FLEE");
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"CASCADE_WEAPON_DETECTED" = ("setAITo: fleeQMineAI.plist");
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"WAYPOINT_SET" = ("setDesiredRangeTo: 50.0", checkCourseToDestination);
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RESTARTED = ("setStateTo: HEAD_FOR_SUN");
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};
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"HEAD_FOR_SUN" =
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{
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ENTER = ( setSunSkimStartCoordinates, setDestinationFromCoordinates, checkCourseToDestination );
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"EXITED WITCHSPACE" = ("setAITo: route1traderAI.plist");
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ATTACKED = (fightOrFleeHostiles);
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"COURSE_OK" = ( "setDesiredRangeTo: 500.0", "setSpeedFactorTo: 0.75", performFlyToRangeFromDestination );
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"DESIRED_RANGE_ACHIEVED" = ("setStateTo: SKIM_SUN");
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FIGHTING = (setTargetToPrimaryAggressor, "setStateTo: ATTACK_SHIP");
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FLEEING = (setTargetToPrimaryAggressor, "setStateTo: FLEE");
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"INCOMING_MISSILE" = (fightOrFleeMissile, "setStateTo: FLEE");
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"CASCADE_WEAPON_DETECTED" = ("setAITo: fleeQMineAI.plist");
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"WAYPOINT_SET" = ("setStateTo: GO_TO_WAYPOINT1");
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RESTARTED = ("setStateTo: HEAD_FOR_SUN");
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};
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"LEAVE_SUN" =
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{
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ENTER = (
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setSunSkimExitCoordinates,
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setDestinationFromCoordinates,
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"setDesiredRangeTo: 250.0",
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"setSpeedFactorTo: 1.0",
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performFlyToRangeFromDestination
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);
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ATTACKED = (fightOrFleeHostiles);
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"DESIRED_RANGE_ACHIEVED" = ("addFuel: 70", "setStateTo: EXIT_SYSTEM");
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FIGHTING = (setTargetToPrimaryAggressor, "setStateTo: ATTACK_SHIP");
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FLEEING = (setTargetToPrimaryAggressor, "setStateTo: FLEE");
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"INCOMING_MISSILE" = (fightOrFleeMissile, "setStateTo: FLEE");
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"CASCADE_WEAPON_DETECTED" = ("setAITo: fleeQMineAI.plist");
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RESTARTED = ("setStateTo: HEAD_FOR_SUN");
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};
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"SKIM_SUN" =
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{
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ENTER = (
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setSunSkimEndCoordinates,
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setDestinationFromCoordinates,
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"setDesiredRangeTo: 100.0",
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"setSpeedFactorTo: 1.0",
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performFlyToRangeFromDestination
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);
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ATTACKED = (fightOrFleeHostiles);
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"DESIRED_RANGE_ACHIEVED" = ("setStateTo: LEAVE_SUN");
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FIGHTING = (setTargetToPrimaryAggressor, "setStateTo: ATTACK_SHIP");
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FLEEING = (setTargetToPrimaryAggressor, "setStateTo: FLEE");
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"INCOMING_MISSILE" = (fightOrFleeMissile, "setStateTo: FLEE");
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"CASCADE_WEAPON_DETECTED" = ("setAITo: fleeQMineAI.plist");
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RESTARTED = ("setStateTo: HEAD_FOR_SUN");
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};
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CONSIDER_RESUMING =
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{
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ENTER = (checkEnergy, "pauseAI: 0");
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// If energy < 75 %, go back to trying to sun skim.
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ENERGY_LOW = ("setStateTo: GLOBAL");
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ENERGY_MEDIUM = ("setStateTo: GLOBAL");
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// Otherwise, try to leave.
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UPDATE = ("pauseAI: 15.0", "setStateTo: EXIT_SYSTEM");
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};
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}
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