35 lines
743 B
Objective-C
35 lines
743 B
Objective-C
//
|
|
// JAIcosTriangle.h
|
|
// icosmesh
|
|
//
|
|
// Created by Jens Ayton on 2009-11-18.
|
|
// Copyright 2009 Jens Ayton. All rights reserved.
|
|
//
|
|
|
|
#ifdef __MINGW32__
|
|
#include <stdbool.h>
|
|
#endif
|
|
#import "icosmesh.h"
|
|
|
|
|
|
@interface JAIcosTriangle: NSObject
|
|
{
|
|
@private
|
|
Vertex _vertices[3];
|
|
}
|
|
|
|
// Note: order is not guaranteed to be maintained.
|
|
+ (id) triangleWithVectorA:(Vector)a b:(Vector)b c:(Vector)c;
|
|
- (id) initWithVectorA:(Vector)a b:(Vector)b c:(Vector)c;
|
|
- (Vertex) vertexA;
|
|
- (Vertex) vertexB;
|
|
- (Vertex) vertexC;
|
|
- (void) rotate; // a = b, b = c, c = a
|
|
- (void) generateTextureCoordinatesAndBinormals; // Requires that any polar coordinate is in [0].
|
|
- (void) fixUpWinding;
|
|
|
|
|
|
- (NSArray *) subdivide; // A list of four JAIcosTriangles.
|
|
|
|
@end
|