oolite/tools/icosmesh/JAIcosTriangle.h

35 lines
743 B
Objective-C

//
// JAIcosTriangle.h
// icosmesh
//
// Created by Jens Ayton on 2009-11-18.
// Copyright 2009 Jens Ayton. All rights reserved.
//
#ifdef __MINGW32__
#include <stdbool.h>
#endif
#import "icosmesh.h"
@interface JAIcosTriangle: NSObject
{
@private
Vertex _vertices[3];
}
// Note: order is not guaranteed to be maintained.
+ (id) triangleWithVectorA:(Vector)a b:(Vector)b c:(Vector)c;
- (id) initWithVectorA:(Vector)a b:(Vector)b c:(Vector)c;
- (Vertex) vertexA;
- (Vertex) vertexB;
- (Vertex) vertexC;
- (void) rotate; // a = b, b = c, c = a
- (void) generateTextureCoordinatesAndBinormals; // Requires that any polar coordinate is in [0].
- (void) fixUpWinding;
- (NSArray *) subdivide; // A list of four JAIcosTriangles.
@end