oolite/Resources/Scripts/oolite-default-ship-script.js
Marc a94d4b5bac - station_roll can now be used inside individual stations' shipdata.plist. If not found, use the systemwide override inside planetinfo.plist if defined, or standard station roll, as before. (trunk)
- more copyright fun: replaced instances of em dash with '-' to help syncronise updates better, added copyright info to the profiling stopwatch.

git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@3656 127b21dd-08f5-0310-b4b7-95ae10353056
2010-07-04 22:32:30 +00:00

112 lines
3.5 KiB
JavaScript

/*
oolite-default-ship-script.js
Standard ship script; handles legacy foo_actions.
Oolite
Copyright © 2004-2010 Giles C Williams and contributors
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
MA 02110-1301, USA.
*/
/*jslint bitwise: true, undef: true, undef: true, eqeqeq: true, newcap: true*/
this.name = "oolite-default-ship-script";
this.author = "Jens Ayton";
this.copyright = "© 2007-2010 the Oolite team.";
this.description = "Standard script for ships.";
this.version = "1.75";
// launch_actions handled on shipSpawned().
if (this.legacy_launchActions !== undefined)
{
this.shipSpawned = function ()
{
/* IMPORTANT: runLegacyScriptActions() is a private function. It may
be removed, renamed or have its semantics changed at any time in
the future. Do not use it in your own scripts.
*/
this.ship.runLegacyScriptActions(this.ship, this.legacy_launchActions);
// These can only be used once; keeping them around after that is pointless.
delete this.shipSpawned;
delete this.legacy_launchActions;
};
}
// death_actions handled on shipDied().
if (this.legacy_deathActions !== undefined)
{
this.shipDied = function ()
{
/* IMPORTANT: runLegacyScriptActions() is a private function. It may
be removed, renamed or have its semantics changed at any time in
the future. Do not use it in your own scripts.
*/
this.ship.runLegacyScriptActions(this.ship, this.legacy_deathActions);
};
}
// script_actions handled on otherShipDocked() and shipWasScooped().
if (this.legacy_scriptActions !== undefined)
{
/* legacy script_actions should be called for stations when the player
docks, and for cargo pods when they are is scooped. No sane vessel can
be scooped _and_ docked with. Non-sane vessels are certified insane.
*/
this.otherShipDocked = function (docker)
{
if (docker.isPlayer)
{
/* IMPORTANT: runLegacyScriptActions() is a private function. It
may be removed, renamed or have its semantics changed at any
time in the future. Do not use it in your own scripts.
*/
this.ship.runLegacyScriptActions(docker, this.legacy_scriptActions);
}
};
this.shipWasScooped = function (scooper)
{
/* IMPORTANT: runLegacyScriptActions() is a private function. It may
be removed, renamed or have its semantics changed at any time in
the future. Do not use it in your own scripts.
*/
// Note "backwards" call, allowing awardEquipment: and similar to affect the scooper rather than the scoopee.
scooper.runLegacyScriptActions(scooper, this.legacy_scriptActions);
};
}
// setup_actions handled on script initialization.
if (this.legacy_setupActions !== undefined)
{
/* IMPORTANT: runLegacyScriptActions() is a private function. It may be
removed, renamed or have its semantics changed at any time in the
future. Do not use it in your own scripts.
*/
this.ship.runLegacyScriptActions(this.ship, this.legacy_setupActions);
delete this.legacy_setupActions;
}