oolite/Resources/AIs/route2sunskimAI.plist

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{
GLOBAL =
{
ENTER = ("setStateTo: HEAD_FOR_SUN");
};
FLEE =
{
ENTER = ("setDesiredRangeTo: 25600", performFlee);
ATTACKED = (fightOrFleeHostiles);
FIGHTING = (setTargetToPrimaryAggressor, "setStateTo: ATTACK_SHIP");
FLEEING = (setTargetToPrimaryAggressor, "setStateTo: FLEE");
"TARGET_LOST" = (performIdle, "setStateTo: GLOBAL");
"TARGET_DESTROYED" = (performIdle, "setStateTo: GLOBAL");
"INCOMING_MISSILE" = (setTargetToPrimaryAggressor, broadcastDistressMessage, fightOrFleeMissile, fightOrFleeHostiles);
"REACHED_SAFETY" = (performIdle, "setStateTo: GLOBAL");
};
"ATTACK_SHIP" =
{
ENTER = (broadcastDistressMessage, performAttack);
"ENERGY_LOW" = (setTargetToPrimaryAggressor, broadcastDistressMessage, "setStateTo: FLEE");
"INCOMING_MISSILE" = (setTargetToPrimaryAggressor, broadcastDistressMessage, fightOrFleeMissile, "setStateTo: FLEE");
"TARGET_DESTROYED" = ("setStateTo: GLOBAL");
"TARGET_LOST" = ("setStateTo: GLOBAL");
};
"GO_TO_WAYPOINT_SUN" =
{
ENTER = ("setDesiredRangeTo: 50.0", checkCourseToDestination);
"COURSE_OK" = ("setSpeedFactorTo: 0.5", performFlyToRangeFromDestination);
"WAYPOINT_SET" = ("setDesiredRangeTo: 50.0", checkCourseToDestination);
"DESIRED_RANGE_ACHIEVED" = ("setStateTo: HEAD_FOR_SUN");
ATTACKED = (fightOrFleeHostiles);
"INCOMING_MISSILE" = (setTargetToPrimaryAggressor, broadcastDistressMessage, fightOrFleeMissile, fightOrFleeHostiles, "setStateTo: FLEE");
FIGHTING = (setTargetToPrimaryAggressor, "setStateTo: ATTACK_SHIP");
FLEEING = (setTargetToPrimaryAggressor, "setStateTo: FLEE");
};
"HEAD_FOR_SUN" =
{
ENTER = (setSunSkimStartCoordinates);
"WAIT_FOR_SUN" = ("pauseAI: 10.0", setSunSkimStartCoordinates);
"APPROACH_COORDINATES" = (setDestinationFromCoordinates, "setDesiredRangeTo: 50000", checkCourseToDestination);
"COURSE_OK" = ("setSpeedFactorTo: 0.80", performFlyToRangeFromDestination);
"WAYPOINT_SET" = ("setStateTo: GO_TO_WAYPOINT_SUN");
"DESIRED_RANGE_ACHIEVED" = (dockEscorts, "setStateTo: GO_TO_SKIM");
ATTACKED = (fightOrFleeHostiles);
"INCOMING_MISSILE" = (setTargetToPrimaryAggressor, broadcastDistressMessage, fightOrFleeMissile, fightOrFleeHostiles, "setStateTo: FLEE");
FIGHTING = (setTargetToPrimaryAggressor, "setStateTo: ATTACK_SHIP");
FLEEING = (setTargetToPrimaryAggressor, "setStateTo: FLEE");
};
"GO_TO_SKIM" =
{
ENTER = (setSunSkimStartCoordinates, setDestinationFromCoordinates, "setDesiredRangeTo: 100", "setSpeedFactorTo: 1.0", performFlyToRangeFromDestination);
"DESIRED_RANGE_ACHIEVED" = ("setStateTo: SKIM_SUN");
};
"SKIM_SUN" =
{
ENTER = (setSunSkimEndCoordinates, setDestinationFromCoordinates, "setDesiredRangeTo: 50", "setSpeedFactorTo: 1.0", performFlyToRangeFromDestination);
"DESIRED_RANGE_ACHIEVED" = ("setStateTo: LEAVE_SUN");
};
"LEAVE_SUN" =
{
ENTER = (setSunSkimExitCoordinates, setDestinationFromCoordinates, "setDesiredRangeTo: 250", "setSpeedFactorTo: 1.0", performFlyToRangeFromDestination);
"DESIRED_RANGE_ACHIEVED" = ("addFuel: 70", "setStateTo: EXIT_SYSTEM");
};
"EXIT_SYSTEM" =
{
UPDATE = (performHyperSpaceExit);
"WITCHSPACE OKAY" = (wormholeEscorts);
"WITCHSPACE BLOCKED" = (setTargetToFoundTarget, setDestinationWithinTarget, "setDesiredRangeTo: 10000.0", performFlyToRangeFromDestination);
"WITCHSPACE UNAVAILABLE" = ("setAITo: route1traderAI.plist");
};
}