oolite/Resources/AIs/interceptAI.plist
Eric Walch 9838e68a1c - allow a player ship that is to big for a dock to launch.
- small changes to the jink values and test locations for proximity
- allow proximity warnings for stations in certain situations.

git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@3764 127b21dd-08f5-0310-b4b7-95ae10353056
2010-10-02 15:27:06 +00:00

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{
GLOBAL =
{
ENTER = (switchLightsOn, "setStateTo: ATTACK_SHIP");
};
"ATTACK_SHIP" =
{
ENTER = (performAttack);
"ENERGY_LOW" = ("setStateTo: FLEE");
"ESCORT_ATTACKED" = (setTargetToPrimaryAggressor, groupAttackTarget);
"INCOMING_MISSILE" = (fightOrFleeMissile, "setStateTo: FLEE");
"TARGET_DESTROYED" = (performIdle, switchLightsOff, exitAI);
"TARGET_LOST" = (performIdle, switchLightsOff, exitAI);
};
FLEE =
{
ENTER = (deployEscorts, "setDesiredRangeTo: 25600", performFlee);
"ENERGY_FULL" = ("setStateTo: ATTACK_SHIP");
"TARGET_LOST" = (performIdle, switchLightsOff, exitAI);
"TARGET_DESTROYED" = (performIdle, switchLightsOff, exitAI);
"REACHED_SAFETY" = (performIdle, switchLightsOff, exitAI);
"INCOMING_MISSILE" = (fightOrFleeMissile, "setStateTo: FLEE");
};
}