e8ae0f1f23
- Added a few extra tests for OFFENCE_COMMITTED so attack on clean ships around the station are better registered. - Raised the jump range for an exitingTrader to outside the mass lock range of a heavy torus station. (Won't affect other traders as ships should never reach this range.) git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@3003 127b21dd-08f5-0310-b4b7-95ae10353056
51 lines
1.9 KiB
Plaintext
51 lines
1.9 KiB
Plaintext
{
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GLOBAL =
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{
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ENTER = ("setStateTo: HEAD_AWAY_FROM_PLANET");
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};
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"ATTACK_SHIP" =
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{
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ENTER = (performAttack);
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"ENERGY_LOW" = ("setSpeedFactorTo: 1.0", "pauseAI: 15.0", "setStateTo: EXIT_SYSTEM");
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"INCOMING_MISSILE" = (fightOrFleeMissile, "setSpeedFactorTo: 1.0", "pauseAI: 15.0", "setStateTo: EXIT_SYSTEM");
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"TARGET_DESTROYED" = ("setStateTo: HEAD_AWAY_FROM_PLANET");
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"TARGET_LOST" = ("setStateTo: HEAD_AWAY_FROM_PLANET");
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};
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"EXIT_SYSTEM" =
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{
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"WITCHSPACE OKAY" = (wormholeEscorts);
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"WITCHSPACE BLOCKED" = (setTargetToFoundTarget, setDestinationWithinTarget, "setDesiredRangeTo: 30000.0", performFlyToRangeFromDestination);
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"WITCHSPACE UNAVAILABLE" = ("setAITo: route1traderAI.plist");
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UPDATE = (performHyperSpaceExit, "pauseAI: 5.0");
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};
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FLEE =
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{
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ENTER = ("setDesiredRangeTo: 25600", performFlee);
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ATTACKED = (fightOrFleeHostiles);
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FIGHTING = (setTargetToPrimaryAggressor, "setStateTo: ATTACK_SHIP");
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FLEEING = (setTargetToPrimaryAggressor, "setStateTo: FLEE");
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"TARGET_LOST" = (performIdle, "setStateTo: GLOBAL");
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"TARGET_DESTROYED" = (performIdle, "setStateTo: GLOBAL");
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"INCOMING_MISSILE" = (setTargetToPrimaryAggressor, broadcastDistressMessage, fightOrFleeMissile);
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"REACHED_SAFETY" = (performIdle, "setStateTo: GLOBAL");
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};
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"HEAD_AWAY_FROM_PLANET" =
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{
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ENTER =
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(
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getWitchspaceEntryCoordinates,
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setDestinationFromCoordinates,
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"setDesiredRangeTo: 100.0",
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"setSpeedFactorTo: 0.75",
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performFlyToRangeFromDestination
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);
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"DESIRED_RANGE_ACHIEVED" = ("setSpeedFactorTo: 1.0", "pauseAI: 15.0", "setStateTo: EXIT_SYSTEM");
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ATTACKED = (fightOrFleeHostiles);
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FIGHTING = (setTargetToPrimaryAggressor, "setStateTo: ATTACK_SHIP");
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FLEEING = (setTargetToPrimaryAggressor, "setStateTo: FLEE");
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"INCOMING_MISSILE" = (fightOrFleeMissile, "setStateTo: FLEE");
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"EXITED WITCHSPACE" = ("switchAITo: enteringTraderAI.plist");
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"LAUNCHED OKAY" = ("setStateTo: HEAD_AWAY_FROM_PLANET");
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};
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}
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