oolite/Resources/Shaders/oolite-standard-vertex.vertex
2014-07-09 09:40:26 +01:00

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/*
oolite-standard-vertex.vertex
Basic vertex shader for Oolite ships.
© 2007-2013 Jens Ayton
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
MA 02110-1301, USA.
S*/
uniform mat3 ooliteNormalMatrix;
uniform mat4 ooliteModelView;
uniform mat4 ooliteModelViewProjection;
varying vec3 vNormal;
varying vec3 vEyeVector;
void main(void)
{
vNormal = normalize(ooliteNormalMatrix * gl_Normal);
vEyeVector = -vec3(ooliteModelView * gl_Vertex);
gl_TexCoord[0] = gl_MultiTexCoord0;
gl_Position = ooliteModelViewProjection * gl_Vertex;
}