39 lines
1.2 KiB
Plaintext
39 lines
1.2 KiB
Plaintext
/*
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oolite-standard-vertex.vertex
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Basic vertex shader for Oolite ships.
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© 2007-2013 Jens Ayton
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
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MA 02110-1301, USA.
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S*/
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uniform mat3 ooliteNormalMatrix;
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uniform mat4 ooliteModelView;
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uniform mat4 ooliteModelViewProjection;
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varying vec3 vNormal;
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varying vec3 vEyeVector;
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void main(void)
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{
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vNormal = normalize(ooliteNormalMatrix * gl_Normal);
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vEyeVector = -vec3(ooliteModelView * gl_Vertex);
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gl_TexCoord[0] = gl_MultiTexCoord0;
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gl_Position = ooliteModelViewProjection * gl_Vertex;
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}
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