b116190556
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@5620 127b21dd-08f5-0310-b4b7-95ae10353056
296 lines
16 KiB
Plaintext
296 lines
16 KiB
Plaintext
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How to run Oolite
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-----------------
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A folder has been created in Start -> Program Files called Oolite. This
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folder has icons for running the game, the reference sheet, the Advice
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for New Commanders guide, the link to the official Oolite website,a more
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detailed ReadMe document in PDF format and an uninstall program.
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To run the game, choose the Oolite icon in the Oolite folder.
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The user preferences defaults file .GNUstepDefaults
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-----------------------------------------------------------------------
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The file <installation dir>/oolite.app/GNUstep/Defaults/.GNUstepDefaults
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contains the current settings for fullscreen mode and display resolutions,
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together with the user preference settings for sound volume, reduced
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detail (Yes/No), wireframe graphics display (Yes/No) and the shader
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effects level (Off, Simple, Full), in case your system supports shaders.
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All these can be changed by either running the game and navigating to the
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Game Options... menu ('F2' or '2' key, then select Game Options...), or
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by directly editing the .GNUstepDefaults file. The recommended way to
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change settings is to use the in-game menu. See below for examples of
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editing the preferences file. Note that .GNUstepDefaults will not be
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present after the game's installation. You will need to run Oolite at
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least once to have it generated.
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Switching between full screen and windowed mode, or changing resolution
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-----------------------------------------------------------------------
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If in doubt, delete .GNUstepDefaults and restart the game. That will start
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you in windowed mode.
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To change the full screen mode resolution, you can use the Game Options...
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menu or alternatively edit the .GNUstepDefaults file by changing the
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display_width and display_height values, and ensuring the fullscreen
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property has a value of <*BY>.
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.GNUstepDefaults Editing Examples
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-----------------------------------------------------------------------
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These settings will give a full screen display of 800x600, about one
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third sound volume, reduced detail set to No, wireframe graphics set
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to Yes and shader effects set to Simple:
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{
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NSGlobalDomain = {
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};
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oolite.exe = {
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display_width = <*I800>;
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display_height = <*I600>;
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fullscreen = <*BY>;
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"reduced-detail-graphics" = <*BN>;
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"shader-effects-level" = <*I2>;
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volume_control = <*R0.26>;
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"wireframe-graphics" = <*BY>;
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};
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}
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And these settings will give a full screen display of 1400x1050,
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full sound volume, reduced detail set to No, wireframe graphics
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set to No and shader effects set to Full:
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{
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NSGlobalDomain = {
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};
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oolite.exe = {
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display_width = <*I1400>;
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display_height = <*I1050>;
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fullscreen = <*BY>;
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"reduced-detail-graphics" = <*BN>;
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"shader-effects-level" = <*I3>;
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volume_control = <*R1>;
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"wireframe-graphics" = <*BN>;
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};
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}
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Tips
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----
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* Read the installed "Oolite reference sheet" PDF for the controls
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* More detailed information about the game can be found inside the Acrobat
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PDF OoliteReadMe file, already installed in your root Oolite folder
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* Use Shift+Escape to quit the game
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* You can read the Advice for New Commanders at the bottom of this file for
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a quick introduction to the game, with hints and tips
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Links
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-----
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Oolite website at: http://www.oolite.org
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Oolite Message Board at: http://www.aegidian.org/bb
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Oolite Development Project Page at: https://developer.berlios.de/projects/oolite-linux/
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Browse the Oolite wiki at: http://wiki.alioth.net/index.php/Oolite_Main_Page
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Get OXPs at: http://wiki.alioth.net/index.php/OXP
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Advice for New Commanders*
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by Disembodied, 24-Mar-2008
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---------------------------
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It is an ancient mariner,
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and he stoppeth one of three...
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All right there! You just got your pilot<6F>s ticket. Can I just say that your zip-clip
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there doesn<73>t do you justice? You<6F>re itching to get off and out into the big black, I
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can tell; but we just got a few final once-overs before I can stamp that thing legal.
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Shall we?
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So. You got yourself a brand and shiny-new Cobra Mark III. Cowell and MgRath<74>s finest,
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yes siree: more<72>n sixty years since the first one rolled off the line right here on Lave,
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and it<69>s still one of the best. An all-round ship, you get me? It ain<69>t the fastest, and
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it ain<69>t the strongest, nor the most killing neither, and it definitely ain<69>t the biggest,
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by a long shot, but a sweet little number in her own right, no error.
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Let<EFBFBD>s take a tour around... Hoo boy, she is mint, ain<69>t she! I just love that new-ship
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smell. Take a sniff, go on: yeah, well, most of them long-chain monomers is carcinogenic,
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so don<6F>t you snort too deep...
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Hah! I<>m just funnin<69> ya, kid. If pulling a tick from sniffing the command console was all
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a pilot had to worry about, life would be gravy! No, there<72>s more<72>n enough out there to kill
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you plenty quick, if you don<6F>t watch out, shiny new ship or no.
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I see a lot of blanks on this here board... I<>m guessing your ship is, whadda they call it,
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a basic model, yeah? Legal minimum? Uh-huh, I thought so. Man oh man, they shouldn<64>t oughta
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let kids out in a machine like this; it<69>s a sin, is what it is. Some bandit takes a pop at
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you, and what you got to hold your end up with? A Pulse Laser. A Pulse Laser<65>s one step up
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from a penlight, kiddo. Oh, it<69>s a better defence than just harsh language, and there<72>s
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always a chance you might be attacked by a really nervous pirate <20> but seriously: if you
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ever want to shift that <20>Harmless<73> tag you better beef up your armaments, and soon! Beam
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laser, minimum. Until then you<6F>d best stick to the cop-end worlds: Democracies and Corporates,
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Confederacies maybe if you<6F>re feeling lucky, you hear me? You stay sharp, and maybe you<6F>ll
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stay alive.
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See, right here is what I<>m talking about: this is where you need to fit an ECM. Someone locks
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a missile on you, you pop that sucker fast. Oh, I know there<72>s Hardheads out there, shielded
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missiles proofed against countermeasures, but a good ECM can pop those too, if you<6F>re lucky.
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You get one of those running on you, you turn tail and run from it as fast as you can. A
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warhead<EFBFBD>s nasty, but nosense in giving it a kinetic advantage too, right? Keep slapping the ECM
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as you go, if you<6F>ve got the energy for it: if the first burst don<6F>t kill it, maybe the next
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one will.
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Speaking of running... over here is where you<6F>d control your Witchdrive Fuel Injectors, if<69>n
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you had <20>em... dumps fuel straight from the tanks into the drive, and shoots you off like an
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Oresquan on a hot date. Good for whatever ails ya, from pushing past a mass-lock to getting the
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hell out of town!
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Down here, now, this is your Fuel Scoop indicator... huh, <20>offline<6E>, I see. Sure, sure, you
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don<EFBFBD>t think you<6F>ll ever need to kiss the stars: why bother, when fuel<65>s cheaper than Celabiler
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poetry? Well, maybe it<69>s true, and maybe it ain<69>t, but anyways this piece of kit scoops up more
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than just sunshine. There<72>s scraps and salvage out there, kid, and good money to be had. Skim on
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over the top and this puppy drops <20>em straight into the cargo bay. Pays for itself in no time.
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Sweeps up Escape Pods, too: you get the chance to bring someone safe home, you take it <20> even if
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it means dumping some of your own payload to take them on board. Look out for the other guys and
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they<EFBFBD>ll look out for you.
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And... sweet Lord Giles on a gyrospider, they didn<64>t even fit you out with a Docking Computer!
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<EFBFBD>Optional Extra<72>, my shiny blue ass... Oh, sure, manual docking<6E>s easy enough, but there<72>s a
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knack to it. You gotta get that knack first, though. Practice it. Before you go anywhere,
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practice it. Fly out to the station buoy, turn around and come back in again, until you got it
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pat. And match the rotation: you put scrapes or dents or a big long greasy smear all over my bay,
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and I will NOT be pleased...
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Oh, there<72>s a whole bunch of other shit you can stick on here: a Scanner Targeting Enhancement,
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for one, if you ever get yourself set up right for a firefight. Even before then, maybe: if you
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can clock pirates before they start their run on you, that<61>s half the battle. Well, quarter of
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the battle. Or a fifth. Some proportion, anyhow. The Advanced Space Compass, too, now that<61>s a
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handy doodad to have on board. And an Extra Energy Unit to boost your recharge. And Shield
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Boosters, now they<65>re a no-brainer. And <20> okay, most of this junk is too high-tech for Lave: you
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can get most everything at Zaonce, though, just a wormhole away. Dull kinda burg, Zaonce, but
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they know their quarks from their quaternions. Shouldn<64>t set you back more<72>n ten, twenty thou.
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You got how much? One hundred creds. One ... hundred ... creds. Ayoha. All right then. Let<65>s
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break it down. Your problem here is financial, not technical. Maybe at bottom it<69>s psychological,
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but I<>ll give you the benefit.
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There<EFBFBD>s two types of money, kid: fast, and slow. Fast money comes easy, and slow money comes hard.
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The slow is sure and steady, though, and the fast, well, it might make you wish you had waited.
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I<EFBFBD>ll run you through them both, though, and you can make up your own mind.
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First of all, for the fast money, there<72>s this sweet and cherry Cobra III: you sell it, right now,
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you<EFBFBD>ll net yourself enough to buy a second-hand ship with enough scratch left over for some half-
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decent kit. <20>Course, some of these second-hand numbers are pretty, well, used, if you know what I
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mean, and come with problems of their own. I mean, you ever try to take a dump in a head designed
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for some other guy<75>s anatomy? And the resale sucks, if<69>n you ever want to move on up. But it<69>s an
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option.
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Second, now, there<72>s the... ah, let me just check that we<77>re alone here... okay: there<72>s the Black
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Monks. Great guys, I<>d like to make that clear, absolutely: most fine and upstanding! They<65>ll be
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happy to loan you what you need to get you started. They<65>re a not-for-profit organisation, a charity,
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really, but what with overheads and all they do have to charge a wee bit of interest on any loans
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they make: and they are keen <20> eager, even <20> to see that they get paid back. You take a loan from
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them, you make every gram of cargo pay, every time. Work hard though and it can be done: in all my
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years I<>ve never met anyone who defaulted on a loan from the Bank of St Herod. Not one. Ever.
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Slow money, now, that<61>s less chancy. You buy up what<61>s cheap, you take it to where it<69>s expensive,
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and you sell it at a profit. Rinse and repeat. What<61>s cheap where, and what<61>s expensive? Supply and
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demand, kid. Like the philosopher said, <20>it<69>s the economy, stupid<69>. Agricultural worlds produce raw
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materials like minerals, metals and radioactives, and the bio-products like food, textiles, booze
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and furs, too. Industrial planets make finished goods, like luxuries, computers and machinery. So
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you take the produce of one and you sell it on the other, and chances are you<6F>re making money on
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the deal. Politics don<6F>t matter squat: farmers need harvesters and factories need feedstock!
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O<EFBFBD>course, money matters: rich Industrials are rich because they<65>ve got the most efficient processes,
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so not only do they make the cheapest products, their factories are the hungriest and they<65>ll pay
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the best prices for raw materials. Poor Agriculturals, on the other hand, they<65>re most desperate for
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fine articles and will scrape together whatever they can to pay for <20>em: meanwhile, they<65>ll offer
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you the cheapest deals anywhere for what they make themselves. Which puts a vicious lock on the
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poverty trap, but hey: nobody said life was fair. Folks like you who<68>ve climbed up the gravity well,
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you<EFBFBD>re just filling a need. Buy and sell between rich Industrials and poor Agriculturals, that<61>s my
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advice! There<72>s money to be made elsewhere, no error, but those are the sweetest runs you<6F>re likely
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to hit on. Bulk is the key, kid: the more you carry, the more you make. This Cobra III here can take
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twenty tons, right now: for just 400 creds more you can get a Cargo Bay Expansion to take you up to
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thirty-five.That extra fifteen tons of space will pay for itself and more in one good run, if you
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can fill it up.
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It ain<69>t all bulk, though. Watch the board for cheap deals on precious metals and gemstones: they
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might not offer the greatest profits, but they don<6F>t take up any cargo space at all. See this safe
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over here, behind this bulkhead? You take on platinum, or gold, or a sack of IOUN gemstones when
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you<EFBFBD>re docked, they go right in here. You can keep <20>em here as long as you like, until you find
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somewhere to offload <20>em. Co-op rules stop you dropping too much of <20>em, or too much of anything,
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come to that, in one station <20> so much for free trade! <20> but as a slow-burn money-maker there<72>s not
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much to beat it. You can mine for <20>em yourself, if<69>n you get a Mining Laser and an Ore Processor to
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go with your Fuel Scoop, and you don<6F>t mind scraping carbon scoring off the scoop every few jumps.
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Only don<6F>t, for any sake, put the Mining Laser on the nose! It<49>s a tool, not a weapon. Or you can
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just buy the shinies cheap off the miners direct, if you run across a Rock Hermit. Powerful fond of
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liquor, Rock Hermits are, too.
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What <20>other<65> products? What you winking for, kid? You mean slaves, narcotics and firearms? Why don<6F>t
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you just damn well say so? They ain<69>t illegal. They<65>s what we call controlled merchandise. Bring as
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much of <20>em in as you want... what will get you into trouble with the Blues is shipping them out of
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a main system station. But there<72>s plenty of other places to buy <20>em up, all nice and legal, along
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with reg<65>lar trade goods, too. Some of the Commie worlds have Slap-Yous and Cee-Zed-Gee-Effs, whatever
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the hell they all are, and Astro-Gulags too, which are just plain depressing. Some industrial
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Dictatorship systems, they got Imperial AstroFactories, although some of <20>em seem to sell stuff they
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don<EFBFBD>t ever make... go figure. And some spots, if they got the population size to make it worthwhile,
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there<EFBFBD>s Convenience Stores way out by the Witchpoint. You want to give these guys a try, you sail on
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in. Check the system prices first, note down what you got yourself, see what<61>s on offer, and do the
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sums.
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There<EFBFBD>s long-range shipping contracts on offer, too, in some stations: F8-F8 will bring <20>em up, if
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there<EFBFBD>s any there. You buy the deal and then get paid a bonus if you make the delivery on time.
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They<EFBFBD>ll be out your price-range just now, and anyway most of <20>em call for a bigger cargo-hold than
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a Cobra can carry. Keep an eye out for any you might be able to do, though; if you build a rep as a
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reliable carrier then the jobs can get real juicy.
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That<EFBFBD>s slow money, kid: work, save, invest, and work again, that<61>s what it<69>s all about! It ain<69>t pretty
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but it gets you there in the end.
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One final tip, kid: I<>ll say this <20>cos I like ya. It won<6F>t save you work but it will save you time,
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and it might just save your life, too: if you want to get from the Witchpoint to the station fast,
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without getting your jumpdrive mass-locked by anyone, friendly or otherwise, here<72>s what you do. Line
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up on the planet; angle up away from it by near enough ninety degrees; then hit the Torus jumpdrive
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and scoot on out of the main spacelane for a few hundred klicks or so. Then, when you<6F>ve given yourself
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enough sky, pull the nose back round and come on down to the station. Chances are you won<6F>t meet a soul,
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whether you<6F>re cruising into Ensoreus or creeping into Qudira. The spacelanes is where the action is,
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where there<72>s help and hostility both; you get nervous, you go off-beam. Most times, you<6F>ll come through
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safe.
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Huh. Anyhow. I<>m a busy frog, I can<61>t stay here all day filling in every Jameson on what they should have
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learned in the spawning pond. Gimme your ticket, kid, and I<>ll stamp it flight-ready, though Giles knows I
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prob<EFBFBD>ly shouldn<64>t... there ya go. That<61>s you ready to take on the Witch. Jens help us all... don<6F>t know
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enough to keep a level bearing through a wormhole... what they send up here for us to deal with... pick up
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the pieces more like...
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---------------------------
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*Disclaimer:
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The above text makes reference to certain Oolite eXpansion Packs (OXPs), that are not part of the core
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Oolite game. The fact that certain elements from OXPs are mentioned does not necessarily mean that
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these OXPs are recommended by the Oolite Team, as OXP selection and usage is subject to user personal
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preferences. The OXPs mentioned in Advice for New Commanders are Rusties, Bank of the Black Monks,
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Ore Processor, Communist flavour pack, Dictatorship flavour pack, Your Ad Here. All Oolite OXPs are
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available for download from http://wiki.alioth.net/index.php/OXP
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