124 lines
3.4 KiB
JavaScript
124 lines
3.4 KiB
JavaScript
/*
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oolite-conditions.js
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Conditions script for built-in equipment and ships
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Oolite
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Copyright © 2004-2013 Giles C Williams and contributors
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
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MA 02110-1301, USA.
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*/
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/*jslint white: true, undef: true, eqeqeq: true, bitwise: true, regexp: true, newcap: true, immed: true */
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/*global missionVariables, player*/
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"use strict";
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this.name = "oolite-conditions";
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this.author = "cim";
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this.copyright = "© 2008-2013 the Oolite team.";
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/* contexts: npc, purchase, scripted, newShip, (loading), (damage), (portable) */
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this.allowAwardEquipment = function(equipment, ship, context)
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{
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if (equipment == "EQ_NAVAL_ENERGY_UNIT")
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{
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// Naval Energy Unit purchase (including repair) by player
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// requires Thargoid Plans complete
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if (context == "purchase" && missionVariables.thargplans != "MISSION_COMPLETE")
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{
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return false;
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}
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}
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if (equipment == "EQ_CLOAKING_DEVICE")
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{
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// Cloaking Device can't be purchased by player, can be repaired
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if (context == "purchase" && player.ship.equipmentStatus("EQ_CLOAKING_DEVICE") != "EQUIPMENT_DAMAGED")
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{
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return false;
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}
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// Never found on ships in shipyards
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if (context == "newShip")
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{
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return false;
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}
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}
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if (equipment == "EQ_MILITARY_JAMMER" || equipment == "EQ_MILITARY_SCANNER_FILTER")
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{
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// This equipment uses the TL:99 hack
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// and as it's unsupported equipment that probably doesn't work
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// that's the only way to obtain it.
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// Reimplement the hack here...
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if (context == "purchase")
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{
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// check the special mission variable
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var effectivetl = missionVariables["TL_FOR_"+equipment];
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if (!effectivetl)
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{
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// if it's not set, then just use 99
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effectivetl = 99;
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}
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// check the local tech level
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var localtl = system.info.techlevel;
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if (player.ship.dockedStation && !player.ship.dockedStation.isMainStation)
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{
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// or the local station if docked at a secondary
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localtl = player.ship.dockedStation.equivalentTechLevel;
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}
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// if too high tech, return false
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if (localtl < effectivetl)
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{
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return false;
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}
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}
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}
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if (equipment == "EQ_OOLITE_TUTORIAL_CONTROLS")
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{
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if (context == "purchase" || context == "npc" || context == "newShip" || context == "scripted")
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{
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return false;
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}
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}
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// OXP hook to allow stations to forbid specific equipment
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if (context == "purchase" && player.ship.dockedStation && player.ship.dockedStation.scriptInfo["oolite-barred-equipment"])
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{
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if (player.ship.dockedStation.scriptInfo["oolite-barred-equipment"].indexOf(equipment) != -1)
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{
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return false;
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}
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}
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// OXP hook to allow ships to forbid specific "available to all" equipment
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if (ship.scriptInfo && ship.scriptInfo["oolite-barred-equipment"] && ship.scriptInfo["oolite-barred-equipment"].indexOf(equipment) != -1)
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{
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return false;
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}
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// otherwise allowed
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return true;
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}
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