oolite/Resources
Marc da4b70efa5 * missiles part II: no more quantum NPC missiles - they still use the same criteria as before, but they're created with the ship, instead of immediately before launch.
* max_missile now applies to NPC ships too.
* fix: corrected a mistake affecting setEquipmentStatus.

git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@2797 127b21dd-08f5-0310-b4b7-95ae10353056
2009-11-29 07:17:00 +00:00
..

oolite-data
===========

This contains all the data that oolite needs when you run it - sounds,
textures etc. It is distributed separately to the source since
the source is changing MUCH more frequently than the data, and it makes
for massive source downloads if the data is included.

Unpack this directory in your oolite source dir before you build.