oolite/Resources/AIs/thargletAI.plist
Eric Walch 3c099b9a59 - Added AI command: thargonCheckMother for a more efficient thargon handling.
- Improved the thargletAI slightly.
- Changed policeInterceptAI so that launching ships without target immediately clear the launch area.
- Moved the constrictor script from shipData to the worldScript. (to prevent problems with bad oxp copies of the constrictor)

git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@3752 127b21dd-08f5-0310-b4b7-95ae10353056
2010-09-16 20:13:01 +00:00

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{
GLOBAL =
{
ENTER = ("setStateTo: ATTACK_SHIP");
};
"ATTACK_SHIP" =
{
ENTER = (performAttack);
"THARGOID_DESTROYED" = ("setStateTo: CHECK_FOR_CONTROL");
"TARGET_DESTROYED" = ("setStateTo: CHECK_FOR_CONTROL");
"TARGET_LOST" = ("setStateTo: CHECK_FOR_CONTROL");
"NOTHING_FOUND" = ("setStateTo: CHECK_FOR_CONTROL");
UPDATE = (thargonCheckMother, "pauseAI: 5.0");
};
"CHECK_FOR_CONTROL" =
{
ENTER = ("setSpeedTo: 0.0", performTumble);
"TARGET_FOUND" = ("setStateTo: LOOK_FOR_TARGETS");
"NOTHING_FOUND" = (becomeUncontrolledThargon);
UPDATE = (thargonCheckMother, "pauseAI: 1.0");
};
"LOOK_FOR_TARGETS" =
{
ENTER = (scanForNonThargoid, "pauseAI: 1.0");
"TARGET_FOUND" = (setTargetToFoundTarget, "setStateTo: ATTACK_SHIP");
"NOTHING_FOUND" = ("pauseAI: 10.0", "setStateTo: CHECK_FOR_CONTROL");
};
}