3c099b9a59
- Improved the thargletAI slightly. - Changed policeInterceptAI so that launching ships without target immediately clear the launch area. - Moved the constrictor script from shipData to the worldScript. (to prevent problems with bad oxp copies of the constrictor) git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@3752 127b21dd-08f5-0310-b4b7-95ae10353056
29 lines
836 B
Plaintext
29 lines
836 B
Plaintext
{
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GLOBAL =
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{
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ENTER = ("setStateTo: ATTACK_SHIP");
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};
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"ATTACK_SHIP" =
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{
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ENTER = (performAttack);
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"THARGOID_DESTROYED" = ("setStateTo: CHECK_FOR_CONTROL");
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"TARGET_DESTROYED" = ("setStateTo: CHECK_FOR_CONTROL");
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"TARGET_LOST" = ("setStateTo: CHECK_FOR_CONTROL");
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"NOTHING_FOUND" = ("setStateTo: CHECK_FOR_CONTROL");
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UPDATE = (thargonCheckMother, "pauseAI: 5.0");
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};
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"CHECK_FOR_CONTROL" =
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{
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ENTER = ("setSpeedTo: 0.0", performTumble);
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"TARGET_FOUND" = ("setStateTo: LOOK_FOR_TARGETS");
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"NOTHING_FOUND" = (becomeUncontrolledThargon);
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UPDATE = (thargonCheckMother, "pauseAI: 1.0");
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};
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"LOOK_FOR_TARGETS" =
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{
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ENTER = (scanForNonThargoid, "pauseAI: 1.0");
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"TARGET_FOUND" = (setTargetToFoundTarget, "setStateTo: ATTACK_SHIP");
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"NOTHING_FOUND" = ("pauseAI: 10.0", "setStateTo: CHECK_FOR_CONTROL");
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};
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}
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