oolite/Resources/Scripts/oolite-constrictor-pilot.js
2013-08-27 12:51:53 +01:00

66 lines
1.8 KiB
JavaScript

/*
oolite-constrictor-pilot.js
Character script for Constrictor Hunt mission.
Oolite
Copyright © 2004-2010 Giles C Williams and contributors
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
MA 02110-1301, USA.
*/
this.name = "oolite-constrictor-pilot";
this.author = "Eric Walch";
this.copyright = "© 2008-2010 the Oolite team.";
this.version = "1.79";
this.unloadCharacter = function ()
{
switch (missionVariables.conhunt)
{
case "CONSTRICTOR_DESTROYED":
{
/*
print congratulatory message from the Imperial Navy
award a special bounty
*/
player.addMessageToArrivalReport(expandMissionText("constrictor_hunt_thief_captured"));
player.credits += 1000;
break;
}
case "STAGE_1":
{
// Pilot was scooped, but the ship is still intact. Mission continues.
player.addMessageToArrivalReport(expandMissionText("constrictor_hunt_thief_captured2"));
break;
}
default:
{
// was not a pilot from a mission ship. Probably created by a like_ship reference. Create generic message.
player.addMessageToArrivalReport(expandMissionText("constrictor_hunt_pilot_captured"));
player.credits += 250;
break;
}
}
}