oolite/Resources/Shaders/oolite-default-planet.vertex

48 lines
1.4 KiB
Plaintext
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

/*
oolite-default-planet.vertex
Default vertex shader for Oolite's NEW_PLANETS
© 20092013 Jens Ayton
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
MA 02110-1301, USA.
*/
varying vec3 vNormal;
varying vec3 vEyeVector;
varying vec2 vTexCoords;
varying vec3 vLight1Vector;
varying vec3 vCoords;
varying mat3 vTBN;
void main(void)
{
vCoords = gl_Vertex.xyz;
vNormal = normalize(gl_NormalMatrix * gl_Normal);
vec3 binormal = cross(vNormal, gl_NormalMatrix * vec3(0, 1, 0));
vec3 tangent = -cross(vNormal, binormal);
vTBN = mat3(tangent, binormal, vNormal);
vEyeVector = -vec3(gl_ModelViewMatrix * gl_Vertex);
vLight1Vector = gl_LightSource[1].position.xyz + vEyeVector;
vTexCoords = gl_MultiTexCoord0.st;
gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
}