f04c6b8985
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@87 127b21dd-08f5-0310-b4b7-95ae10353056
531 lines
16 KiB
Objective-C
531 lines
16 KiB
Objective-C
//
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// Universe.h
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/*
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*
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* Oolite
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*
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* Created by Giles Williams on Sat Apr 03 2004.
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* Copyright (c) 2004 for aegidian.org. All rights reserved.
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*
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Copyright (c) 2004, Giles C Williams
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All rights reserved.
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This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike License.
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To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/2.0/
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or send a letter to Creative Commons, 559 Nathan Abbott Way, Stanford, California 94305, USA.
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You are free:
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• to copy, distribute, display, and perform the work
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• to make derivative works
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Under the following conditions:
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• Attribution. You must give the original author credit.
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• Noncommercial. You may not use this work for commercial purposes.
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• Share Alike. If you alter, transform, or build upon this work,
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you may distribute the resulting work only under a license identical to this one.
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For any reuse or distribution, you must make clear to others the license terms of this work.
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Any of these conditions can be waived if you get permission from the copyright holder.
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Your fair use and other rights are in no way affected by the above.
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*/
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#define SCANNER_CENTRE_X 0
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#define SCANNER_CENTRE_Y -180
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#define SCANNER_SCALE 256
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#define SCANNER_MAX_ZOOM 5.0
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#define SCANNER_ZOOM_LEVELS 5
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#define ZOOM_INDICATOR_CENTRE_X 108
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#define ZOOM_INDICATOR_CENTRE_Y -216
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#define COMPASS_IMAGE @"compass.png"
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#define COMPASS_CENTRE_X 132
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#define COMPASS_CENTRE_Y -216
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#define COMPASS_SIZE 64
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#define COMPASS_HALF_SIZE 32
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#define COMPASS_REDDOT_IMAGE @"reddot.png"
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#define COMPASS_GREENDOT_IMAGE @"greendot.png"
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#define COMPASS_DOT_SIZE 16
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#define COMPASS_HALF_DOT_SIZE 8
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#define TEXT_MESSAGE_Y -144
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#define AEGIS_CENTRE_X -132
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#define AEGIS_CENTRE_Y -216
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#define SCANNER_IMAGE @"scanner.png"
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#define SCANNER_IMAGE_WIDTH 512
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#define SCANNER_IMAGE_HEIGHT 128
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#define CROSSHAIR_IMAGE @"crosshair.png"
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#define CROSSHAIR_IMAGE_WIDTH 64
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#define CROSSHAIR_IMAGE_HEIGHT 64
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#define CROSSHAIR_SIZE 32.0
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#define VIEW_FORWARD 0
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#define VIEW_AFT 1
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#define VIEW_PORT 2
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#define VIEW_STARBOARD 3
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#define VIEW_NONE -1
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#define VIEW_DOCKED 100
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#define VIEW_BREAK_PATTERN 200
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#define UNITS_TONS 0
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#define UNITS_KILOGRAMS 1
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#define UNITS_GRAMS 2
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#define DEMO_NO_DEMO 0
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#define DEMO_FLY_IN 101
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#define DEMO_SHOW_THING 102
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#define DEMO_FLY_OUT 103
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#define MARKET_NAME 0
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#define MARKET_QUANTITY 1
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#define MARKET_PRICE 2
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#define MARKET_BASE_PRICE 3
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#define MARKET_ECO_ADJUST_PRICE 4
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#define MARKET_ECO_ADJUST_QUANTITY 5
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#define MARKET_BASE_QUANTITY 6
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#define MARKET_MASK_PRICE 7
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#define MARKET_MASK_QUANTITY 8
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#define MARKET_UNITS 9
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#define EQUIPMENT_TECH_LEVEL_INDEX 0
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#define EQUIPMENT_PRICE_INDEX 1
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#define EQUIPMENT_SHORT_DESC_INDEX 2
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#define EQUIPMENT_KEY_INDEX 3
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#define EQUIPMENT_LONG_DESC_INDEX 4
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#define MAX_MESSAGES 5
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#define PROXIMITY_WARN_DISTANCE 6.0
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#define PROXIMITY_WARN_DISTANCE2 36.0
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#define PROXIMITY_AVOID_DISTANCE 10.0
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#define SUN_SKIM_RADIUS_FACTOR 1.15470053838
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#define SUN_SPARKS_RADIUS_FACTOR 2.0
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#define KEY_TECHLEVEL @"techlevel"
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#define KEY_ECONOMY @"economy"
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#define KEY_GOVERNMENT @"government"
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#define KEY_POPULATION @"population"
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#define KEY_PRODUCTIVITY @"productivity"
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#define KEY_RADIUS @"radius"
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#define KEY_NAME @"name"
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#define KEY_INHABITANTS @"inhabitants"
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#define KEY_DESCRIPTION @"description"
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#define KEY_SHORT_DESCRIPTION @"short_description"
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#define KEY_CHANCE @"chance"
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#define KEY_PRICE @"price"
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#define KEY_OPTIONAL_EQUIPMENT @"optional_equipment"
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#define KEY_STANDARD_EQUIPMENT @"standard_equipment"
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#define KEY_EQUIPMENT_MISSILES @"missiles"
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#define KEY_EQUIPMENT_FORWARD_WEAPON @"forward_weapon_type"
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#define KEY_EQUIPMENT_EXTRAS @"extras"
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#define KEY_WEAPON_FACINGS @"weapon_facings"
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#define KEY_SCRIPT_ACTIONS @"script_actions"
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// used by cargo-containers with CARGO_SCRIPT_ACTION when you scoop them, used by Stations when you dock with them, used during custom system set up too
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#define KEY_LAUNCH_ACTIONS @"launch_actions"
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#define KEY_DEATH_ACTIONS @"death_actions"
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#define KEY_SETUP_ACTIONS @"setup_actions"
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#define SHIPYARD_KEY_ID @"id"
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#define SHIPYARD_KEY_SHIPDATA_KEY @"shipdata_key"
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#define SHIPYARD_KEY_SHIP @"ship"
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#define SHIPYARD_KEY_PRICE @"price"
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#define SHIPYARD_KEY_DESCRIPTION @"description"
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#define PLANETINFO_UNIVERSAL_KEY @"universal"
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#define MAX_ENTITY_UID 1000
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#define NUMBER_OF_STRICT_EQUIPMENT_ITEMS 16
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#define UNIVERSE_MAX_ENTITIES 1000
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//#import <OpenGL/glu.h>
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#ifdef LINUX
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#include "oolite-linux.h"
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#else
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#import <OpenGL/gl.h>
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#endif
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#ifdef GNUSTEP
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#import <Foundation/Foundation.h>
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#import <AppKit/AppKit.h>
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#else
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#import <Cocoa/Cocoa.h>
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#endif
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#import "entities.h"
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#import "GuiDisplayGen.h"
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@class TextureStore, OpenGLSprite, GameController, ShipEntity;
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extern int debug;
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@interface Universe : NSObject
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{
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@public
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// use a sorted list for drawing and other activities
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//
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Entity* sortedEntities[UNIVERSE_MAX_ENTITIES];
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int n_entities;
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//
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////
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// colors
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//
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GLfloat sun_diffuse[4];
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GLfloat sun_specular[4];
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GLfloat stars_ambient[4];
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@protected
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MyOpenGLView *gameView;
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TextureStore *textureStore;
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#ifndef GNUSTEP
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// SpeechChannel speechChannel; // used only to support OS X 10.2.8
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NSSpeechSynthesizer* speechSynthesizer; // use this from OS X 10.3 onwards
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//Jester Speech Begin
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NSArray *speechArray;
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//Jester Speech End
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#endif
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// NSMutableDictionary *universal_id_dictionary;
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int next_universal_id;
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Entity* entity_for_uid[MAX_ENTITY_UID];
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//
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////
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NSLock *recycleLock;
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NSMutableDictionary *entityRecyclePool;
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NSMutableDictionary *preloadedDataFiles;
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NSMutableArray *entities;
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// NSMutableArray *entsInDrawOrder;
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int station;
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int sun;
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int planet;
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int firstBeacon, lastBeacon;
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GLfloat sky_clear_color[4];
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NSString *currentMessage;
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GuiDisplayGen* gui;
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GuiDisplayGen* message_gui;
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GuiDisplayGen* comm_log_gui;
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OpenGLSprite *textDisplaySprite;
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BOOL displayGUI;
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BOOL displayCursor;
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BOOL reducedDetail;
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BOOL displayFPS;
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OpenGLSprite *cursorSprite;
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int viewDirection;
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double universal_time;
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double time_delta;
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double ai_think_time;
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double demo_stage_time;
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int demo_stage;
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int demo_ship_index;
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NSArray *demo_ships;
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GLfloat sun_center_position[4];
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BOOL dumpCollisionInfo;
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NSDictionary *shipdata; // holds data on all ships available, loaded at initialisation
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NSDictionary *shipyard; // holds data on all ships for sale, loaded at initialisation
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NSDictionary *commoditylists; // holds data on commodities for various types of station, loaded at initialisation
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NSArray *commoditydata; // holds data on commodities extracted from commoditylists
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NSDictionary *illegal_goods; // holds the legal penalty for illicit commodities, loaded at initialisation
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NSDictionary *descriptions; // holds descriptive text for lots of stuff, loaded at initialisation
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NSDictionary *planetinfo; // holds overrides for individual planets, keyed by "g# p#" where g# is the galaxy number 0..7 and p# the planet number 0..255
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NSDictionary *missiontext; // holds descriptive text for missions, loaded at initialisation
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NSArray *equipmentdata; // holds data on available equipment, loaded at initialisation
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Random_Seed galaxy_seed;
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Random_Seed system_seed;
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Random_Seed target_system_seed;
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Random_Seed systems[256]; // hold pregenerated universe info
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NSString* system_names[256]; // hold pregenerated universe info
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BOOL system_found[256]; // holds matches for input strings
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int breakPatternCounter;
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ShipEntity *demo_ship;
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StationEntity* cachedStation;
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PlanetEntity* cachedPlanet;
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PlanetEntity* cachedSun;
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Entity* cachedEntityZero;
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BOOL strict;
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BOOL no_update;
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NSMutableDictionary* local_planetinfo_overrides;
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}
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- (id) init;
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- (void) dealloc;
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- (BOOL) strict;
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- (void) setStrict:(BOOL) value;
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- (void) reinit;
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- (int) obj_count;
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- (void) sleepytime: (id) thing;
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- (void) set_up_universe_from_station;
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- (void) set_up_universe_from_witchspace;
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- (void) set_up_universe_from_misjump;
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- (void) set_up_witchspace;
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- (void) set_up_space;
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- (void) setLighting;
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- (void) populateSpaceFromHyperPoint:(Vector) h1_pos toPlanetPosition:(Vector) p1_pos andSunPosition:(Vector) s1_pos;
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- (int) scatterAsteroidsAt:(Vector) spawnPos withVelocity:(Vector) spawnVel includingRockHermit:(BOOL) spawnHermit;
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- (void) addShipWithRole:(NSString *) desc nearRouteOneAt:(double) route_fraction;
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- (Vector) coordinatesForPosition:(Vector) pos withCoordinateSystem:(NSString *) system returningScalar:(GLfloat*) my_scalar;
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- (NSString *) expressPosition:(Vector) pos inCoordinateSystem:(NSString *) system;
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- (BOOL) addShipWithRole:(NSString *) desc nearPosition:(Vector) pos withCoordinateSystem:(NSString *) system;
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- (BOOL) addShips:(int) howMany withRole:(NSString *) desc atPosition:(Vector) pos withCoordinateSystem:(NSString *) system;
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- (BOOL) addShips:(int) howMany withRole:(NSString *) desc nearPosition:(Vector) pos withCoordinateSystem:(NSString *) system;
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- (BOOL) addShips:(int) howMany withRole:(NSString *) desc intoBoundingBox:(BoundingBox) bbox;
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- (void) witchspaceShipWithRole:(NSString *) desc;
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- (void) spawnShipWithRole:(NSString *) desc near:(Entity *) entity;
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- (void) set_up_break_pattern:(Vector) pos quaternion:(Quaternion) q;
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- (void) game_over;
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- (void) set_up_intro1;
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- (void) set_up_intro2;
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- (void) selectIntro2Previous;
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- (void) selectIntro2Next;
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- (StationEntity *) station;
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- (PlanetEntity *) planet;
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- (PlanetEntity *) sun;
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- (void) resetBeacons;
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- (ShipEntity *) firstBeacon;
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- (ShipEntity *) lastBeacon;
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- (void) setNextBeacon:(ShipEntity *) beaconShip;
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- (GLfloat *) sky_clear_color;
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- (void) setSky_clear_color:(GLfloat) red :(GLfloat) green :(GLfloat) blue :(GLfloat) alpha;
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- (BOOL) breakPatternOver;
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- (BOOL) breakPatternHide;
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- (id) recycleOrDiscard:(Entity *) entity;
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- (Entity *) recycledOrNew:(NSString *) classname;
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- (NSMutableDictionary *) preloadedDataFiles;
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- (ShipEntity *) getShipWithRole:(NSString *) desc;
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- (ShipEntity *) getShip:(NSString *) desc;
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- (NSDictionary *) getDictionaryForShip:(NSString *) desc;
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- (int) maxCargoForShip:(NSString *) desc;
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- (int) getPriceForWeaponSystemWithKey:(NSString *)weapon_key;
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- (int) legal_status_of_manifest:(NSArray *)manifest;
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- (NSArray *) getContainersOfPlentifulGoods:(int) how_many;
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- (NSArray *) getContainersOfScarceGoods:(int) how_many;
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- (NSArray *) getContainersOfDrugs:(int) how_many;
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- (NSArray *) getContainersOfCommodity:(NSString*) commodity_name :(int) how_many;
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- (int) getRandomCommodity;
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- (int) getRandomAmountOfCommodity:(int) co_type;
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- (int) commodityForName:(NSString *) co_name;
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- (NSString *) nameForCommodity:(int) co_type;
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- (int) unitsForCommodity:(int) co_type;
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- (NSString *) describeCommodity:(int) co_type amount:(int) co_amount;
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- (void) setGameView:(MyOpenGLView *)view;
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- (MyOpenGLView *) gameView;
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- (GameController *) gameController;
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- (TextureStore *) textureStore;
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- (void) drawFromEntity:(int) n;
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- (void) drawCrosshairs;
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- (void) drawMessage;
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- (Entity *) entityZero;
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- (Entity *) entityForUniversalID:(int)u_id;
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- (BOOL) addEntity:(Entity *) entity;
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- (BOOL) removeEntity:(Entity *) entity;
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- (void) removeAllEntitiesExceptPlayer:(BOOL) restore;
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- (void) removeDemoShips;
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//- (NSArray *) getAllEntities;
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- (BOOL) isVectorClearFromEntity:(Entity *) e1 toDistance:(double)dist fromPoint:(Vector) p2;
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- (Vector) getSafeVectorFromEntity:(Entity *) e1 toDistance:(double)dist fromPoint:(Vector) p2;
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- (int) getFirstEntityHitByLaserFromEntity:(Entity *) e1 inView:(int) viewdir;
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- (int) getFirstEntityTargettedFromEntity:(Entity *) e1 inView:(int) viewdir;
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- (NSArray *) getEntitiesWithinRange:(double) range1 ofEntity:(Entity *) e1;
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- (int) countShipsWithRole:(NSString *) desc inRange:(double) range1 ofEntity:(Entity *)e1;
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- (int) countShipsWithRole:(NSString *) desc;
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- (void) sendShipsWithRole:(NSString *) desc messageToAI:(NSString *) ms;
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- (double) getTime;
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- (double) getTimeDelta;
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- (void) findCollisions;
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- (void) dumpCollisions;
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- (void) setViewDirection:(int) vd;
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- (int) viewDir;
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- (void) clearPreviousMessage;
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- (void) setMessageGuiBackgroundColor:(NSColor *) some_color;
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- (void) displayMessage:(NSString *) text forCount:(int) count;
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- (void) displayCountdownMessage:(NSString *) text forCount:(int) count;
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- (void) addDelayedMessage:(NSString *) text forCount:(int) count afterDelay:(double) delay;
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- (void) addDelayedMessage:(NSDictionary *) textdict;
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- (void) addMessage:(NSString *) text forCount:(int) count;
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- (void) addCommsMessage:(NSString *) text forCount:(int) count;
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- (void) showCommsLog:(double) how_long;
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- (void) update:(double) delta_t;
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///////////////////////////////////////
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- (void) setGalaxy_seed:(Random_Seed) gal_seed;
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- (void) setSystemTo:(Random_Seed) s_seed;
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- (Random_Seed) systemSeed;
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- (Random_Seed) systemSeedForSystemNumber:(int) n;
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- (NSDictionary *) shipyard;
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- (NSDictionary *) descriptions;
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- (NSDictionary *) missiontext;
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- (NSString *) keyForPlanetOverridesForSystemSeed:(Random_Seed) s_seed inGalaxySeed:(Random_Seed) g_seed;
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- (NSString *) keyForInterstellarOverridesForSystemSeeds:(Random_Seed) s_seed1 :(Random_Seed) s_seed2 inGalaxySeed:(Random_Seed) g_seed;
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- (NSDictionary *) generateSystemData:(Random_Seed) system_seed;
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- (NSDictionary *) currentSystemData;
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- (void) setSystemDataKey:(NSString*) key value:(NSObject*) object;
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- (NSString *) getSystemName:(Random_Seed) s_seed;
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- (NSString *) getSystemInhabitants:(Random_Seed) s_seed;
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- (NSString *) generateSystemName:(Random_Seed) system_seed;
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- (NSString *) generatePhoneticSystemName:(Random_Seed) s_seed;
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- (NSString *) generateSystemInhabitants:(Random_Seed) s_seed;
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- (Random_Seed) findSystemAtCoords:(NSPoint) coords withGalaxySeed:(Random_Seed) gal_seed;
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- (Random_Seed) findNeighbouringSystemToCoords:(NSPoint) coords withGalaxySeed:(Random_Seed) gal_seed;
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- (Random_Seed) findConnectedSystemAtCoords:(NSPoint) coords withGalaxySeed:(Random_Seed) gal_seed;
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- (int) findSystemNumberAtCoords:(NSPoint) coords withGalaxySeed:(Random_Seed) gal_seed;
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- (NSPoint) findSystemCoordinatesWithPrefix:(NSString *) p_fix withGalaxySeed:(Random_Seed) gal_seed;
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- (BOOL*) systems_found;
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- (NSString*) systemNameIndex:(int) index;
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- (NSDictionary *) routeFromSystem:(int) start ToSystem:(int) goal;
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- (NSArray *) neighboursToSystem:(int) system_number;
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- (NSMutableDictionary*) local_planetinfo_overrides;
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- (void) setLocal_planetinfo_overrides:(NSDictionary*) dict;
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- (NSArray *) equipmentdata;
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- (NSDictionary *) commoditylists;
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- (NSArray *) commoditydata;
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- (BOOL) generateEconomicDataWithEconomy:(int) economy andRandomFactor:(int) random_factor;
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- (NSArray *) commodityDataForEconomy:(int) economy andStation:(StationEntity *)some_station andRandomFactor:(int) random_factor;
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double estimatedTimeForJourney(double distance, int hops);
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- (NSArray *) passengersForSystem:(Random_Seed) s_seed atTime:(double) current_time;
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- (NSString *) timeDescription:(double) interval;
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- (NSString *) shortTimeDescription:(double) interval;
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- (NSArray *) contractsForSystem:(Random_Seed) s_seed atTime:(double) current_time;
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- (NSArray *) shipsForSaleForSystem:(Random_Seed) s_seed atTime:(double) current_time;
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NSComparisonResult compareName( id dict1, id dict2, void * context);
|
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NSComparisonResult comparePrice( id dict1, id dict2, void * context);
|
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- (int) tradeInValueForCommanderDictionary:(NSDictionary*) cmdr_dict;
|
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- (int) weaponForEquipmentKey:(NSString*) weapon_string;
|
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- (NSString*) equipmentKeyForWeapon:(int) weapon;
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|
|
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- (NSString *) generateSystemDescription:(Random_Seed) s_seed;
|
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- (NSString *) expandDescription:(NSString *) desc forSystem:(Random_Seed)s_seed;
|
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- (NSString *) getRandomDigrams;
|
|
|
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- (Vector) getWitchspaceExitPosition;
|
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- (Quaternion) getWitchspaceExitRotation;
|
|
|
|
- (Vector) getSunSkimStartPositionForShip:(ShipEntity*) ship;
|
|
- (Vector) getSunSkimEndPositionForShip:(ShipEntity*) ship;
|
|
|
|
///////////////////////////////////////
|
|
|
|
- (void) clearGUIs;
|
|
|
|
- (GuiDisplayGen *) gui;
|
|
- (GuiDisplayGen *) comm_log_gui;
|
|
|
|
- (void) guiUpdated;
|
|
|
|
- (void) resetCommsLogColor;
|
|
|
|
- (void) setDisplayCursor:(BOOL) value;
|
|
- (BOOL) displayCursor;
|
|
|
|
- (void) setDisplayText:(BOOL) value;
|
|
- (BOOL) displayGUI;
|
|
|
|
- (void) setDisplayFPS:(BOOL) value;
|
|
- (BOOL) displayFPS;
|
|
|
|
- (void) setReducedDetail:(BOOL) value;
|
|
- (BOOL) reducedDetail;
|
|
|
|
// speech routines
|
|
//
|
|
- (void) startSpeakingString:(NSString *) text;
|
|
//
|
|
- (void) stopSpeaking;
|
|
//
|
|
- (BOOL) isSpeaking;
|
|
//
|
|
////
|
|
|
|
@end
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