06f072b100
(This should make releases a bit easier...)
117 lines
3.3 KiB
JavaScript
117 lines
3.3 KiB
JavaScript
/*
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escortAI.js
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Priority-based AI for escorts
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Oolite
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Copyright © 2004-2013 Giles C Williams and contributors
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
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MA 02110-1301, USA.
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*/
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"use strict";
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this.name = "Oolite Escort AI";
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this.aiStarted = function() {
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var ai = new worldScripts["oolite-libPriorityAI"].PriorityAIController(this.ship);
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ai.setCommunicationsRole("escort");
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ai.setParameter("oolite_flag_scanIgnoresUnpowered",true);
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ai.setPriorities([
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{
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condition: ai.conditionLosingCombat,
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behaviour: ai.behaviourFleeCombat,
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reconsider: 5
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},
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{
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condition: ai.conditionMothershipInCombat,
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truebranch: [
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{
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condition: ai.conditionMothershipUnderAttack,
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configuration: ai.configurationAcquireDefensiveEscortTarget,
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behaviour: ai.behaviourRepelCurrentTarget,
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reconsider: 5
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},
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{
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condition: ai.conditionMothershipIsAttacking,
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configuration: ai.configurationAcquireOffensiveEscortTarget,
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behaviour: ai.behaviourDestroyCurrentTarget,
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reconsider: 5
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},
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{
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behaviour: ai.behaviourRejoinMothership,
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reconsider: 5
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}
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]
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},
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{
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// if we're in combat but mothership isn't, then we need
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// to finish this fight off and get back to them
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condition: ai.conditionInCombat,
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configuration: ai.configurationAcquireCombatTarget,
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behaviour: ai.behaviourRepelCurrentTarget,
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reconsider: 5
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},
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{
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condition: ai.conditionWitchspaceEntryRequested,
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behaviour: ai.behaviourEnterWitchspace,
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reconsider: 15
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},
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{
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condition: ai.conditionIsEscorting,
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behaviour: ai.behaviourEscortMothership,
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reconsider: 60
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},
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/* Don't have a mothership */
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{
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condition: ai.conditionFriendlyStationNearby,
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configuration: ai.configurationSetNearbyFriendlyStationForDocking,
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behaviour: ai.behaviourDockWithStation,
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reconsider: 30
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},
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/* And it's not because they just docked either */
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{
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preconfiguration: ai.configurationCheckScanner,
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condition: ai.conditionScannerContainsShipNeedingEscort,
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behaviour: ai.behaviourOfferToEscort,
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reconsider: 15
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},
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{
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condition: ai.conditionFriendlyStationExists,
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configuration: ai.configurationSetDestinationToNearestFriendlyStation,
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behaviour: ai.behaviourApproachDestination,
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reconsider: 30
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},
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/* No friendly stations and no nearby ships needing escort */
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{
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condition: ai.conditionCanWitchspaceOut,
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configuration: ai.configurationSelectWitchspaceDestination,
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behaviour: ai.behaviourEnterWitchspace,
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reconsider: 20
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},
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/* And we're stuck here, but something to escort will probably
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* show up at the witchpoint sooner or later */
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{
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configuration: ai.configurationSetDestinationToWitchpoint,
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behaviour: ai.behaviourApproachDestination,
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reconsider: 30
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}
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]);
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} |