oolite/Resources/Config/crosshairs.plist
2008-12-17 00:40:09 +00:00

53 lines
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{
WEAPON_NONE =
(
(0.25, 0.75, 0.0, 0.75, 0.50, 0.0),
(0.25, -0.75, 0.0, 0.75, -0.50, 0.0)
);
WEAPON_MILITARY_LASER =
(
(0.25, 0.25, 1.0, 0.50, 0.0, 0.75),
(0.25, 0.25, -1.0, 0.50, 0.0, -0.75),
(0.25, 1.0, 0.25, 0.50, 0.75, 0.0),
(0.25, -1.0, 0.25, 0.50, -0.75, 0.0),
(0.25, -0.25, 1.0, 0.50, 0.0, 0.75),
(0.25, -0.25, -1.0, 0.50, 0.0, -0.75),
(0.25, 1.0, -0.25, 0.50, 0.75, 0.0),
(0.25, -1.0, -0.25, 0.50, -0.75, 0.0),
(0.50, 0.0, 0.75, 0.75, 0.0, 0.50),
(0.50, 0.0, -0.75, 0.75, 0.0, -0.50),
(0.50, 0.75, 0.0, 0.75, 0.50, 0.0),
(0.50, -0.75, 0.0, 0.75, -0.50, 0.0)
);
WEAPON_MINING_LASER =
(
(0.25, 0.50, 1.0, 0.75, 0.50, 0.50),
(0.25, 0.50, -1.0, 0.75, 0.50, -0.50),
(0.25, 1.0, 0.50, 0.75, 0.50, 0.50),
(0.25, -1.0, 0.50, 0.75, -0.50, 0.50),
(0.25, -0.50, 1.0, 0.75, -0.50, 0.50),
(0.25, -0.50, -1.0, 0.75, -0.50, -0.50),
(0.25, 1.0, -0.50, 0.75, 0.50, -0.50),
(0.25, -1.0, -0.50, 0.75, -0.50, -0.50)
);
WEAPON_BEAM_LASER =
(
(0.25, 0.25, 1.0, 0.75, 0.0, 0.50),
(0.25, 0.25, -1.0, 0.75, 0.0, -0.50),
(0.25, 1.0, 0.25, 0.75, 0.50, 0.0),
(0.25, -1.0, 0.25, 0.75, -0.50, 0.0),
(0.25, -0.25, 1.0, 0.75, 0.0, 0.50),
(0.25, -0.25, -1.0, 0.75, 0.0, -0.50),
(0.25, 1.0, -0.25, 0.75, 0.50, 0.0),
(0.25, -1.0, -0.25, 0.75, -0.50, 0.0)
);
// WEAPON_PULSE_LASER =
OTHER =
(
(0.25, 0.0, 1.0, 0.75, 0.0, 0.50),
(0.25, 0.0, -1.0, 0.75, 0.0, -0.50),
(0.25, 1.0, 0.0, 0.75, 0.50, 0.0),
(0.25, -1.0, 0.0, 0.75, -0.50, 0.0)
);
}