oolite/RingEntity.m
Dylan Smith 8b456c000b oolite initial import
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@1 127b21dd-08f5-0310-b4b7-95ae10353056
2005-04-19 19:53:18 +00:00

194 lines
4.5 KiB
Objective-C

//
// RingEntity.m
/*
*
* Oolite
*
* Created by Giles Williams on Sat Apr 03 2004.
* Copyright (c) 2004 for aegidian.org. All rights reserved.
*
Copyright (c) 2004, Giles C Williams
All rights reserved.
This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike License.
To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/2.0/
or send a letter to Creative Commons, 559 Nathan Abbott Way, Stanford, California 94305, USA.
You are free:
• to copy, distribute, display, and perform the work
• to make derivative works
Under the following conditions:
• Attribution. You must give the original author credit.
• Noncommercial. You may not use this work for commercial purposes.
• Share Alike. If you alter, transform, or build upon this work,
you may distribute the resulting work only under a license identical to this one.
For any reuse or distribution, you must make clear to others the license terms of this work.
Any of these conditions can be waived if you get permission from the copyright holder.
Your fair use and other rights are in no way affected by the above.
*/
#import "RingEntity.h"
#import "entities.h"
#import "Universe.h"
@implementation RingEntity
// the vertex array data...
typedef struct
{
Vector vertex_array[64];
GLfloat color_array[4*64];
GLuint triangle_index_array[3*64];
} Ringdata;
Ringdata ringentity;
- (void) setLifetime:(double) amount
{
lifetime = amount;
}
- (id) init
{
self = [super init];
[self setModel:@"ring.dat"];
// initialise the vertex arrays
//
int i;
int ti = 0;
GLfloat amb_diff1[] = { 1.0, 0.0, 0.0, 0.5};
GLfloat amb_diff2[] = { 0.0, 0.0, 1.0, 0.25};
for (i = 0; i < 64; i++)
{
ringentity.vertex_array[i] = vertices[i];
ringentity.triangle_index_array[ti++] = faces[i].vertex[0];
ringentity.triangle_index_array[ti++] = faces[i].vertex[1];
ringentity.triangle_index_array[ti++] = faces[i].vertex[2];
if (vertices[i].z < -20.0)
{
ringentity.color_array[i*4+0] = amb_diff1[0];
ringentity.color_array[i*4+1] = amb_diff1[1];
ringentity.color_array[i*4+2] = amb_diff1[2];
ringentity.color_array[i*4+3] = amb_diff1[3];
}
else
{
ringentity.color_array[i*4+0] = amb_diff2[0];
ringentity.color_array[i*4+1] = amb_diff2[1];
ringentity.color_array[i*4+2] = amb_diff2[2];
ringentity.color_array[i*4+3] = amb_diff2[3];
}
}
//
usingVAR = [self OGL_InitVAR];
//
if (usingVAR)
[self OGL_AssignVARMemory:sizeof(Ringdata) :(void *)&ringentity :0];
//
////
lifetime = 50.0;
status = STATUS_EFFECT;
velocity.x = 0.0;
velocity.y = 0.0;
velocity.z = 1.0;
return self;
}
- (void) update:(double) delta_t
{
if (usingVAR)
[self OGL_UpdateVAR];
[super update:delta_t];
{
double movement = RING_SPEED * delta_t;
position.x -= movement * velocity.x; // swap out for setting a velocity vector
position.y -= movement * velocity.y; // swap out for setting a velocity vector
position.z -= movement * velocity.z; // swap out for setting a velocity vector
lifetime -= movement;
if (lifetime < 0.0)
{
//NSLog(@"removing ring %@ movement %.3f delta_t %.3f",self,movement,delta_t);
[universe removeEntity:self];
}
}
}
- (void) drawEntity:(BOOL) immediate :(BOOL) translucent
{
glShadeModel(GL_SMOOTH);
glDisable(GL_LIGHTING);
//
if ((translucent)||(immediate))
{
if (basefile)
{
//NSLog(@"Drawing ring : %@ n_faces %d, n_vertices %d", basefile, n_faces, n_vertices);
if (immediate)
{
#ifdef GNUSTEP
// TODO: replace APPLE function call
#else
if (usingVAR)
glBindVertexArrayAPPLE(gVertexArrayRangeObjects[0]);
#endif
glEnableClientState(GL_VERTEX_ARRAY);
glVertexPointer( 3, GL_FLOAT, 0, ringentity.vertex_array);
// 3 coords per vertex
// of type GL_FLOAT
// 0 stride (tightly packed)
// pointer to first vertex
glEnableClientState(GL_COLOR_ARRAY);
glColorPointer( 4, GL_FLOAT, 0, ringentity.color_array);
// 4 values per vertex color
// of type GL_FLOAT
// 0 stride (tightly packed)
// pointer to quadruplet
glDisableClientState(GL_NORMAL_ARRAY);
glDisableClientState(GL_INDEX_ARRAY);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
glDisableClientState(GL_EDGE_FLAG_ARRAY);
glDrawElements( GL_TRIANGLES, 3 * 64, GL_UNSIGNED_INT, ringentity.triangle_index_array);
}
else
{
if (displayListName != 0)
glCallList(displayListName);
else
[self generateDisplayList];
}
}
}
glEnable(GL_LIGHTING);
}
- (BOOL) canCollide
{
return NO;
}
@end