oolite/Resources/AIs/scavengerAI.plist
2006-03-05 16:26:25 +00:00

43 lines
2.0 KiB
Plaintext

{
"LOOK_FOR_STUFF" = {
ATTACKED = (setTargetToPrimaryAggressor, broadcastDistressMessage, "setStateTo: FLEE");
ENTER = (performIdle);
EXIT = ();
"HOLD_FULL" = ("setStateTo: DOCK_WITH_STATION");
"INCOMING_MISSILE" = (fightOrFleeMissile, "setStateTo: FLEE");
"TARGET_FOUND" = (setTargetToFoundTarget, "setStateTo: COLLECT_STUFF");
"NOTHING_FOUND" = ("setStateTo: DOCK_WITH_STATION");
UPDATE = (scanForRandomLoot, "pauseAI: 10.0");
};
"DOCK_WITH_STATION" = {
ATTACKED = (setTargetToPrimaryAggressor, broadcastDistressMessage, "setStateTo: ATTACK_SHIP");
ENTER = (setTargetToStation, "setDesiredRangeTo: 5000.0", performIntercept);
"DESIRED_RANGE_ACHIEVED" = ("setAITo: dockingAI.plist");
EXIT = ();
"INCOMING_MISSILE" = (fightOrFleeMissile, "setStateTo: FLEE");
UPDATE = ();
};
FLEE = {
"ENERGY_FULL" = (performIdle, "setStateTo: LOOK_FOR_STUFF");
"TARGET_LOST" = (performIdle, "setStateTo: LOOK_FOR_STUFF");
ENTER = ("setDesiredRangeTo: 25600", performFlee);
EXIT = ();
"INCOMING_MISSILE" = (fightOrFleeMissile, "setStateTo: FLEE");
"REACHED_SAFETY" = ("setSpeedTo: 0.0", performIdle);
UPDATE = ();
};
GLOBAL = {ENTER = ("setSpeedFactorTo: 1.0", "setStateTo: LOOK_FOR_STUFF"); EXIT = (); UPDATE = (); };
"COLLECT_STUFF" = {
ENTER = (performCollect);
FRUSTRATED = ("setSpeedTo: 0.0", setDestinationToTarget, "setDesiredRangeTo: 2.0", performFaceDestination);
"FACING_DESTINATION" = (performCollect);
"CARGO_SCOOPED" = (checkForFullHold, "setStateTo: LOOK_FOR_STUFF");
ATTACKED = (setTargetToPrimaryAggressor, broadcastDistressMessage, "setStateTo: FLEE");
"TARGET_LOST" = ("setStateTo: LOOK_FOR_STUFF");
"COLLISION" = ("setStateTo: LOOK_FOR_STUFF");
EXIT = ();
"HOLD_FULL" = ("setStateTo: DOCK_WITH_STATION");
"INCOMING_MISSILE" = (fightOrFleeMissile, "setStateTo: FLEE");
UPDATE = ();
};
}