oolite/Resources/AIs/oolite-rockHermitAI.js

66 lines
1.7 KiB
JavaScript

/*
rockHermitAI.js
Priority-based AI for rock hermits
Oolite
Copyright © 2004-2013 Giles C Williams and contributors
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
MA 02110-1301, USA.
*/
"use strict";
this.name = "Oolite Rock Hermit AI";
this.aiStarted = function() {
var ai = new worldScripts["oolite-libPriorityAI"].PriorityAIController(this.ship);
if (worldScripts["oolite-libPriorityAI"]._getCommunicationPersonalities("hermit").length > 0)
{
ai.setCommunicationsRole("hermit");
}
else
{
ai.setCommunicationsRole("station");
}
ai.setParameter("oolite_friendlyRoles",["oolite-scavenger"]);
ai.setPriorities([
/* Fight */
{
preconfiguration: ai.configurationStationValidateTarget,
condition: ai.conditionInCombat,
behaviour: ai.behaviourStationLaunchDefenseShips,
reconsider: 5
},
/* Scan */
{
preconfiguration: ai.configurationCheckScanner,
condition: ai.conditionScannerContainsRocks,
behaviour: ai.behaviourStationLaunchMiner,
reconsider: 60
},
{
configuration: ai.configurationStationReduceAlertLevel,
behaviour: ai.behaviourStationManageTraffic,
reconsider: 60
}
]);
}