535798a07c
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@3055 127b21dd-08f5-0310-b4b7-95ae10353056
158 lines
7.1 KiB
Plaintext
158 lines
7.1 KiB
Plaintext
/* JavaScript console configuration.
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This plist is merged and overrideable in the usual fashion. Additionally,
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settings may be changed from within JavaScript using syntax such as:
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console.settings["font-face"] = "Palatino";
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console.settings["command-background-color"] = [0.9, 0.9, 1];
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console.settings["show-console-on-log"] = true;
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or using the predefined console macros fgColor and bgColor, like:
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:fgColor general "redColor"
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:bgColor general "0.8 0.8 0.9"
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Settings like this are saved in Oolite's preferences and always override
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settings in jsConsoleConfig.plist. An override can be removed in
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JavaScript like this:
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delete console.settings["font-face"];
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*/
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{
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/* Settings for external TCP debug console support.
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Under Mac OS X, the integrated debug console will be used if
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console-host is not specified. Set console-host to "127.0.0.1" to use
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an external debug console running on the same machine.
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On other systems, not specifying console-host is equivalent to setting
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it to 127.0.0.1.
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If console-port is not specified, 8563 will be used.
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NOTE: console-host and console-port overrides set in JavaScript will
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be ignored. This is by design.
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*/
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// console-host = "127.0.0.1";
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// console-port = 8563;
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// Automatic showing of console for various types of message
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show-console-on-warning = yes; // JavaScript warning
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show-console-on-error = yes; // JavaScript error or exception
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show-console-on-log = no; // log() called
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// Macro definitions for the console macro system (implemented in oolite-debug-console.js).
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// Note that these call simple functions in oolite-debug-console.js, not magic functions provided by Oolite.
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macros =
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{
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// Manipulating macros
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"setM" = "setMacro(PARAM)";
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"delM" = "deleteMacro(PARAM)";
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"showM" = "showMacro(PARAM)";
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"listM" = "for (var prop in macros) { consoleMessage('macro-list', ':' + prop) }";
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// Reload macros from plist, removing any custom ones.
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"resetM" = "delete console.settings.macros; macros = console.settings.macros; undefined";
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// Examining (“dumping”) objects
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"d" = "dumpObjectLong(eval(PARAM))";
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"ds" = "dumpObjectShort(eval(PARAM))";
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// Clearing the console
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"clr" = "console.clearConsole()";
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"clear" = "console.clearConsole()";
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/* For creating/testing colour sets. Syntax is flexible, as in plists,
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for example:
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:fgColor general "redColor"
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:bgColor command { hue: 60, saturation: 0.1 }
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:bgColor general [0, 0, 1, 1]
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rmFgColor/rmBgColor remove the specified setting from config
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overrides, returning to whatever is set in the plist.
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*/
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"fgColor" = "setColorFromString(PARAM, 'foreground')";
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"bgColor" = "setColorFromString(PARAM, 'background')";
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"rmFgColor" = "void delete console.settings[PARAM + '-foreground-color']";
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"rmBgColor" = "void delete console.settings[PARAM + '-background-color']";
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// ":nearest role" -- find nearest ship with specified role.
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// ":tnearest role" -- target nearest ship with specified role.
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"nearest" = "this.result = system.shipsWithRole(PARAM, player.ship)[0]";
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"tnearest" = "player.ship.target = system.shipsWithRole(PARAM, player.ship)[0]";
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// ":find expr" -- find entities matching expr; for example, ":find entity.isShip" to find all ships.
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// ":findS expr" -- find ships matching expr; for example, ":find ship.scanClass == 'CLASS_BUOY'".
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// ":target expr" -- target closest ship matching expr.
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"find" = "this.result = system.filteredEntities(player.ship, function(entity) { return eval(PARAM); })";
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"findS" = "this.result = system.filteredEntities(player.ship, function(ship) { return ship.isShip && eval(PARAM); })";
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"target" = "player.ship.target = system.filteredEntities(player.ship, function(ship) { return ship.isShip && eval(PARAM); }, player.ship)[0]";
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// ":logOn className" -- enable logging for log message class className.
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// ":logOff className" -- disable logging for log message class className.
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"logOn" = "console.setDisplayMessagesInClass(PARAM, true)";
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"logOff" = "console.setDisplayMessagesInClass(PARAM, false)";
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// ":spawn foo" -- create a ship with role "foo" near the station.
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"spawn" = "this.T = system.addShips(PARAM, 1, player.ship.position, 10000); if (this.T) this.T = this.T[0]; else consoleMessage('command-error', 'Could not spawn \"' + PARAM + '\".');";
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// ":qotd" -- quote of the day. Or the moment, anyway.
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"qotd" = "expandDescription('[thargoid_curses]')";
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// ":test" -- display a ship of the specified role, assuming you're docked.
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"test" = "mission.runScreen({model:PARAM})";
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// For calling old-school scripting methods (on player), as in ":: gui_screen_string", or ":: playSound: boop.ogg"
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":" = "performLegacyCommand(PARAM)";
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};
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/* Colours for various types of console messages. These are standard
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Oolite colour specifiers.
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Each colour key comes in a pair, foo-foreground-color and
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foo-background-color. A class of messages can be hidden by giving its
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colour key a fully transparent colour (such as clearColor).
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*/
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general-foreground-color = blackColor;
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general-background-color = whiteColor;
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command-background-color = { hue = 240; brightness = 1.0; saturation = 0.12; }; // Pale blue
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warning-background-color = { hue = 60; brightness = 1.0; saturation = 0.25; }; // Pale yellow
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error-background-color = { hue = 0; brightness = 1.0; saturation = 0.25; }; // Pale red
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exception-background-color = { hue = 320; brightness = 1.0; saturation = 0.25; }; // Pale magentaish
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// These colours are used by oolite-debug-console.js
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command-result-background-color = { hue = 120; brightness = 1.0; saturation = 0.2; }; // Pale green
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command-error-background-color = { hue = 0; brightness = 1.0; saturation = 0.12; }; // Very pale red
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macro-expansion-background-color = { hue = 240; brightness = 1.0; saturation = 0.06; }; // Very pale blue
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macro-expansion-foreground-color = darkGrayColor;
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macro-warning-background-color = { hue = 60; brightness = 1.0; saturation = 0.12; }; // Very pale yellow
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unknown-macro-background-color = { hue = 60; brightness = 1.0; saturation = 0.12; }; // Very pale yellow
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macro-error-background-color = { hue = 0; brightness = 1.0; saturation = 0.12; }; // Very pale red
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macro-info-background-color = { hue = 120; brightness = 1.0; saturation = 0.2; }; // Pale green
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command-exception-background-color = { hue = 320; brightness = 1.0; saturation = 0.25; }; // Pale magentaish
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// Alternative configuration for people who find black on white insufficiently l33t:
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/*
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general-background-color = blackColor;
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general-foreground-color = "0.8 0.8 0.8";
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command-foreground-color = cyanColor;
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warning-foreground-color = yellowColor;
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error-foreground-color = redColor;
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exception-foreground-color = orangeColor;
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command-result-foreground-color = greenColor;
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macro-expansion-foreground-color = "0 0.8 0.8";
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macro-warning-foreground-color = "1 0.5 1";
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unknown-macro-foreground-color = "1 0.5 1";
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macro-error-foreground-color = "1 0.5 0.5";
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macro-info-foreground-color = greenColor;
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command-exception-foreground-color = "1 0.75 0.5";
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*/
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font-face = "Courier";
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font-size = "12";
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}
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