oolite/GNUmakefile
Jens Ayton 3fbc24887d * All ships now have a JavaScript script attached, allowing JS scripts to
add behaviours to any ship.
* Legacy script_actions, setup_actions, launch_actions and death_actions
  handled through default JavaScript script.
* In order to implement the above, JS Ship now has a runLegacyScriptActions
  method. This is not to be exposed as an "official" method, though, since
  we might want to change the mechanism -- for instance, to "compile"
  legacy scripts into JS. Handling dynamically-generated legacy scripts in
  that case would be a significant complication.
* Updates for Mac OS X 10.5 "Leopard".
  - Errors on reading/writing plist will not cause a crash if building
    against the Leopard SDK. (I have no intention of requiring Leopard any
    time soon, but future-proofing is good.)
  - OOWeakReference is now more efficient when running under Leopard, by
    implementing the new "fast forwarding" mechanism.
  - Threads now have names set under Leopard, which may provide debugging
    advantages.
  - Fixed some new build warnings for new version of apple-gcc.
  - Updated type declarations to identify Oolite saved games as property
    lists.
* Cleaned up PlayerEntityControls.m somewhat. Moved method declarations
  into files, fixed indentation, broke up monster giant method of doom.
* Script-generated asteroids now behave like system populator-generated
  asteroids (As Seen on BB[TM]).
* Minor optimizations and simplifications of legacy script engine.
* JS System.filteredEntities() now has sensible behaviour if predicate
  throws an exception: the predicate is not called again, and null is
  returned. The exception is reported and not rethrown.


git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@1240 127b21dd-08f5-0310-b4b7-95ae10353056
2007-11-23 15:04:14 +00:00

33 lines
4.0 KiB
Makefile

include $(GNUSTEP_MAKEFILES)/common.make
CP = cp
BUILD_WITH_DEBUG_FUNCTIONALITY = yes
vpath %.m src/SDL:src/Core:src/Core/Entities:src/Core/Materials:src/Core/Scripting:src/Core/OXPVerifier:src/Core/Debug
vpath %.h src/SDL:src/Core:src/Core/Entities:src/Core/Materials:src/Core/Scripting:src/Core/OXPVerifier:src/Core/Debug
vpath %.c src/SDL:src/Core:src/BSDCompat:src/Core/Debug
GNUSTEP_INSTALLATION_DIR = $(GNUSTEP_USER_ROOT)
ifeq ($(GNUSTEP_HOST_OS),mingw32)
ADDITIONAL_INCLUDE_DIRS = -Ideps/Windows-x86-deps/include -Isrc/SDL -Isrc/Core -Isrc/Core/Scripting -Isrc/Core/Materials -Isrc/Core/Entities -Isrc/Core/OXPVerifier -Isrc/Core/Debug
ADDITIONAL_OBJC_LIBS = -lglu32 -lopengl32 -lpng13 -lmingw32 -lSDLmain -lSDL -lSDL_mixer -lgnustep-base -ljs32
ADDITIONAL_CFLAGS = -DLINUX -DWIN32 -DNEED_STRLCPY `sdl-config --cflags`
# note the vpath stuff above isn't working for me, so adding src/SDL and src/Core explicitly
ADDITIONAL_OBJCFLAGS = -DLOADSAVEGUI -DLINUX -DWIN32 -DXP_WIN -Wno-import `sdl-config --cflags`
ifeq ($(BUILD_WITH_DEBUG_FUNCTIONALITY),no)
ADDITIONAL_CFLAGS += -DNDEBUG
ADDITIONAL_OBJCFLAGS += -DNDEBUG
endif
oolite_LIB_DIRS += -L/usr/local/lib -L$(GNUSTEP_LOCAL_ROOT)/lib -Ldeps/Windows-x86-deps/lib
else
ADDITIONAL_INCLUDE_DIRS = -I/usr/include/mozjs -Isrc/SDL -Isrc/Core -Isrc/BSDCompat -Isrc/Core/Scripting -Isrc/Core/Materials -Isrc/Core/Entities -Isrc/Core/OXPVerifier -Isrc/Core/Debug
ADDITIONAL_OBJC_LIBS = -lpng -ljs -lGLU -lGL -lSDL -lpthread -lSDL_mixer -lgnustep-base
ADDITIONAL_CFLAGS = -DLINUX -DNEED_STRLCPY `sdl-config --cflags`
ADDITIONAL_OBJCFLAGS = -DLOADSAVEGUI -DLINUX -DXP_UNIX -Wno-import `sdl-config --cflags`
oolite_LIB_DIRS += -L/usr/X11R6/lib/
endif
OBJC_PROGRAM_NAME = oolite
oolite_C_FILES = legacy_random.c strlcpy.c OOTCPStreamDecoder.c
oolite_OBJC_FILES = Comparison.m AI.m DustEntity.m Entity.m GameController.m GuiDisplayGen.m HeadUpDisplay.m main.m MyOpenGLView.m OpenGLSprite.m ParticleEntity.m PlanetEntity.m PlayerEntityLegacyScriptEngine.m PlayerEntityContracts.m PlayerEntityControls.m PlayerEntityLoadSave.m PlayerEntitySound.m PlayerEntity.m ResourceManager.m RingEntity.m ShipEntityAI.m ShipEntity.m SkyEntity.m StationEntity.m Universe.m OOSound.m SDLMusic.m NSFileManagerOOExtensions.m JoystickHandler.m PlayerEntityStickMapper.m OOBasicSoundReferencePoint.m OOBasicSoundSource.m OOCharacter.m OOTrumble.m WormholeEntity.m NSScannerOOExtensions.m OOXMLExtensions.m NSMutableDictionaryOOExtensions.m Geometry.m Octree.m CollisionRegion.m OOColor.m OOLogging.m OOCacheManager.m OOCache.m OOStringParsing.m OOCollectionExtractors.m OOVector.m OOMatrix.m OOQuaternion.m OOVoxel.m OOTriangle.m OOPListParsing.m OOFastArithmetic.m OOTextureScaling.m OOConstToString.m OOScript.m OOJSScript.m OOJavaScriptEngine.m OOPListScript.m NSStringOOExtensions.m PlayerEntityScriptMethods.m OOWeakReference.m OOJSEntity.m EntityOOJavaScriptExtensions.m OOJSQuaternion.m OOMaterial.m OOShaderMaterial.m OOShaderProgram.m OOShaderUniform.m OOTexture.m OOTextureLoader.m OOPNGTextureLoader.m OOOpenGLExtensionManager.m OOBasicMaterial.m OOSingleTextureMaterial.m OOCPUInfo.m OOSelfDrawingEntity.m OOEntityWithDrawable.m OODrawable.m OOJSVector.m OOMesh.m OOOpenGL.m OOGraphicsResetManager.m OOProbabilisticTextureManager.m OODebugGLDrawing.m OOShaderUniformMethodType.m OOAsyncQueue.m TextureStore.m OOOXPVerifier.m OOOXPVerifierStage.m OOFileScannerVerifierStage.m OOCheckRequiresPListVerifierStage.m OOCheckDemoShipsPListVerifierStage.m OOCheckEquipmentPListVerifierStage.m OOTextureVerifierStage.m OOModelVerifierStage.m OOCheckShipDataPListVerifierStage.m OOPListSchemaVerifier.m OOJSShip.m OOJSPlayer.m OOJSCall.m OOJSStation.m OOJSSystem.m OOLegacyEventHandlerScript.m OOJSOolite.m OORoleSet.m OOJSGlobal.m OOJSMissionVariables.m OOJSMission.m OOPriorityQueue.m OOScriptTimer.m OOJSTimer.m OOJSClock.m OODebugSupport.m OODebugMonitor.m OOJSConsole.m OODebugTCPConsoleClient.m OOTCPStreamDecoderAbstractionLayer.m OOEntityFilterPredicate.m OOJSPlanet.m OOJSWorldScripts.m OOJSSun.m NSThreadOOExtensions.m
include $(GNUSTEP_MAKEFILES)/objc.make
include GNUmakefile.postamble