71d7a25468
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@1032 127b21dd-08f5-0310-b4b7-95ae10353056
28 lines
1.2 KiB
Plaintext
28 lines
1.2 KiB
Plaintext
Source: oolite
|
|
Section: games
|
|
Priority: optional
|
|
Maintainer: Chris Crowther <hikari@hikari.org.uk>
|
|
Standards-Version: 3.7.2
|
|
Build-Depends: libsdl1.2-dev,libsdl-mixer1.2-dev,libgnustep-base-dev,gnustep-core-devel,libpng-dev,libmozjs-dev, mesa-common-dev
|
|
|
|
Package: oolite
|
|
Architecture: any
|
|
Depends: ${shlibs:Depends},oolite-data
|
|
Description: Oolite is a space sim game, inspired by Elite.
|
|
Oolite is a space sim game, inspired by Elite, powered by Objective-C
|
|
and OpenGL, and designed as a small game that is easy for users to pick
|
|
up, modify and expand upon. Almost every aspect of the game can be changed
|
|
by using simple, free graphics packages and text-editors.
|
|
.
|
|
Originally written for Mac OS X, and under continuous development for over
|
|
three years. Oolite is available for Mac OS X (10.3.9 and higher), Windows XP
|
|
and Linux. It requires at least a 400MHz processor, 256Mb of memory, and a
|
|
graphics card capable of accelerating OpenGL graphics.
|
|
|
|
Package: oolite-data
|
|
Architecture: all
|
|
Recommends: oolite
|
|
Description: Standard data files for Oolite.
|
|
These are packaged separately because they're distributed seaparately; they change
|
|
less frequently that the engine.
|