oolite/Resources/Config/keyconfig.plist
Marc b2e41a0306 * 2 deployment fixes:
- '*' creates a snapshot, as per 1.65 - fixed SDL inconsistency, so numpad '*' also works.
 - 'o' switches the HUD on & off - its js equivalent also works. Inexplicably that key was left hardcoded while all other keys were moved to keyconfig.plist - fixed that too.
* hopefully finished fixing windows' UK keymapping.
* fixed intro inconsistency between game startup, and restart (now the cobra 3 caption shows for exactly the same amount of time in both cases).
* Fixed minor autosave glitch - no more unnecessary autosaves immediately after saving a game manually.

git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@4617 127b21dd-08f5-0310-b4b7-95ae10353056
2011-10-14 13:49:27 +00:00

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{
key_roll_left = 253; // left arrow
key_roll_right = 252; // right arrow
key_pitch_forward = 255; // up arrow
key_pitch_back = 254; // down arrow
key_yaw_left = ",";
key_yaw_right = ".";
key_increase_speed = "w";
key_decrease_speed = "s";
key_inject_fuel = "i";
key_fire_lasers = "a";
key_weapons_online_toggle = "_";
key_launch_missile = "m";
key_next_missile = "y";
key_ecm = "e";
key_prime_equipment = "N";
key_activate_equipment = "n";
key_target_incoming_missile = "T";
key_target_missile = "t";
key_untarget_missile = "u";
key_ident_system = "r";
key_scanner_zoom = "z";
key_scanner_unzoom = "Z";
key_launch_escapepod = 27; // escape
key_energy_bomb = "\t"; // tab
key_galactic_hyperspace = "g";
key_hyperspace = "h";
key_jumpdrive = "j";
key_dump_cargo = "d";
key_rotate_cargo = "R";
key_autopilot = "c";
key_autodock = "C";
key_docking_clearance_request = "L";
key_snapshot = "*";
key_docking_music = "s";
key_advanced_nav_array = "^";
key_map_home = 302; // Home
key_map_info = "i";
key_pausebutton = "p";
key_show_fps = "F";
key_mouse_control = "M";
key_hud_toggle = "o";
key_comms_log = "`";
key_next_compass_mode = "\\";
key_cloaking_device = "0";
key_contract_info = "?";
key_next_target = "+";
key_previous_target = "-";
key_custom_view = "v";
key_dump_target_state = "H";
}